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Tile gap!!
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(LOST MEDIA???) The Lost ...
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Tutorial Images Missing
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In game menu translation
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Website Update Feedback (...
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kings-field.neocities.org...
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Shadow Tower SOM - General Discussion |
Posted by: JC Bailey - 2013-10-19, 04:45 PM - Forum: Shadow Tower SoM
- Replies (124)
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Update: 2/15/2014
This project now has a news section and facebook page, all future progress updates will be posted on both.
Shadow Tower SOM - News: https://www.swordofmoonlight.com/bbs/ind...opic=781.0
Facebook Page: https://www.facebook.com/pages/Shadow-To...6152598347
Original Post:
While still debating what I'd like to do for my next SOM project, I am coming very close to the end of my first Shadow Tower playthrough and was pondering the thought of developing a lite remake of Shadow Tower using the SOM editor. It wouldn't be an exact replica, obviously, it would play more like King's Field and have slightly different weapons, items, and enemies. The maps seem like they'd be easy enough to recreate, all of them are indoors and Shadow Tower is built on a grid system just like in SOM, so it'd be like connecting dots (kings-field.neocities.org also has some convenient reference maps that would help with that). Just to clarify, I only intend to do this with the default resources that come with the program, as I am not skilled enough with textures or modeling at all.
Anyway, if you have any ideas or suggestions, please share them.
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Any games with "endless" world maps? |
Posted by: HwitVlf - 2013-10-15, 09:29 PM - Forum: Game Chat
- Replies (7)
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I was just remembering how impressive the system used in The Elder Scrolls Morrowind was, where you could walk forever in any direction and never come to the "end of the world" wall. It accomplished that by making the world out of seamlessly joined grid of square maps which were loaded or generated as the player entered an area. If you walked to the edge of the continent in any direction, you came to the coast, then islands, then finally just endless ocean- but still no "end of the world" wall or instant death event like other games usually use to contain players.
Since you could make new islands/continents anywhere, you could expand almost endlessly without having to "teleport" to new areas. That added a lot to the sense of immersion.
Does anyone know of other games that had "endless" auto generated game worlds?
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Thanks DMPDesign |
Posted by: wolfman11983 - 2013-10-11, 07:41 PM - Forum: General Discussion
- Replies (3)
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Hey folks,
No sure why it took me so long to join this community, but here I am now, thanks DMPdesign.
With one of my goals on my YouTube channel being to play all things kings field, it just never occurred to me to join up and that is shameful.
Currently, I have under my belt, "King's Field SoM" (KF1 remake), "King's Field 2 (american release)", "King's Field Anchient City", "Shadow Tower", "Shadow Tower Abyss (english translated)", Eternal Ring, Tresmegistus, and I am currently working on "King's Field Dark Legacy"
Looking forward to jumping on all the projects I can find here as I finish. Not sure how many developers would read this, but if you would prefer me NOT to play through game for an audience feel free to let me know. (I plan on asking regardless as I pick up projects)
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