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  Diadem of Maunstraut
Posted by: Holy_Diver - 2009-04-02, 09:57 PM - Forum: Diadem of Maunstraut - Replies (130)

In lieu of a "Diadem of Maunstraut" board, I'm making this thread for discussion...

Formalities aside, I'm thoroughly enjoying this game for the most part.

I could've waited to make this post, but I wanted to say one thing before I forgot about what seems to be a clipping bug (of which I'm sure there might be many, but nonetheless...)

This bug bit me particularly sorely because I ran into it after my first successful go thru the section of the earth realm which won me the earthen armor (exact name wanting) ...basically upon my exit I headed immediately for the save point just outside the cave, and in my eagerness I found myself fallen thru the hillside, and to make matters worse this soon resulted in my HP hitting 0 no less (apparently the default action once without solid fooding)

Normally this might not warrant fixing under such already buggy (and generally irreconcilable limitations) but being as it is right behind a save point, I suggest giving it a once over before your next release iteration (please)


I'm not sure I have any further technical complaints which do not seem indigenous to SoM itself. But I feel like for all the talk of great difficulty in the publishings surrounding DoM, though there is a fair dose of genuine challenge, much of it appears to be simply the product of giving great one-hit kill power to the monsters of DoM. It would be far more rewarding I think to somehow limit the ability of normal monsters to do so.

(In turn perhaps items could be made to delay the player before successive use inorder to return some damage potential to monsters)

In fact the later game is not so difficult at all due to the unlimited spawning of baddies and no exp leveling off. I realize it is probably difficult to balance the game, and SoM perhaps ties your hands in terms of growth formulae... but perhaps at least you could balance out the early stage of the game by doing something like letting the player start with a full set of knight armor. It is after all very heavy, and the astute player might decide to discard it for the leather armor for more freedom (at their own risk)

...

Furthermore it seems a bit paradoxical for a chosen champion of sword and magic on a quest for a king to begin completely naked without weapon or magic. Perhaps you should even begin with a holy endowed mace, and a significant attack spell (though the bullet would seem much)

To further balance that you could greatly increase the undead and bug population.

Another nice feature if possible might be to make the larger monsters more powerful. They do have a longer reach, but it would be nice if size always equaled a greater challenge. Also again the immediate respawning I think actually makes the game easier (not what you want if your goal is challenge)

edited: Also there are a number of errs and oversights in your online documentation (maps etcetera)

Just some thoughts, and probably not the last of them.

I realize SoM is probably a bit of a straight jacket (though I have a fairly thorough grasp of its capabilities -- ie. with little time in it's trenches) but it never hurts to share impressions. Plus btw, though I'd admit this is an unexpected place to say so, I think I'm in the impression to remake SoM according to open and state of the art standards, so come what may, someday you will probably have a chance to do virtually anything with DoM you could possibly imagine. So here's to the future~

PS: Great job! Can't wait to find out if I get to do battle with The Master Therion himself...

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  Greetings Friends
Posted by: Holy_Diver - 2009-04-02, 09:13 PM - Forum: King's Field Series - Replies (10)

Hello fellow KF and Moonlight-lunatics...

Firstly, in lieu of a general discussion/introduction board (every forum needs at least one) I am staking my claim to this board for now!!

Ok, nice to meet everyone. I would've signed on a some days ago, but it took me a little while to come up with a clever signin name... like a tattoo they tend to stick with you.

John (aka weissvulf) introduced me to SoM (and this website) not long ago. Well actually I found his website/email via kings-field.neocities.org, which I had pursued before, but before it was available there. I'd heard of his obtaining SoM before whilst on my own quests to do so. I'd given up for a while, but playing KF1 thanks to the Japanese PSN I was inspired to try again, and this time with sweet success!

I have played some Japanese SoM games available for download around the internet, but so far all these productions, though charming in their own way, otherwise pale in comparison to the relative masterpieces available thanks to your SoM website here. Kudos to the authors!

I've even momentarily laid down my PS3 KF1 jaunts in favor of the two finished games already available for download here. I think it's awesome that everyone strives to put the musical score first. I've always thought there was something different and haunting about KF music which I've ever been unable to truly categorize into a particular genre of sound, though I am familiar with many.

(However much the ever immersion loving game designer in me is willingly partial to the bgm-less environs of Shadow Tower)

I'm speaking of (let me look up the titles) "Diadem of Maunstraut" and "Trismegistus" of course. And I look forward to "Dark Destiny" upon initial release. Btw, if there are any records of Japanese user created SoM games somewhere, I would very much like to know. If not it would be a worthwhile endeavor I think to seek them out and save copies for safe keeping.

On a more personal note. I must admit I've never been very aware of any significant KF community, and even the stature of these halls I think dwarf attendance here. And I've always been one to loath corporate sponsored forums (eg. Agetec/Gamefaqs) and though I've been known to resort to Gamefaqs of last resort, I've never noticed more than a few dwindling posts in any KF related forums I've ever visited. And if the internet is any indicator KF appears even less popular in Japan... especially in terms of online content generated by players. So as you can imagine I probably have a lot of sleeping KF enthusiasm starving to express itself. For now though I will let sleeping dogs lie... if for only the sake of this thread's sanity Twisted

Thanks again everyone in keeping the KF flame burning~

PS: I will carry my dagger with conviction of purpose...

