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  MOVED: Fall of Verdite [Full Game]
Posted by: HwitVlf - 2013-10-19, 07:33 PM - Forum: SOM Games General - No Replies

This topic has been moved to The Fall of Verdite.

[iurl]https://www.swordofmoonlight.com/bbs/index.php?topic=729.0[/iurl]

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  Shadow Tower SOM - General Discussion
Posted by: JC Bailey - 2013-10-19, 04:45 PM - Forum: Shadow Tower SoM - Replies (124)

Update: 2/15/2014

This project now has a news section and facebook page, all future progress updates will be posted on both.

Shadow Tower SOM - News: https://www.swordofmoonlight.com/bbs/ind...opic=781.0

Facebook Page: https://www.facebook.com/pages/Shadow-To...6152598347


Original Post:

While still debating what I'd like to do for my next SOM project, I am coming very close to the end of my first Shadow Tower playthrough and was pondering the thought of developing a lite remake of Shadow Tower using the SOM editor. It wouldn't be an exact replica, obviously, it would play more like King's Field and have slightly different weapons, items, and enemies. The maps seem like they'd be easy enough to recreate, all of them are indoors and Shadow Tower is built on a grid system just like in SOM, so it'd be like connecting dots (kings-field.neocities.org also has some convenient reference maps that would help with that). Just to clarify, I only intend to do this with the default resources that come with the program, as I am not skilled enough with textures or modeling at all.

Anyway, if you have any ideas or suggestions, please share them.

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  Fall of Verdite [Full Game]
Posted by: JC Bailey - 2013-10-16, 08:55 PM - Forum: JC Bailey's Games - Replies (25)


Fall of Verdite

Introduction: This is a short sample game that I made to familiarize myself with the Sword of Moonlight editor. It is also a fan-game of the King's Field series and serves as a prequel to King's Field 3, but is not story focused. Please offer any constructive feedback, as I intend to use experience gained from this to make a more advanced Sword of Moonlight game in the future. Have Fun!

Download Link (37mb):
[url=https://www.mediafire.com/download/9hhn5hggkhvhc8c/Fall+of+Verdite.rar"]https://www.mediafire.com/download/9hhn5hgg...+of+Verdite.rar[/url]

Version History
Version 1.0
-Game released.

Version 1.1
-Added custom title screen.
-Added lighting effects.
-Fixed a few minor bugs.

Gameplay Length
Short (1-3 hours)

Story/Setting
This game takes place in the Castle of Verdite from the end of King's Field 3, the areas you'll be exploring are structural recreations of the castle's three floors (as seen in King's Field 3). You play as Alexander (from King's Field 2) as he makes his way to the throne room on the second floor of the castle to confront his old friend, the possessed King Alfred.

Screenshots
[Image: Screenshot2_zpsfe3d7717.png]
[Image: Screenshot1_zps4f2e7c9f.png]
[Image: Screenshot3_zpsf835e671.png]

Credits
-From Software, for developing the engine and it's resources, also for making King's Field.
-HwitVlf, for translating the SOM software.

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  Any games with "endless" world maps?
Posted by: HwitVlf - 2013-10-15, 09:29 PM - Forum: Game Chat - Replies (7)

I was just remembering how impressive the system used in The Elder Scrolls Morrowind was, where you could walk forever in any direction and never come to the "end of the world" wall. It accomplished that by making the world out of seamlessly joined grid of square maps which were loaded or generated as the player entered an area. If you walked to the edge of the continent in any direction, you came to the coast, then islands, then finally just endless ocean- but still no "end of the world" wall or instant death event like other games usually use to contain players.

Since you could make new islands/continents anywhere, you could expand almost endlessly without having to "teleport" to new areas. That added a lot to the sense of immersion.

Does anyone know of other games that had "endless" auto generated game worlds?

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  History of Japanese games
Posted by: HwitVlf - 2013-10-14, 02:15 AM - Forum: Game Chat - Replies (1)

I thought this kickstarters project sounded interesting. I wonder if anyone who worked on the King's Field projects will be interviewed.

https://www.kickstarter.com/projects/174...developers

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  Ripping android 3d models?
Posted by: toshiootomo - 2013-10-13, 06:36 PM - Forum: SOM Guides, FAQ and Help - Replies (1)

Sup, guys!
I have saw a tutorial to rip models from PS2 here and I was wondering:
Anyone tried to capture 3D models from Android games?

I thought about ripping 3D models from Astro Boy Dash.

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  Thanks DMPDesign
Posted by: wolfman11983 - 2013-10-11, 07:41 PM - Forum: General Discussion - Replies (3)

Hey folks,

No sure why it took me so long to join this community, but here I am now, thanks DMPdesign.

With one of my goals on my YouTube channel being to play all things kings field, it just never occurred to me to join up and that is shameful.

Currently, I have under my belt, "King's Field SoM" (KF1 remake), "King's Field 2 (american release)", "King's Field Anchient City", "Shadow Tower", "Shadow Tower Abyss (english translated)", Eternal Ring, Tresmegistus, and I am currently working on "King's Field Dark Legacy" ‎ 

Looking forward to jumping on all the projects I can find here as I finish. ‎  Not sure how many developers would read this, but if you would prefer me NOT to play through game for an audience feel free to let me know. ‎  (I plan on asking regardless as I pick up projects)

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  Atom model failure
Posted by: toshiootomo - 2013-10-10, 07:17 PM - Forum: SOM Guides, FAQ and Help - Replies (12)

Hello, guys!
I'm having a issue with this model
https://tetsuwanatom.deviantart.com/art/...-405937500
The eyes are so big that I can't render them correctly, any ideas?
I know the character is mostly known as "Astro Boy", but I don't bother with the dub anymore since it's actually a kid's friendly version of the original.

But, what matters is the model anyway, right?

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  Dark Souls artbook
Posted by: Verdite - 2013-09-29, 05:54 PM - Forum: Souls Series - Replies (4)

I imagine that folks in the USA will be getting this release around the same time as us Europeans, anyway it looks really nice and anyone who loves FS art should definately grab it, out in October.

[Image: dark-souls-01.jpg]

[Image: early210.jpg]

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  And now for different completely something...
Posted by: Hguols - 2013-09-12, 01:45 AM - Forum: General Discussion - Replies (3)

I told John about my beginnings of this, but I've been working on something outside the digital elements (of making music, making games)

Because I've probably been Smithing too much on Skyrim, I decided to make some kick ass "jewelry", specifically, these rather large skull necklaces.

Rather than a bunch of blah blah here, I'll just link you to the site (banner) where I have pictures of finished (and for purchase) products as well as information about them.

[Image: skullbanner.gif]

Questions and comments please!

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