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Latest Threads |
Tile gap!!
Forum: SOM Guides, FAQ and Help
Last Post: Verdite Cat
8 hours ago
» Replies: 2
» Views: 36
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Need help translating the...
Forum: SOM Guides, FAQ and Help
Last Post: ShatteredSpades
Yesterday, 07:32 PM
» Replies: 2
» Views: 67
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(LOST MEDIA???) The Lost ...
Forum: SOM Games General
Last Post: Verdite Cat
2025-03-16, 12:32 AM
» Replies: 2
» Views: 584
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Tutorial Images Missing
Forum: SOM Guides, FAQ and Help
Last Post: Verdite Cat
2025-02-01, 07:33 AM
» Replies: 1
» Views: 461
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Brigandine GE : Hex Edito...
Forum: Brigandine: Grand Edition
Last Post: Rune
2024-11-26, 06:30 PM
» Replies: 20
» Views: 39,792
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world of fire
Forum: Diadem of Maunstraut
Last Post: Henrique
2024-11-07, 06:32 PM
» Replies: 0
» Views: 413
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Vault of ideas(Mods/hacks...
Forum: Brigandine: Grand Edition
Last Post: Rune
2024-09-29, 09:03 PM
» Replies: 39
» Views: 30,337
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In game menu translation
Forum: SOM Guides, FAQ and Help
Last Post: Azynt
2024-09-08, 01:22 PM
» Replies: 2
» Views: 890
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Website Update Feedback (...
Forum: General Discussion
Last Post: Verdite Cat
2024-09-05, 08:48 PM
» Replies: 19
» Views: 10,391
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kings-field.neocities.org...
Forum: King's Field Series
Last Post: Verdite Cat
2024-09-04, 12:30 AM
» Replies: 2
» Views: 2,352
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Gameshark codes brigandine GE |
Posted by: erislms - 2016-04-27, 03:04 AM - Forum: Brigandine: Grand Edition
- Replies (1)
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West Almekia Mana
800ADD38 270F
West Almekia Items ( equip acc items)
50009401 0000
300ADD40 0063
Norgard Mana
800ADDD6 270F
Norgard Items
50009401 0000
300ADDDE 0063
Leonia Mana
800ADE74 270F
Leonia Items
50009401 0000
300ADE7C 0063
Caerleon Mana
800ADF12 270F
Caerleon Items
50009401 0000
300ADF1A 0063
Iscalio Mana
800ADFB0 270F
Iscalio Items
50009401 0000
300ADFB8 0063
Esgares Mana
800AE04E 270F
Esgares Items
50009401 0000
300AE056 0063
does any1 found the codes for the time limit...
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Help please |
Posted by: dane - 2016-04-25, 08:24 PM - Forum: SOM Guides, FAQ and Help
- Replies (1)
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I downloaded the original SoM King Field 1 game translated to english. Runs fine but for some reason when I open up MENU screen it starts flickering really fast. Is there a way to fix this issue? Its driving me nuts! Also, can I use a PC game USB controller and select control settings manually?
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Flashing text during gameplay (seizure warning). |
Posted by: StormGaza - 2016-04-03, 12:36 AM - Forum: Dark Destiny
- Replies (7)
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For some reason when I boot up Dark Destiny all the text, videos and related glitch out and just begin flashing rapidly. I've ran and completed King's Field SOM Edition with no issues what-so-ever. I uploaded a video to visualize what I mean by flashing text. This doesn't occur during gameplay and that seems to run fine. I've ran the program in administrator mode, 256 colours, and in compatibility mode with Windows XP (version 7) as well as running the game with different devices, resolutions and texture modes. Does anyone know how to get this text to stop? The game is playable, but is quite annoying with the text constantly flashing. I think this is the right board for this. I'm also running Windows 7.
https://www.youtube.com/watch?v=g429PU_fDYE
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Hex Field: King's Field Meets Hexen |
Posted by: JC Bailey - 2016-02-25, 06:22 PM - Forum: Games (Dormant Projects)
- Replies (1)
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I'm currently working on remaking King's Field (NA) in Hexen so that people will be able to (sort of) play King's Field cooperatively with up to 5 players. Should be ready within a week or two, so if anybody wants to join in on some co-op KF fun, PM me here and I'll add you on Skype. I'll hopefully be able to host it on Doomseeker as a public server for a while, but if not I'll have to use Hamachi.
