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  alternative download links?
Posted by: treos - 2016-08-31, 09:42 AM - Forum: SOM Games General - Replies (6)

i just finished trying to download Return to Melanat via the dropbox link here at https://www.swordofmoonlight.com/bbs/ind...opic=754.0 only for it to fail after a while and...it couldn't be resumed to finish downloading it.

would anyone here happen to have a resumable download link i could use?

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  This is for anyone who loves playing trismegistus.
Posted by: lycianzer - 2016-08-25, 10:28 PM - Forum: Trismegistus - Replies (4)

I talked to the creator of the game about me making a new Trismegistus in C without the limitations of the SwordofMoonlight game engine.

This is what I need to help make this possible. If anyone has any hand drawn or computer generated maps of Trismegistus please send them to me. If anyone has ever created a walkthru or gamefaq or hint and tip please send them to me. I am just one person and the more information I have the less likely I will overlook an easter egg or item in the original game.

If there are any bugs, annoyances, loopholes passed original programming that you want to see gone then let me know.

If there is a feature you think may help add to the gameplay of the original Trismegistus then let me know.

Things I have accomplished:
-Making own models with several texture maps and bump maps to switch to depending on model's range away from the player character.
-First Person input engine
-Title Screen placeholder
-Water engine for the start of the game water source

Things I want to implement in future:
-Better atmospheric environment feel.
-Particle magic effects
-Minimap
-Map feature with ability to write text at points of interests the user marks on map
-HUD Compass - Possibly four different compass options with the ability to select which one you like in the options menu.
-HUD Mana bar with restrictions on magic casting. How much mana you have is dependent on magic ability level. Mana recharge rate increases as your mana pool increases in size.
-Merge all higher level variations of spells together so one cast of spell type casts all three
-Quick Key magic spells
-HUD Health - no longer die from one hit. Maybe die from two or three hits. Maybe add difficulty levels.
-Achievement system.
-Character\Pause screen
-Inventory screen
-Spell screen
-Options screen
-Customisable control layout for keyboard and gamepad
-Day/Night engine for both realms
-Weather effects engine for both realms
-Quick key Toggle on\off run
-Change Dream stones to Scry\seer crystal orbs
-Add background music
-Ambient sound effects
-Footstep surface interaction sound effects system
-Key ring. After figuring out which key opens which chest it adds it to the keyring. No longer have to fumble through entire inventory to find one key.
-Maybe make lockable doors
-After opening chest the chest remains open so you don't keep going back to the same chest.
-Automatically increase magic ability and intellect on collection of items that increase those stats
-Unearthed locations are easier to identify and change appearance after using the spell
-In game character voice possibility with the option to turn on/off subtitles
-Instead of the alchemist knowledge being a mirror, maybe make an alchemist grimoire book that is interactable and upon examing new objects and spells it magically appears in the book.
-Player character model with rigged animations
-Video cutscenes in certain parts of the game
-Third Person Controller with option to switch to classic First Person view
-Might add easter eggs or hidden cheat spells around the game world like walk on water, etc.
-Might make fire interactive meaning you get to close you get burned.
-Draw call distance fog. Definitely going to add this but not sure if I want the user to be able to change the distance or not. In other words objects are not called into play unless they are a certain distance away from the playable character.

[Image: ScreenshotTrismegistus_zpstigtitui.png]
Above: The untextured shrine in which you get Alchemist Knowledge at the beginning of the game. The top part will house some sort of glowing light probably in a brazier. The lower part will have a well and the base floor will be stone blocks. As you get closer to the well an arm will reach upward out of the well presenting you with the Alchemist Knowledge. This is what I have planned anyways for just the start of the game.

My game making skills:
-Programmer - C, Java, JavaScript, ActionScript, basic, HTML, PHP, CSS, GML, and several others
-3D Modelling - Mesh creation, texture maps, bump maps, rigging for animations, morphing
-Audio - Computer generated sound machine for all forms of instruments, Sound mixing, instrument merging, post processing
-Concept Design: I can draw in ink without making a mistake, I can create line art from my raw ink drawings, I can digitally paint and add textures to my line art.

