Ahh the memories!
Ok. a new Y angle fix is attached that will hopefully stop the instant death thing. Sorry for the continued problems I've combined the 2 Pieces from the first "fix" into a single Piece (#1000) with a new icon. Note that the elevations for each Y Piece is 15m below it's destination room.
As to why that was happening, in SoM if the player drops further than -10m below the current map Piece's "ground zero level", it triggers the "falling to " sequence. Sine the passages on this ST set are stacked and the lower passage is more than 10m below the upper, it was triggering death when you walked under the upper. To stop this, I moved the "ground zero level" for the Y Piece very low; now, even when you walk through the lower passage, you are well above the "fall to death line". . . hopefully
Also attached is the Y Piece's MQO (metasequoia) model if anyone needs it.
Ok. a new Y angle fix is attached that will hopefully stop the instant death thing. Sorry for the continued problems I've combined the 2 Pieces from the first "fix" into a single Piece (#1000) with a new icon. Note that the elevations for each Y Piece is 15m below it's destination room.
As to why that was happening, in SoM if the player drops further than -10m below the current map Piece's "ground zero level", it triggers the "falling to " sequence. Sine the passages on this ST set are stacked and the lower passage is more than 10m below the upper, it was triggering death when you walked under the upper. To stop this, I moved the "ground zero level" for the Y Piece very low; now, even when you walk through the lower passage, you are well above the "fall to death line". . . hopefully
Also attached is the Y Piece's MQO (metasequoia) model if anyone needs it.