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  VMWare Warning
Posted by: dmpdesign - 2009-10-11, 08:54 AM - Forum: SOM Guides, FAQ and Help - Replies (4)

I ran into a problem today that has left me pretty damn disgusted with SOM for the time being.

I had the same map open in vmware as i did on my vista desktop, and i unknowingly created a new event in both sessions to this map. ‎  i then output one, and then the other and it corrupted my event file for that map.

now when i add events they are working in that map and some of them grab garbled data from other events that were working.

needless to say i lost my entire event file fora map that had probably 50 long events on it...so atm im going to try to recover it from an older file, but im still pretty disgusted about it.

The thing that worries me is whether i corrupted the map event file or the game database file that you output the events to.

more info on that after some testing, but please beware making the mistake i made...

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  Review/Walkthrough board?
Posted by: ArbalestX - 2009-10-08, 12:35 AM - Forum: General Discussion - Replies (2)

I had an unusual idea about the SOM games that were made (English and Japanese games)

Any chance we can have a review and or walkthrough board so we can post our reviews/hints/guides of all the games that were made?

With the few games I've tried, It would be nice to leave a few tips or leave a review for other people to see.

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  KF trivia challenge board
Posted by: dmpdesign - 2009-10-05, 03:23 AM - Forum: General Discussion - No Replies

I put a new temporary board here:

https://www.swordofmoonlight.com/bbs/ind...,13.0.html

Its a board under the "Kings Field Series" board. ‎  Visit it and test your KF knowledge!

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  IRC chat integration to the site
Posted by: dmpdesign - 2009-10-02, 04:44 PM - Forum: General Discussion - Replies (20)

At this point the forum doesnt really have enough traffic or enough SOM concurrent projects to warrant the need for instant communication among its members.

Someday things might change.

In the future, if we get more and more folks actively working on SOM projects I may consider adding an MIRC chat server function to the site.

The downtime for ipower yesterday is sort of what made me think of it. ‎  I got 3 emails from members asking why the site was down, if it was coming back up etc. ‎  I let them all know it was just ipower downtime and to chill, it would be back :P

Anyways, the concept of the IRC (internet relay chat for those not familiar with it) is basically a private chatroom that is always up and running where folks can come and go as they please. ‎  I would envision having one directly integrated into the site somehow, but hosted on a seperate server so when som.com goes down, the chat room does not.

What this would allow for is for anyone who wishes to sit on here and chat away with people about crap could do so...and any other som member could join in and see whats going on at any time. ‎  This would be specifically helpful for any group of people working on a singular project. ‎  For example, say I was working on a new game after DD, and several members were working on custom graphics, or music, or map events etc. ‎  We could set this chat up so they could all communicate and possibly use a centralized file on the ftp server to all be working from so they could each stay up to date with the project files and have them checked in as they modify them. ‎  Its something thats not necessary today, but in the future perhaps such a project would exist.

Some chat programs I have seen allow people to not be actively in the chat room, but when they log on get all the chat that happened while they were away. ‎  This would help someone that may not have been logged in get up to speed on anything they have missed.

Anyways, give me some feedback on this please...and Holy, would this be possible to integrate?

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  Idea for cracking SoM's animation format...
Posted by: HwitVlf - 2009-09-30, 04:13 AM - Forum: SOM Guides, FAQ and Help - Replies (16)

I just had a thought; has anyone checked to see if MDL files might use built-in animation data that is identical to 'Move Object' commands?
In other words, maybe a MDL file is just a MDO file with a set of built in Move Object commands. You could check by mimicking a MDL file's opening-door animation using Move Object commands with an MDO- then find where those Move Object commands are stored in the event file- then searching for same/similar data in the animated MDL door file.

It just occurred to me that since SoM programmers designed the engine to move models using Move Object commands, they may well have taken the easy path and used the same data format for animated model movement.

The player actions that trigger animation loops in enemies, chests, doors etc certainly seem to correspond to the available Event Triggers in the Editor. Also, SoM part types that don't come with any MDL files (like Items) can use MDL files just like an MDO file; that suggests that MDL and MDO formats are nearly identical. Maybe an MDL is just an MDO with a set of Move Object commands and triggers tacked on the end.