Anyone who helps me with the remaking of this great masterpiece will be listed on the credits screen with how you contributed to the remaking of this game.

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  Shadow Tower Abyss - question
Posted by: Uberhuman - 2016-08-18, 04:30 AM - Forum: King's Field Series - Replies (1)

Can anyone confirm that there's some version of the Sword of Moonlight in Shadow Tower: Abyss for the PS2?

Please let me know as soon as possible.
Thx

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  How to run console in the game?
Posted by: Uberhuman - 2016-08-13, 06:10 AM - Forum: King's Field Series - Replies (3)

Hi,
I'm also new heere, and love the work you've guys been doing. I have a few questions:

-how can you run console messages inside the game?
-where can I find people sharing save files?
-how can I enable SoM in KF1 from the beginning?
Please let me know.

Yhank you
Bam

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  My Map editor keeps Crashing
Posted by: Dracomundo - 2016-08-13, 12:16 AM - Forum: SOM Guides, FAQ and Help - Replies (2)

Every single time I open up the SoM map editor, within minutes the program crashes. Can anyone help me?

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  Brigandine Grand Edition Translation VO Patch
Posted by: wu1fy54 - 2016-07-25, 11:57 PM - Forum: Brigandine: Grand Edition - Replies (2)

Hey Folks:

I'm new here but registered for this forum due to Brigandine GE translation efforts. ‎  Great to hear it finished!

However, the VO patch for the game, which many people contributed too....isn't showing up in Dropbox anymore on the link. ‎  Error 404 occurs and it can't be found.

Does anyone have another source to get this VO patch? ‎  I currently don't have it in place, and it causes the cutscenes to have no audio and move incredibly fast.

Please let me know if someone has an alternative way to download this .ppf to apply to the ISO :). ‎  I don't think admin has logged in for 4-5 months, but I tried PMing anyway.

Thanks for the help guys.

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  Save problem in KF1
Posted by: vioolator - 2016-07-25, 09:10 AM - Forum: King's Field Series - Replies (2)

Hello,

I am trying to play KF series for a first time.

I have burned translated ISO on the disc and run it on my PSX. However there seems to be a problem as I can't save game. For one, the game sees some weird "save" in the third slot (there are other saves on my memory card). Secondly when choosing a place to save and pushing circle the game crashes. Similiarly the game crashes also when one tries to quit in the options menu.

Is there anything that can be done about it? Would be grateful fro help.

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  Enemies and Difficulty
Posted by: steelcaress - 2016-07-19, 07:01 PM - Forum: Dark Destiny - Replies (1)

I can't get past the first 5 mins of the game. I get the dagger (Bane) and equip it, equip the boots, and go marching off. I don't have gold so I can't buy anything, and the ants completely kill me. It seems like I might be hitting them 50 times and they don't die! If I go into town the guards mess me up. It seems to me that there has to be something I'm missing, but I'm not sure what it is. I had the same problem in King's Field, until I loaded the saved game with a fully armed and armored character.

So, my question is this: how do I kill something at the absolute start of the game?

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  AVI videos not playing
Posted by: Admiral Barrett - 2016-05-31, 12:14 AM - Forum: SOM Guides, FAQ and Help - Replies (2)

I just compiled the prepackaged King's Field remake that came with SoM and when I started the game, the videos did not play. I know that all of the current versions of Windows get stupid when it comes to AVI files because of codec problems. Do I need to download a specific codec to get past this or is the problem elsewhere?

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  Videos for making in-game map items unavailable
Posted by: Admiral Barrett - 2016-05-27, 11:55 PM - Forum: SOM Guides, FAQ and Help - Replies (6)

I observed that the two videos that show how to make the in-game map items are now unavailable. Would it possible to get those reloaded or could I be directed to another tutorial that shows how to make those maps?

Thanks. Smile

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