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  Flashing text during gameplay (seizure warning).
Posted by: StormGaza - 2016-04-03, 12:36 AM - Forum: Dark Destiny - Replies (7)

For some reason when I boot up Dark Destiny all the text, videos and related glitch out and just begin flashing rapidly. I've ran and completed King's Field SOM Edition with no issues what-so-ever. I uploaded a video to visualize what I mean by flashing text. This doesn't occur during gameplay and that seems to run fine. I've ran the program in administrator mode, 256 colours, and in compatibility mode with Windows XP (version 7) as well as running the game with different devices, resolutions and texture modes. Does anyone know how to get this text to stop? The game is playable, but is quite annoying with the text constantly flashing. I think this is the right board for this. I'm also running Windows 7.

https://www.youtube.com/watch?v=g429PU_fDYE

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  Has anyone figured out how to edit spells in Brigandine GE ??
Posted by: Tony0075 - 2016-03-06, 06:09 AM - Forum: Brigandine: Grand Edition - No Replies

I really want to change the react spell into a thunder type Fallberg spell

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  Hex Field: King's Field Meets Hexen
Posted by: JC Bailey - 2016-02-25, 06:22 PM - Forum: Games (Dormant Projects) - Replies (1)

I'm currently working on remaking King's Field (NA) in Hexen so that people will be able to (sort of) play King's Field cooperatively with up to 5 players. Should be ready within a week or two, so if anybody wants to join in on some co-op KF fun, PM me here and I'll add you on Skype. I'll hopefully be able to host it on Doomseeker as a public server for a while, but if not I'll have to use Hamachi.

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  Sound issues with KF1 SOM?
Posted by: zeroex75 - 2016-01-14, 06:33 PM - Forum: SOM Games General - Replies (2)

Has anyone experienced any sound effects not playing at all when striking enemies or swinging your weapon with the Sword of Moonlight version of King's Field? I'm running this game on Windows 8.1.

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  [SOM Tutorial] Exporting and Converting Custom Models
Posted by: JC Bailey - 2015-12-17, 11:30 PM - Forum: SOM Guides, FAQ and Help - Replies (1)

Tools & Programs Needed

Metasequoia For modeling and texturing. You can't export with this version, but it has the full feature set of the program, including UV texture mapping.
Metasequoia Lite For exporting models. This version of Meta is limited, but it will allow you to export your models as x files.
SOM Toolset A collection of editing tools for SOM. You mainly need this for the PRF Editor, which is located in the "Wolf Tools" folder.
SOM Helper Tool A tool that is used to convert exported .x files to .mdo, .mhm, .msm, and .prt files.
d3drm.dll A dll file that is required for the SOM Helper tool to work right.

Setup

After you have everything installed, make sure that both versions of Metasequoia are working right. It's a good idea to keep everything you need in one folder, so I recommend using the "Editing Tools" folder that comes with the SOM toolset download. Now, open up the editing tools folder and create a new folder called "Conversions", and place the d3drm.dll file into this folder. I'd also suggest creating a new folder called "Metasequoia" for saving your metasequoia project (.mqo) files in. Also, it's helpful to create a shortcut to your Sword of Moonlight folder here; you can do this by going to your Sword of Moonlight folder (usually located in C:/Program Files), then right click and select "Create Shortcut", then place it in your editing tools folder.

Exporting

First, you'll need to make your model using Metasequoia. I won't go into detail on modeling here, but you can find a guide here that links to a few Metasequoia tutorials. Just keep in mind that one map square in SOM = 2x2 meters, and that models can be no larger than 6x6 meters. Once you're done making your model, make sure you have it saved as a Metasequoia Document (.mqo) file (preferably in your "Metasequoia" folder if you made one). Then, open it back up using the lite version of Metasequoia, and save your model as a .x file (Direct3D Retained Mode) into your conversions folder. Also, make sure that you copy/paste any textures that you use for your model into your conversions folder as well.

Converting

Now you're ready to convert your model for use in your SOM project. Open up the SOM Helper tool and load up your .x file by clicking "Select X". Remember that your .x file needs to be in the same folder as the d3drm.dll file or it won't work. The next step depends on what purpose your model is for.

If you are making a map piece:

Check "Make MSM", "Make MHM", and "Make PRT". Now name it what you want, select what number you want for the part, and select the icon you'd like to represent it in the editor, then, click "Begin" and save the .prt file to your conversions folder. You will then see the .msm, .mhm, .prt, and .txr files materialize in your conversions folder. Now go to your Sword of Moonlight folder and go to "data > map". You'll need to place your converted files into all the right folders; .msm files go into "msm", .mhm files go into "mhm", .prt files go into "parts", and .txr files go into "texture. Your map piece should now appear in the map editor.

