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  *sigh*
Posted by: Hguols - 2009-08-18, 09:01 PM - Forum: SOM Addons - Replies (3)

I started dabbling again with SoM - the first time in months.

Immediately, I began experimenting with the newer map pieces, as I've never had these back with the other games. ‎ 

Unfortunately, some of the pieces are.... ‎  well, they're not poorly made, but their not perfect. ‎  Pattern ridden dots and subtle gaps seem much more prevalent in the additional map pieces opposed to the ones that came with SoM.

I really hope the additional objects and items aren't the same way. ‎  >_<

I know I'm picky, but its for a good reason...
_______________________

Anyway, it looks like another journey has begun for me. ‎  ^_^

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  SoM Money/Item Glitch
Posted by: Hguols - 2009-08-18, 04:15 AM - Forum: SOM Guides, FAQ and Help - Replies (3)

John mentioned this to me in an e-mail. ‎  Someone contacted him in regards to Diadem of Maunstraut (probably because of my recommendation in the DoM manual of John being more knowledgeable about how SoM works?) and he had a freezing problem.

The freeze involved any monster dropping an item would make the game crash. ‎ 

John loaded the guy's save and noticed he had coins from monsters EVERYWHERE. ‎  Collecting the coins remedied the problem, but it goes to show that one too many items loaded to the map can result in a fatal error. ‎  (probably pass the 256 placement number?)

I haven't tried this myself. ‎  Heh, I don't even have DoM on my computer - how blasphemous is that?!?!? ‎  ^_^

I still think this might be worth mentioning in manuals though under known issues.... ‎ 

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  ..Crickets..
Posted by: dmpdesign - 2009-08-12, 09:26 PM - Forum: General Discussion - Replies (17)

Anyone out there? ‎  Hehe.

No new posts for a few days, just wondering how all the game making is going on the various projects that are floating around.

Ive hit writer's block on my game, its 99% done and I just can't get myself to finish it.

A few of the reason:

I am now at the point of having to tweak enemy strengths vs equipment vs leveling strength which is a bit annoying. ‎  My game is so damn huge now and i was worried that it wouldnt be big enough. ‎  Its becoming annoying to run through and test this stuff. ‎  Oh well. ‎  That and I have decided to retexture most of my custom models because the cheesy, thrown together textures of them are clashing with some of the more recent stuff i did.

It should still see light of day soon. ‎  Hopefully some other games will as well.

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  PHP5 heads up...
Posted by: Holy_Diver - 2009-08-11, 09:13 PM - Forum: General Discussion - No Replies

I set the host to use PHP5 instead of PHP4. This can cause some weirdness with PHP4 code. I don't think this site uses PHP much, but please say something if anything seems weird Sweatdrop

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  DD Cover art finished
Posted by: dmpdesign - 2009-08-10, 05:39 PM - Forum: Dark Destiny - Replies (1)

www.swordofmoonlight.com/Images/DDcover.bmp

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  90% Black Screen when testing map :D
Posted by: Zidster - 2009-08-09, 03:55 PM - Forum: SOM Guides, FAQ and Help - Replies (2)

Hello, I'm new to this editor and I just wanted to pass some time with it.

Now I've made my first map and selected starting point and so on.

When I want to test the map, the game starts.

All I see is a "90% Black Screen", means:

I see the compass, the HP and MP Bars, but that's it. The rest is black. When I press the left or right arrow key my figure seems to turn the chosen direction, as I can tell cuz off the compass.

The sample of KOF works pretty well, so what to do?

Btw: The sample is in japanese, because it wasn't translated. But I can build a game on the language I want to (like programming npc's text or something?))???

thank you so much ^__________^

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  Moving NPCs via Events
Posted by: MaskedGamer - 2009-07-31, 02:22 PM - Forum: SOM Guides, FAQ and Help - Replies (6)

Sorry to make another topic but I'm having problems getting an event to work. ‎  I want to move an NPC via the "Move NPC" event command but it only works temporarily. ‎  I can move an NPC halfway across the map or just to the next space over but as soon as I move away for a distance, the NPC returns to it's original position. ‎  Have I set the NPC placement settings incorrectly for a move to be permanent or does the command not work like I think it does?

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  No Hardware Acceleration? Help
Posted by: Wrexsoul - 2009-07-18, 09:00 AM - Forum: Trismegistus - Replies (6)

Sorry for posting this here but i cannot found a issues section.

