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  Is 100% completion possible?
Posted by: Zeravu_Jipa - 2016-11-12, 01:50 AM - Forum: Dark Destiny - Replies (9)

Hello, anyone that still comes here! I suddenly got the urge to play this great classic again, and I'm almost completely through. I have done and collected just about everything possible in this game, but I'm stuck at 98.39%. I got all of the weapon trophies, all the spells, and all of the enemy trophies except for that damn last boss. I unlocked the final boss's chamber and opened it, but that still doesn't add the last boss trophy, so I'm not sure what I have to do to get full completion in the library. I also showed the Ancient Relic to Master Torix and got all of the rare drops (I think?), including the Dragon Boots. Do those boots show up anywhere in the Library? Because I don't think I've seen them.

I'm finally so very close to truly beating this game, but I'm not sure what else to do. Any help is greatly appreciated!

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  I just HAD to say something...HELP PLEASE!!!
Posted by: xellex420 - 2016-11-10, 12:52 PM - Forum: Diadem of Maunstraut - Replies (6)

So after getting on and complimenting how awesome this game is i decided
to stay up all night playing it...i made my way through and got the earth and fire crystals
and went on to the wind area, after clearing the outside areas i went into the castle part
As soon as i enter there is a door for an elemental key, to the right of that is some
of those semi invisible platforms, there are 4 of them and when you get to the 4th one
is disappears and you can see more in the distance but cant reach them
If i go to the left from that up a little hallway i arrive at a sealed door and to the right of that
is some more little platforms that rise when you walk on them...HERE is where i may have broke my game

Getting very annoyed running back to the platforms that repeatedly threw me off and seemed
to bug out half the time i decided to use my ring of salvation each time i made it to the next one
once i got a few platforms in it seems as though i cannot reach anymore as if i was to come
from the other way and im trying to go backwards, so i used my fruit of healing and went back
to the fountain and ran back to the wind place, only to find out those platforms are now stuck
in the air even if i leave the area and come back...at this point i am at a loss, i have searched all
the outside area, looked for hidden doors, everything...i just cant seem to find a way further into this
place, and even if i make it further will those platforms be stuck forever now?

IDC about spoilers, can anyone tell me how i get through the wind place? I am stumped

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  WOW i am so impressed!!!
Posted by: xellex420 - 2016-11-09, 03:28 PM - Forum: Diadem of Maunstraut - No Replies

I just had to get on here and say something...

I was a huuuuuge kings field fan back in the day. def my favorite games ever made
when i found this site i tried 1 game, dark destiny and i loved it, thought it was so cool
and for some reason i didn't try anymore games off here, who knows why lol

I just wanted to say that diadem is AMAZING! I love how it plays out
it is hard, very hard, but rewarding the more you play it, it can be very
very very very very frustrating when monsters re spawn so fast but
it gives the game that extra challenge, i love how hidden things are, i just made it inside
the fire place after finding the key and up til now im loving the game!

I really hope you guys continue to make these games because there ARE people
out there that will play them, and appreciate the work you put in to make the game.
I am going to try my best and finish the game, and hopefully there is another on here
as good as dark destiny and diadem are!

Keep up the good work!!!!!! love what you are doing!

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  Heir of Granatyki [Full Game]
Posted by: JC Bailey - 2016-09-19, 07:28 PM - Forum: JC Bailey's Games - No Replies


Heir of Granatyki

Introduction: Heir of Granatyki is a King's Field fan game created by MasterTaffer using the Sword of Moonlight King's Field Making Tool, that takes place before the events of the first King's Field. Like all King's Field games, its gameplay centers around exploration, methodical combat, and light puzzle solving. The game is made up of only two maps, but these maps are massive in scope and highly detailed. Please offer any constructive feedback, and have fun!

Download Links (90mb):
Full Game (Version 1.0.0)
Mediafire Download

Alternate Download
GameJolt Page

Version History
Version 1.0.0
- Game released.

Gameplay Length
Medium (4-6 hours)

Story/Setting
This game takes place before the events of the first King's Field. After the death of the great "Wind King", King Harvine, the northern continent split into three countries: Granatyki, Verdite, and Egret. After a mysterious darkness eclipses the country of Granatyki, the king of Verdite sends a detachment of knights to investigate. You play as the renowned commander of the Verdite guard, Hauser Forester, who is tasked with leading the expedition into Granatyki.