If you are making an object or item:

Check "Make MDO" and click "Begin". You should have a .mdo file and .txr file(s) in your conversions folder now. Open up your Sword of Moonlight folder and go to "data > obj" or "data > item" depending on which you're making, and place your converted .mdo and .txr files into the "model" folder. Now you need to make a .prf file (not to be confused with .prt files). Open up the PRF editor located in "Editing Tools > Wolf Tools", and go to the "Object PRFs" (or "Item PRFs") tab and adjust the settings as you like; just make sure that the model name is the same as the one you just made. Once you're done, click "Save Object" (or "Save Item") and save it to your conversions folder, BUT make sure you add ".prf" to the end of the file name. Now go to your Sword of Moonlight folder again and place the .prf file you just created into "data > obj > prof" if it's an object, or "data > item > prof" if it's an item. Your object or item should now be ready to set up in the parameter editor.

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  Custom map tile making
Posted by: dmpdesign - 2015-12-15, 03:31 PM - Forum: SOM Guides, FAQ and Help - Replies (2)

Ben, Taffer...sort of looking to you here as you have done this recently and to great lengths. ‎  Can we get some tutorial in place for this process?

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  Finding new objects and map peices
Posted by: mattoliveri - 2015-12-15, 03:02 PM - Forum: SOM Guides, FAQ and Help - Replies (7)

Hey everyone! I am new to the Sword of Moonlight community and ‎  I am very excited about having the chance to craft my own Kings Field game! I am a bit disappointed, however, with the limited scope of map pieces and objects available with the initial download. Is there a way I can get more without having to learn to model my own? I have searched forum to some extent by I have only been able to find the occasional object here and there. Can someone please point me in the right direction?

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  KF1 SoM
Posted by: meprim - 2015-12-13, 07:42 AM - Forum: SOM Games General - Replies (10)

I dont know if anyone still actually posts or monitors this place but I have some problems with SoM's Kings Field that I cant find help for anywhere else

Whenever I launch Kings Field (the SoM remake) the game launches, goes to a black screen and then stops responding.

I tried other games such as Dark Destiny and that game runs fine, but I've yet to successfully get Kings Field to run. If anyone is still around here and could help me, it'd be much appreciated.

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  spiritual successor of tactics ogre and final fantasy tactics
Posted by: duredure - 2015-12-10, 05:10 PM - Forum: Game Chat - Replies (3)

Looks very promising!

https://twitter.com/arcadianatlas

This graphics remind me a lot ‎  FF tactics and tactics ogre![Image: Seaside_City_Mockup_BIGSSS_1.png]

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  An idea for a FROM Software RPG retrospective video series.
Posted by: Loophole - 2015-11-25, 11:32 AM - Forum: General Discussion - Replies (2)

Hello all! ‎  Smile

So just to introduce myself before I talk about my rad idea for a little video series on YouTube, I wanted to give a quick backstory as to who I am and why I want to do this. I'm a guy from California, and I seriously love the King's Field series, it's probably my all time favorite video game IP's and it's one that I deeply respect as much as everyone on this humble forum does. I love the lore, I love the small but insanely dedicated and passionate community, I love the dense gameplay, I love the art designs, everything about King's Field I absolutely adore, and just now I've been tempted to make this idea for a video series a reality.

Whenever I see a YouTube video review on a FROM Software RPG pre-Demon's Souls, it's almost always extremely cringe worthy. Most of the time people aren't aware of the backstory of how these games were released, and many overlook the fact at how incredibly ambitious these games were on the PlayStation, something that really got to me to be a fan of this franchise. So, I felt that a respectful video series that goes into very deep details on how the game was released, when it was released, how it compared to sequels, how they were different from the original Japanese releases, etc.

A lot of the cold hard facts will probably come from this extremely helpful written retrospective; though most of it is pretty obvious; https://www.hardcoregaming101.net/kingsfield/kf01.htm

I want to look at every first person RPG that FROM Software has made, including Shadow Tower, Eternal Ring, and Shadow Tower: Abyss, as well as Sword of Moonlight and King's Field Pilot Style (what an awesome name!). Videos will be released in chronological order, so starting with King's Field and ending with Shadow Tower: Abyss. Maybe I'd do an extra review for King's Field Additional; whatever. Of course I'd also give my opinions on the game themselves, which are all pretty diverse. The original King's Field II is one of my favorite games of all time, it's exceptional at pretty much everything it does. King's Field III on the other hand, was a really over ambitious mess. Stuff like that I 'd go into detail about and why I have these thoughts, but for now I'm just throwing them out to you, fellow Fielders.

Now to conclude this hypothetical vision, I want to reiterate who I am a little more. I'm a YouTuber who makes videos on video games, not just King's Field, and I have more than 1,500 active subscribers, not a lot of course, but enough to potentially get the word out to some more folks. I'm deeply passionate about these games, and I think it's high time someone did a respectful, in depth love letter in video format. ‎  beerchug

Hope to those reading this find some amusement out of this idea. If I go through with it, I'll definitely link them in here!

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