Dazed Or maybe not. . . Who knows? Dazed

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  SPLIT: The official Swordofmoonlight.com 2010 Makeover thread...
Posted by: kilroyfx - 2009-09-29, 07:22 PM - Forum: General Discussion - Replies (49)

(2009-09-29, 04:21 PM)Holy Diver link Wrote: PS: as long as we're in this thread. Earlier yesterday I tweaked the logo with the sword in the banner to make it as natural as possible. Still the banner just isn't doing enough for me Rolleyes

Probably need to do the banner in 3D, if your speaking about the one on the main page. LogoFinal.png on www.swordofmoonlight.com. ‎  The whole thing should be
done in 3D and lit properly for it to be kick ass. ‎ 

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  Any chance to make SOM friendlier to DirectX9 and beyond?
Posted by: ArbalestX - 2009-09-28, 11:10 PM - Forum: SOM Guides, FAQ and Help - Replies (26)

An unusual question for you all, more specifically to Holy Diver.

As we all know, SOM isn't too friendly for Windows XP and Vista. While the XP users can disable DirectDraw (I'm an XP user.) ‎  It's still very annoying to have to disable DirectDraw so the user can add an event/enemy/item to a part of the map, then re-enable it so the game can test-run decently. ‎  Maybe I'm doing it wrong, but that's how I have to handle things so I can test-run it through the map editor.

While one solution is to run the game via Virtual PC software, is there any chance that the game can be altered so it's more compatible for later versions of DirectX? ‎  If that is possible, then can we go further to make it more compatible for Vista?

A question for the curious.

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  Project status!
Posted by: dmpdesign - 2009-09-28, 09:48 PM - Forum: SOM Games General - Replies (76)

***EDITED 3/4/2010***
I need some updates to put in here gang.
Asus, where are you at with your project? ‎  Lava? ‎  Verdite? ‎  JohnnyPark?

I will keep this top most up to date as possible.

Thanks!
=================================================================================

ArbalestX - Project "unknown" - status unknown.
AsusX2 - Project "King's Field V" - Demo available.
Darchangel - Project "Battle for the Verdite Inn" - Demo available.
DMPDesign - Project "Dark Destiny" - Game V1 available.
Hguols - Project "unknown" - I know hes working on one in secret!
HolyDiver - Project "DOM09" - In progress - status pending updates to SOMex.
HwitVlf - Project "unknown" - May not be working on this anymore.
JohnnyPark - Project "Wicklow" - Demo available.
KilroyFX - Project "Before Melanat" - status discontinued.
Lavaelf1024 - Project "unknown" - status unknown.
Madison Lastrega - Project "Fallen By The Way" - Demo soon.
Muffy - Project "unknown" - status unknown.



I would like to incorporate something on the main site about everyone's current SOM project they are actively working on (if you think youll finish that is).

I know we had several posters in the last month or two talk about making a game and had started using SOM and posted here and there, but we never hear back from these people. ‎ So either they have given up or they are entrenched in game design and cant take time to talk.

Either way, if I can get feedback from the several people i know are sticking with it and making a game to put some sort of progress section on the main site. ‎ (Holy I know you had talked about remaking the main site, and we will get to that soon I am sure).

I would like people that reach the main site to know its not just out of date and a dead link where no one visits. ‎ I would like them to see that there are SOM projects being created, to know the progress on those projects, and to create a web page for the individual projects so the creators can highlight their games, upload their demos etc.

I know darchangel is semi-actively working on his game, tom may have another in the works secretly ( i just know how you are!), i know holy has the DOM 09 project (which my guess will likely end up being DOM 2010 project). ‎ John probably has some work in progress stuff, and kilroyfx has a game thats partially completed too.

Anyone wanna post their status or want me to create a simple webpage for their game from the main site?

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  Run multiple SoM Installs
Posted by: HwitVlf - 2009-09-28, 12:40 AM - Forum: SOM Addons - Replies (21)

https://agetec.yuku.com/topic/2568

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  Control Active Leaf???
Posted by: Holy_Diver - 2009-09-25, 03:09 AM - Forum: SOM Guides, FAQ and Help - Replies (9)

Anyone know what the hell this instruction does exactly Confused

Ok, if you use it to control the event you're in, it makes sense that it ends the "leaf" you are inside of.

But I've also noticed if you use it to control a different events leaf, it also leaves the "leaf" you're inside of...

Which leads me to wonder if it actually goes directly to the event you just "controlled"...

And if so presumably proceeds thru that leaf?? Though it does not do so if the leaf condition is not met.

One thing this means, is you can't have one leaf controlling the active leaves of other events.

Which is stupid, because it would be perfectly reasonable to have the OPEN MAP event reset a bunch of event leaves (and this also means -- I would think -- if you control the active leaf of another event, you can technically never get out of the leaf you're in.... unless it resets itself and has a branch in it somehow... or the event you controlled in turn returns control to the event you controlled...... controlled. controlled. controlled. controlled. Ninja)

Why From' Why Confused


PS: I'm totally serious. If you know from experience precisely how this works, I would like to have a procedural explanation.

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