Screenshots
[Image: Starting%20Area_zps84wpgzhl.png]
[Image: Melee%20Combat_zpsvgcvuwij.png]
[Image: Earth%20Magic_zps1ondgsia.png]
[Image: Thiefs%20Shop_zpsgyouariw.png]

Credits
- Game created by MasterTaffer.
- From Software, for developing the engine and its resources, also for making King's Field.
- HwitVlf, for translating the SOM software and providing custom assets.
- Jacob Lake, who composed most of the soundtrack.

Beta Testers:
- Dmpdesign
- Verdite

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  i wonder...
Posted by: treos - 2016-09-14, 01:23 AM - Forum: SOM Games General - Replies (1)

could SoM be used to make a mega man game? i just got this random idea in my head: "what if i used this to make a 1st-person mega man game?"

some different map textures, different monsters/NPC's.... weapons could still be the usual swords and whatnot but perhaps add a set of energy blades for things such as zero's Z-Saber. spells could be the various special attacks and could be unlocked by defeating boss monsters.

hmmm...to keep or not to keep the lvling system...if possible then the lvl system could be swapped and instead of lvling for mp/hp there could be items that raise such stats scattered through the world. though the rpg lvling aspect would still be nice too (maybe 2 versions, one with the items and another with the usual lvling and no stat boost items).

armor could be handled like in the X series with areas containing hidden upgrades (i wonder if it'd be possible to restrict armor use until you collect each full set...).

this could be something interesting to attempt.

oh and after downloading, looking through it, and tinkering with it some...this SoM program is actually surprisingly easy to use. i'd imagine just about anyone could use this to make their own games with ease. though the event system did and still does give me a bit of trouble figuring out.

i was thinking (on a simple test map of course) trying to make a stone pedestal (1 for each element) that, when interacted with (space bar), would teach you magic at different lvls but i can't quite figure out how to get that to work right. it'd give the first spell but after that nothing happens even if i meet the next lvl requirement i had set for it. so that part IS more complex than i first thought but it's nothing i can't figure out with time and practice.

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  Diadem of Maunstraut maps and other stuff...
Posted by: treos - 2016-09-07, 11:04 PM - Forum: SOM Games General - No Replies

would anyone happen to have a copy of the maps from the website? it seems a good chunk of https://www.angelfire.com/rpg2/stabyss/som/dom/main.htm has gone the way of 404. :/ so too has the enemy guide, class and lvl guides...

no, wait...i do still have the maps for this game in a folder. not the other stuff though. also still have a bunch of stuff for KF (the US one, not the original japanese game), KF2, Shadow Tower (PS1), and KF4. the maps for KF, KF2, and shadow tower are from gamefaqs i think. aside from that i have some maps for KF4 if anyone wants a copy. as well as...i think i got all this off kingsfield.com but i've also got a ton of item/gear/monster pics from KF2, KF4, and shadow tower (wow, at the amount of monsters in that game. no, seriously, 150 monsters and almost no palette swaps anywhere, if at all.).

i also have 2 pics from...i THINK king's field 2 but i'm really not sure. might be from the manual. maybe someone from around here could tell where they're from.

edit: by any chance, would anyone here happen to have some old (or new if there are any) maps for the 1st KF game (the japanese one this time)? not that i can't get through without maps mind you (endless grinding can make some rather stupid and tedious miracles happen. >.>) but they make things a lot less...tedious. that and labyrinths confound my normally great memory for games. ESPECIALLY when the walls all look the same (really could've done for more variety in the wall textures back then but whatever. what's done is LONG since done.)



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  alternative download links?
Posted by: treos - 2016-08-31, 09:42 AM - Forum: SOM Games General - Replies (6)

i just finished trying to download Return to Melanat via the dropbox link here at https://www.swordofmoonlight.com/bbs/ind...opic=754.0 only for it to fail after a while and...it couldn't be resumed to finish downloading it.

would anyone here happen to have a resumable download link i could use?

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  This is for anyone who loves playing trismegistus.
Posted by: lycianzer - 2016-08-25, 10:28 PM - Forum: Trismegistus - Replies (4)

I talked to the creator of the game about me making a new Trismegistus in C without the limitations of the SwordofMoonlight game engine.

