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Tile gap!!
Forum: SOM Guides, FAQ and Help
Last Post: ShatteredSpades
36 minutes ago
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Need help translating the...
Forum: SOM Guides, FAQ and Help
Last Post: ShatteredSpades
2025-04-25, 07:32 PM
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(LOST MEDIA???) The Lost ...
Forum: SOM Games General
Last Post: Verdite Cat
2025-03-16, 12:32 AM
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Tutorial Images Missing
Forum: SOM Guides, FAQ and Help
Last Post: Verdite Cat
2025-02-01, 07:33 AM
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Brigandine GE : Hex Edito...
Forum: Brigandine: Grand Edition
Last Post: Rune
2024-11-26, 06:30 PM
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world of fire
Forum: Diadem of Maunstraut
Last Post: Henrique
2024-11-07, 06:32 PM
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Vault of ideas(Mods/hacks...
Forum: Brigandine: Grand Edition
Last Post: Rune
2024-09-29, 09:03 PM
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In game menu translation
Forum: SOM Guides, FAQ and Help
Last Post: Azynt
2024-09-08, 01:22 PM
» Replies: 2
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Website Update Feedback (...
Forum: General Discussion
Last Post: Verdite Cat
2024-09-05, 08:48 PM
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kings-field.neocities.org...
Forum: King's Field Series
Last Post: Verdite Cat
2024-09-04, 12:30 AM
» Replies: 2
» Views: 2,382
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Other Map Creator use with SoM |
Posted by: AsusX2 - 2009-10-21, 06:55 PM - Forum: SOM Addons
- Replies (27)
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I'm was working with a friend of mine who knows olot more about software than I do, I'm the wise one. He's the intelligent one, (4 degrees from M.I.T.) . So i asked him if he would look at
a project of mine, SoM, but when he looked at it he started looking at the programming of it not my map, GeeZ i just wanted some advice on the map not how to fix the game. Anyhow he thinks he might be able to Alter another map editor to work with SoM. he's comming back tomorrow to work with me again. I have my doubts but i'll see what he comes up with. I would like to build 3D maps instead of 2D because most of my ideas are severly limited by this editor but i wont give up on Kings Field EVER, and I will finish this game. it takes about a week and a half for me to do a level. Let me know if you have any ideas about this. (Like if somebody has already tried this. Thanks.
P.S. I'm going to look at the controller issues myself Grrrrr.
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Is all this SoM stuff complicated? |
Posted by: scott - 2009-10-21, 05:58 PM - Forum: SOM Guides, FAQ and Help
- Replies (31)
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I'm a fan of the KF games and recently found this place. From what I've seen so far it seems like the SoM program is a very complex task. I'd like to use SoM but I have no knowlage of computer programs. So back to the basic question: Is SoM something I could use?
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Kf 4 |
Posted by: AsusX2 - 2009-10-20, 09:47 AM - Forum: SOM Addons
- Replies (7)
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I'm corrently Trying to get models from Kf 4. Hopefully I will have them soon. I really want to use the icon of fire and Widda egg.
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Could one of you guys help me out with a menu guide? |
Posted by: Holy_Diver - 2009-10-20, 04:08 AM - Forum: SOM Guides, FAQ and Help
- Replies (4)
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I know this sounds silly, but I need something, and it's something anyone of you could do one way or another. So I could really use the load off my back.
I don't care if you do it in ASCII art somehow or html or annotated screenshots or svg graphs or what.
But what I need, is a map of the menu system. And to a lesser extent all the other UI stuff like events and the game startup screen.
Something like...
+----------+
|Menu
+----------+
+-------
|Items->
+-------
|Equip->
And what else...
I need this so I can make a configuration system to help people edit the menu with a new tool I'm working on.
So like if you wanted to change the name of some menu element, you could do something like:
menu.equip.*.holy.name = dark
Just a lame example. You should also be able to move things around. I might even support an alternative xml type system in the end. We just need names for things basically. Ultimately anything will be possible. For example knocking off entire menu and replacing it with al new one. Or adding extra information / taking away useless kind. In fact that is what I intend to be doing with the Joypad menu (I will map what I gotta to get to the joypad and whatever I need personally but I'll be counting on one of you to help map the rest!!)
So anyway, even though it seems like a terribly meta task. After the system is in place, the guide will be an invaluable resource for helping people use the configuration file.
I have my menu names all rearranged for my project, so I don't even have Tom's translations readily available to me. For this, the shorter the mapping names the better. The map of what the menu looks like is also very helpful, because that's how we can tell what menu we're in for certain.
PS: Even if you don't want to change the menu radically. One of the coolest things this will open us, is the option to make really personalized menus for your game. Like being able to put art behind the menus that really works. You'll even be able to move the menus around to compliment whatever art you have.
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KF1 and KF2 models coming soon. |
Posted by: dmpdesign - 2009-10-19, 03:18 PM - Forum: SOM Addons
- Replies (4)
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Since several people have asked for these to be put in their SOM games, I will go ahead and mark myself down for the project.
I will Get a .zip file for KF1 US and KF2 US with all the models and their texture coordinates for items and a few useful objects.
Once I have that, I will search out volunteers, myself included, to retexture these as closely as possible to the original but perhaps update it a bit so it looks more usable with SOM's graphics style.
Give me a few weeks to get this done as it will be a side project, for now just put placeholders in your games where you want KF1 or 2 armor going into.
I will not bother with KFJ because SOM already has all the armor etc for that game, not to mention the models in that game are so basic there is no way they would look good in SOM.
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