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  I found the second piece of the Trismegistus! (no spoilers)
Posted by: Naldyc5 - 2009-04-01, 12:01 AM - Forum: Trismegistus - Replies (18)

My curiosity actually paid off this time! I was able to get the second piece of the Trismegistus. How? I'll give you a hint: you need to obtain certain items that at first glance seem useless. Another hint? The second piece is around the main area that you start out in the game. You need to do something before you can obtain it.

52 solves and counting.


Naldyc5

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  Please help me in this frustatingly addictive game! =]
Posted by: Naldyc5 - 2009-03-31, 01:55 AM - Forum: Trismegistus - Replies (9)

First of all, kudos for creating this game. It's one of the most addictive fun games I've played in a while.

Below is some info that may spoil certain solves in the game, for that I apologize ahead, my intention is to provide as much info as I can in order to at least receive some hints from you (the game creator or whoever reads this post).

Okay, before I ask questions, some info on how far I've progressed:

intelligence 8
magic level 23
solves 30/118 (technically it should be a few less, I'll explain below)

items in possession: eye of horus, icaros plume, magic seal, gold/copper/dream/steel/Brann's keys, alchemist's knowledge, Trismegistus (1/3), pitcher of eternity, spell of unearth, spell of displace I, broken axe/shield/shovel.

Also, I've found the fire crystal and placed it in the appropriate pedestal.

Now for my questions/beg session:

1. Platinum key: I've read previous threads, and it seems like the masks on the light side have something to do with the finding of this key. Well, I did remove the arrow from the big mask as well as from all the small masks I could find. I have a feeling that there may be a mask I have not found yet, but believe me I've looked in all the places I have access to. What am I missing, or what action I have not done (please don't be so vague)? I have a feeling that the platinum key is the only item that is keeping me stuck.

2. Number of solves: I may have found what I think is a bug, unless you tell me otherwise. In the light side, in the location where the dials are located near a sunken-in fountain, I noticed that once I cracked the sequence and a red flash screen occured and I pick up the prize, I can re-set the dials to the same correct sequence and the red flash screen occurs again, even though I had already picked up the prize the first time. This causes the number of solves to increase, since I don't believe it knows that the riddle has been already solved. Am I correct, or is this intentional?

3. "Broken" items: So far I have found no use for any of these items at all. Is there a way to repair each one so they become useful?

4. Hexes on ground: I noticed there are hexes on the ground in several locations. One of the dream sequence shows a column where a hex was, in front of a cave. Is there a spell that causes this to happen? If so, where the heck is it (again, please don't be vague)?

I'll appreciate any hints/help I can get.



Naldyc5

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  Oneil, whered ya go? Did you beat it?
Posted by: dmpdesign - 2009-03-27, 05:46 PM - Forum: Trismegistus - Replies (1)

Haven't seen you post in a while, was curious if youre still playing or had beaten the game?

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  Water Realm
Posted by: dmpdesign - 2009-03-26, 03:15 AM - Forum: Trismegistus - Replies (3)

Ok Tom,

I admit complete stumpage here. Been wandering for close to two hours now and don't have a clue what I am missing.

I used the invocation of dreams, I see the pedastals in what I presume to be the alternate version of the area since there are four active dragon fountains.

In the regular version I cant find a way to make the dry fountain work again. I have found the messages on the ground and in the water though that tell me how to set the dials in the original area...but I dont see what it has unlocked?

I have tried unearthing near the big pillar, tried displacing, upheavaling and nothing. Tried using different staves different items etc to no avail.

What on earth am I missing? Hints please :D

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  PS3 friends list -
Posted by: dmpdesign - 2009-03-20, 05:54 PM - Forum: Souls Series - Replies (10)

My PS3 network name is dmpdesign. Feel free to add me.

Post below to be added to this primary list and be sure to list your agetec boards user name as well.
-- -- -- -------------------------------------------------------------------------------

PS3 Name\Agetec Username
---------------------------------
-dmpdesign\dmpdesign08

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  Ah! Salvation!
Posted by: Hguols - 2009-03-01, 03:12 AM - Forum: Trismegistus - Replies (2)

I've stressed this in the Trismegistus manual, and I'll stress it again here. It would be very wise to use multiple save files. I personally use a juggling technique, where I alternate saves between several slots....

In the case of wrapping up the game at the end of the Grimoire Grand Hall, this is especially true with the final "test" that is in store.

Having that backup save might make or break your finishing the game!

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  King's Field on the PSP and more
Posted by: dmpdesign - 2009-02-20, 05:29 PM - Forum: King's Field Series - Replies (38)

Since I can't post this on the official forums, I will post it here.

I got a working version of the original King's Field 1 (japanese) converted to english and formatted to play on a modified PSP system.

I figured while I am at it, I will just post all the roms in my collection, which include the 2 US King's Field games as well. ‎ I will try to get them all up to date by the end of next week, so for now some links may not work.

Enjoy, and of course I have to say this...if you don't own the game please delete the file off your memory card within 48 hours or some crap like that ‎  Rolleyes
www.swordofmoonlight.com/PSPGames

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  Cheater!!! @_@
Posted by: oneil46740 - 2009-02-11, 04:44 PM - Forum: General Discussion - Replies (28)

Call me a CHEATER. This game is hard but i can't stop playing. the pics. helped me solve the clocks and now i have the steel key. Can anyone one tell me where to use this key

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