This is what I need to help make this possible. If anyone has any hand drawn or computer generated maps of Trismegistus please send them to me. If anyone has ever created a walkthru or gamefaq or hint and tip please send them to me. I am just one person and the more information I have the less likely I will overlook an easter egg or item in the original game.

If there are any bugs, annoyances, loopholes passed original programming that you want to see gone then let me know.

If there is a feature you think may help add to the gameplay of the original Trismegistus then let me know.

Things I have accomplished:
-Making own models with several texture maps and bump maps to switch to depending on model's range away from the player character.
-First Person input engine
-Title Screen placeholder
-Water engine for the start of the game water source

Things I want to implement in future:
-Better atmospheric environment feel.
-Particle magic effects
-Minimap
-Map feature with ability to write text at points of interests the user marks on map
-HUD Compass - Possibly four different compass options with the ability to select which one you like in the options menu.
-HUD Mana bar with restrictions on magic casting. How much mana you have is dependent on magic ability level. Mana recharge rate increases as your mana pool increases in size.
-Merge all higher level variations of spells together so one cast of spell type casts all three
-Quick Key magic spells
-HUD Health - no longer die from one hit. Maybe die from two or three hits. Maybe add difficulty levels.
-Achievement system.
-Character\Pause screen
-Inventory screen
-Spell screen
-Options screen
-Customisable control layout for keyboard and gamepad
-Day/Night engine for both realms
-Weather effects engine for both realms
-Quick key Toggle on\off run
-Change Dream stones to Scry\seer crystal orbs
-Add background music
-Ambient sound effects
-Footstep surface interaction sound effects system
-Key ring. After figuring out which key opens which chest it adds it to the keyring. No longer have to fumble through entire inventory to find one key.
-Maybe make lockable doors
-After opening chest the chest remains open so you don't keep going back to the same chest.
-Automatically increase magic ability and intellect on collection of items that increase those stats
-Unearthed locations are easier to identify and change appearance after using the spell
-In game character voice possibility with the option to turn on/off subtitles
-Instead of the alchemist knowledge being a mirror, maybe make an alchemist grimoire book that is interactable and upon examing new objects and spells it magically appears in the book.
-Player character model with rigged animations
-Video cutscenes in certain parts of the game
-Third Person Controller with option to switch to classic First Person view
-Might add easter eggs or hidden cheat spells around the game world like walk on water, etc.
-Might make fire interactive meaning you get to close you get burned.
-Draw call distance fog. Definitely going to add this but not sure if I want the user to be able to change the distance or not. In other words objects are not called into play unless they are a certain distance away from the playable character.

[Image: ScreenshotTrismegistus_zpstigtitui.png]
Above: The untextured shrine in which you get Alchemist Knowledge at the beginning of the game. The top part will house some sort of glowing light probably in a brazier. The lower part will have a well and the base floor will be stone blocks. As you get closer to the well an arm will reach upward out of the well presenting you with the Alchemist Knowledge. This is what I have planned anyways for just the start of the game.

My game making skills:
-Programmer - C, Java, JavaScript, ActionScript, basic, HTML, PHP, CSS, GML, and several others
-3D Modelling - Mesh creation, texture maps, bump maps, rigging for animations, morphing
-Audio - Computer generated sound machine for all forms of instruments, Sound mixing, instrument merging, post processing
-Concept Design: I can draw in ink without making a mistake, I can create line art from my raw ink drawings, I can digitally paint and add textures to my line art.

Anyone who helps me with the remaking of this great masterpiece will be listed on the credits screen with how you contributed to the remaking of this game.

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  Shadow Tower Abyss - question
Posted by: Uberhuman - 2016-08-18, 04:30 AM - Forum: King's Field Series - Replies (1)

Can anyone confirm that there's some version of the Sword of Moonlight in Shadow Tower: Abyss for the PS2?

Please let me know as soon as possible.
Thx

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  How to run console in the game?
Posted by: Uberhuman - 2016-08-13, 06:10 AM - Forum: King's Field Series - Replies (3)

Hi,
I'm also new heere, and love the work you've guys been doing. I have a few questions:

-how can you run console messages inside the game?
-where can I find people sharing save files?
-how can I enable SoM in KF1 from the beginning?
Please let me know.

Yhank you
Bam

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