I downloaded Trismegistus and the installation goes fine. Clicked the EXE and the game opened normally, showed the intro, start menu, more intro scene, then... in the in-game play i was unable to move and everything seems stopped! But i can hear the background music and as able to enter tab menu. There i checked System tab and realised the DEVICE tab was empty. Tried to set something and RGB EMULATION is the only option.

I think my video card driver wasn't been detected by the game engine. My system is an Athlon 64 3200+, Radeon 9600 with latest catalyst drivers, WinXP and DX9.

Trismegistus.ini shows DEVICE=0 and I changed to 1 but no effect. Also i tried Win98 compatibility mode and nothing... ‎ 

This never happened before with any other 3D game in my system. What can I do?

Sorry for my english!

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  Known forum issues...
Posted by: Holy_Diver - 2009-07-16, 03:40 AM - Forum: General Discussion - Replies (71)

In lieu of a gen/meta discussion forum, here is a rundown (or checklist) of issues with the new forums. All of this is stuff I will fix, and pretty much did not foresee (bug wise) ...I will try to list as much as possible though, and basically in terms of priority.

*Phones it in... the default message icon should be "says" ...not sure what is going on here, but I will figure it out asap (FYI: Phones it in, should be for mobile/WAP originating posts)
*In general the "Message Icon" system is not working correctly. and still needs some attention. Once it's working correctly I will set all the previous existing messages to "says". FYI: I programmed this newspaper-like behavior into this theme myself. Basically because the avatars need to be on the right, it helps you stay better oriented.

*Ads are scheduled to be removed.
*Need to find smiley's to match the old forum's. Also need to reorder and break into two rows the posting smiley layout.
*Need to find out how to incorporate the old "Dagger Carrier", "Bow Bearer", etc. theme. Currently you can see what you are by hovering over your stars. Also many of the higher level ranks still have phpBB prefixes.
*Need to find out why Todd's account does not show up as an administrator with 5 red stars (he does apparently have admin powers)
*The place could probably use a bot/spam cleanup. The new forum is OCR protected, but some more sophisticated bots have been breaching this "captcha" algorithm lately.
*I'm aware PM pages look funny. This is just something that doesn't seem important enough forum wise to goof around with anytime soon.
*The banner graphics are temporary (on short notice) We can do better. Need a unique background.
*Need a gen/meta discussion forum.
*Need to make sure everyone has access to the private forums. And we might need a better way of granting access, because the current system probably doesn't work right if a user is not already an admin/moderator.
*Need to better hide/lockdown the old forums.
*Need to add anything to this list that has been left out...

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  Do ads make any sense?
Posted by: Holy_Diver - 2009-07-16, 02:19 AM - Forum: General Discussion - Replies (9)

First off this forum really needs a gen. discussion board, or at least a meta board for discussing the other boards...

But anyway, this post is about ads. Todd wants me to pull the Google adds that are baked into the theme. It's not a prob, but I thought I'd put it to a poll first.

First off my position. Being all, "ads are commercial man, and they make the internet ugly," is so 20th century. First off the ads are fun and often interesting, especially when targeted better than they are atm. They're using up empty space with nothing to put there... though maybe some day SoM game ads could be placed in the same space.

But mostly websites don't run on moonbeams and faeriedust, and considering this website doesn't have a business model and is probably already costing money for someone, I don't see how they are really hurting anyone. Even if once your site starts scaling, and donations seem like they're sufficient, even people with no money to spare can still help support the site, by the simple act of converting their attention into Google backed cash. And let me tell you, I thought ads worked on like a fraction of a penny at at time. But just today, two ads were clicked on this account that totaled 2.34$. Google payed more than a dollar for just one measly click (and that is during the flailing economy, which has driven down the value of ads several fold)

Anyway, the real purpose of this poll is to find out why people really don't like ads. And ultimately is it really necessary to pull them...


disclaimer: This is not a democratic website at this time afaik. Todd has the final say, but I'd just like to see some opinions aired before I go digging in the theme code to flip them off.

PS: The ads won't show up on PM pages, so you don't have to worry about Google reading your PMs. Also Google runs public service announcements, and it's just text, no graphics will ever popup. And I've never seen any sleazy ads on Google.

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