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Sound issues with KF1 SOM? |
Posted by: zeroex75 - 2016-01-14, 06:33 PM - Forum: SOM Games General
- Replies (2)
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Has anyone experienced any sound effects not playing at all when striking enemies or swinging your weapon with the Sword of Moonlight version of King's Field? I'm running this game on Windows 8.1.
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[SOM Tutorial] Exporting and Converting Custom Models |
Posted by: JC Bailey - 2015-12-17, 11:30 PM - Forum: SOM Guides, FAQ and Help
- Replies (1)
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Tools & Programs Needed
Metasequoia For modeling and texturing. You can't export with this version, but it has the full feature set of the program, including UV texture mapping.
Metasequoia Lite For exporting models. This version of Meta is limited, but it will allow you to export your models as x files.
SOM Toolset A collection of editing tools for SOM. You mainly need this for the PRF Editor, which is located in the "Wolf Tools" folder.
SOM Helper Tool A tool that is used to convert exported .x files to .mdo, .mhm, .msm, and .prt files.
d3drm.dll A dll file that is required for the SOM Helper tool to work right.
Setup
After you have everything installed, make sure that both versions of Metasequoia are working right. It's a good idea to keep everything you need in one folder, so I recommend using the "Editing Tools" folder that comes with the SOM toolset download. Now, open up the editing tools folder and create a new folder called "Conversions", and place the d3drm.dll file into this folder. I'd also suggest creating a new folder called "Metasequoia" for saving your metasequoia project (.mqo) files in. Also, it's helpful to create a shortcut to your Sword of Moonlight folder here; you can do this by going to your Sword of Moonlight folder (usually located in C:/Program Files), then right click and select "Create Shortcut", then place it in your editing tools folder.
Exporting
First, you'll need to make your model using Metasequoia. I won't go into detail on modeling here, but you can find a guide here that links to a few Metasequoia tutorials. Just keep in mind that one map square in SOM = 2x2 meters, and that models can be no larger than 6x6 meters. Once you're done making your model, make sure you have it saved as a Metasequoia Document (.mqo) file (preferably in your "Metasequoia" folder if you made one). Then, open it back up using the lite version of Metasequoia, and save your model as a .x file (Direct3D Retained Mode) into your conversions folder. Also, make sure that you copy/paste any textures that you use for your model into your conversions folder as well.
Converting
Now you're ready to convert your model for use in your SOM project. Open up the SOM Helper tool and load up your .x file by clicking "Select X". Remember that your .x file needs to be in the same folder as the d3drm.dll file or it won't work. The next step depends on what purpose your model is for.
If you are making a map piece:
Check "Make MSM", "Make MHM", and "Make PRT". Now name it what you want, select what number you want for the part, and select the icon you'd like to represent it in the editor, then, click "Begin" and save the .prt file to your conversions folder. You will then see the .msm, .mhm, .prt, and .txr files materialize in your conversions folder. Now go to your Sword of Moonlight folder and go to "data > map". You'll need to place your converted files into all the right folders; .msm files go into "msm", .mhm files go into "mhm", .prt files go into "parts", and .txr files go into "texture. Your map piece should now appear in the map editor.
If you are making an object or item:
Check "Make MDO" and click "Begin". You should have a .mdo file and .txr file(s) in your conversions folder now. Open up your Sword of Moonlight folder and go to "data > obj" or "data > item" depending on which you're making, and place your converted .mdo and .txr files into the "model" folder. Now you need to make a .prf file (not to be confused with .prt files). Open up the PRF editor located in "Editing Tools > Wolf Tools", and go to the "Object PRFs" (or "Item PRFs") tab and adjust the settings as you like; just make sure that the model name is the same as the one you just made. Once you're done, click "Save Object" (or "Save Item") and save it to your conversions folder, BUT make sure you add ".prf" to the end of the file name. Now go to your Sword of Moonlight folder again and place the .prf file you just created into "data > obj > prof" if it's an object, or "data > item > prof" if it's an item. Your object or item should now be ready to set up in the parameter editor.
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