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  need help
Posted by: key - 2009-04-13, 10:55 PM - Forum: Trismegistus - Replies (1)

been looking for days, for the illuninate!!!!!

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  Icarus Plume?
Posted by: key - 2009-04-11, 07:10 PM - Forum: Trismegistus - Replies (1)

Been looking for days for the Icarus Plume! Help! Where is it?

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  Shadow Tower - I changed my mind
Posted by: dmpdesign - 2009-04-10, 09:37 PM - Forum: King's Field Series - Replies (20)

Been mulling this one over in my mind for a while now thinking I just wouldnt ever feel like playing through it, but for whatever reason I have decided this weekend I will give it another try.

I stuck it on my psp and it looks alot better than when I am playing it on my PC, so I think this will work for me (it was the only way I could play through original KF 1, for some reason old school graphics look so much better on the small screen :)

Anyways, I will likely run into trouble, so I will be needing all your knowledge as I progress and run into trouble ;)

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  Which elemental realm is the most difficult to beat?
Posted by: Hguols - 2009-04-10, 09:11 PM - Forum: Trismegistus - No Replies

Um.... This is the first poll I've created ever.
(which is displayed above)

I picked the Water Realm because you have to traverse to another area completely to finish it, and getting the clocks to appear I thought was particularly hidden.

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  Finish the game as a mortal... (Spoiler rating: HIGH)
Posted by: Hguols - 2009-04-10, 09:06 PM - Forum: Trismegistus - Replies (2)

I'm pasting this from another thread - I think this deserves it's own topic. If you would like to beat the game without getting immortality (with a heavy bill) from those warlocks, this little guide will help you do so.

*spoiler rating : HIGH*

You've been warned.
_______________

I'll not splurge on the actual ending, but I'll tell you the best approach to the mortal approach make it past the undead horde, the three demons and Jormungandr without a scratch. (cause if you get scratched, you die)

First and foremost, upon entering that room, do not talk to Jormungandr right away. Use Upheaval II on the "pillar" (just looks like a concrete square on the ground) right in front of Jormungandr (in accordance to how he's facing) - upheaval a total of 2 times.

Also, Upheaval II the "pillar" to Jormungandr's right a total of two times.

Once again, do all of this before talking to Jormungandr.

Now talk to him...

Once the small group of enemies appears, lure them over by where the skeleton will appear. (the skeleton (which isn't there yet) that you apply the Bracelet of Alchemy to - Jormungandr's right) This might require a few minutes of patience.

Quickly run over and apply the Eye of Horus to the altar then quickly step on the "concrete square" and use Upheaval II and ride the pillar up. You may have to re-position yourself to the pillar's center with each cast.

With Casting Upheaval II twice, you'll notice there is a network of magic symbols floor level with the raised pillars that you can walk on, out of harms way.

Make your way across the symbols to the pillar facing the original Jormungandr. Await all the enemies to gather around that pillar - once again, this will take a few minutes of patience.

Quickly go towards the skeleton and apply the Bracelet of Alchemy, then head over to the "Insignia of the Damned" and use the "Staff of Invocation". Depending on the number of souls you have will depend on how many of the skeleton enemies will be cleared out.

10 souls or less, a small group
11-20 souls a medium group
21-34 souls, a large group
35+ the entire group

If you have a few skeletons left, staff them, then step away for a few seconds. Using the staff of invoke earth has a hidden several-second recoil, so be sure to in out those kills....

When the skeletons are all cleared, you'll be left with the three demons. Two demons will walk after you, the other will stand in place and cast magic.

Do not try to take on both walking demons at once - I die every time. Instead, I take out one then distance myself.

Generally speaking I take out the caster 1st, one of the walkers then distance myself and take out the last demon being CLOSE to Jormungandr. (This will be easy to do, because the walkers will follow you everywhere.)

When you take out the last demon, Jormungandr reveals his "true form", quickly use the Staff of Invoke Earth on him. It will "knock" you across the room, run up to him as quick as you can and apply the staff each time. With luck, Jormungandr will just swing at you (while you're too far away) - just keep charging him.

IF IF IF you find yourself some distance between yourself and Jormungandr, and you see him rear his head to spray those fireballs, CIRCLE STRAFE RIGHT. He sprays to the right, and if you're far enough away, you'll miss the start of the spray.

Pillars might offer some shelter.

Quickly move in IMMEDIATELY after he sprays, use the staff, and repeat the previously mentioned paragraph until he is defeated.

Hope this little guide helps! ^_^

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  I've finished the game!
Posted by: Naldyc5 - 2009-04-06, 01:44 PM - Forum: Trismegistus - Replies (7)

I finally beat the game. I have to say, this game is a lot of fun, but at times frustrating, to play. Excellent work, Hguols.

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  I am down for the count, need some assistance
Posted by: dmpdesign - 2009-04-06, 01:31 AM - Forum: Trismegistus - Replies (8)

Here is what I have that I can't figure out:

-Chalice of Hermes
-Ring of Alchemy

Here are the things I think I should be able to access but can't because I must be missing things:

-The door in the earth realm (light side) that has a key pedastal behind it ( I can't get in, and I dont have the key that would fit that pedastal).

-The door in the water realm (light side) that has a key pedastal behind it with that same key which looks like it should be the silviera's key model.

-Pedastal in the dark side of the original area that appears to use a fire crystal.

Need help before the 10 count!

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  Final area: getting the last two elemental hearts (hint req)
Posted by: Naldyc5 - 2009-04-05, 05:15 AM - Forum: Trismegistus - Replies (1)

I managed to gain access to the final area (with your help Hguols). I'm in the area now and I've managed to get the Heart of Vindene and the Heart of Farvann. However, the two other sub-areas seem to be inaccessible ("There is no way to open this now"). I've lit the pedestals from one gate with my staff of invoke Fire, but I don't know what effect it had. I have a hunch that the two other hearts are in the dark perspective of this area (if it exists), so with that thought I've been looking for a lamppost to use the Illuminante, but I found none. Also, I do not notice anything that might make me think I have to upheave or displace. Hints?

Also, I used the coin given to me by the (apparently evil) mage and it summoned some headless skeletons. I tried wacking them with the staff of invoke earth, but it was useless and I got killed. Do I need to fight them and win in order to gain access to one of the two sub-areas?

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  Solved the elemental realms.....now what?
Posted by: Naldyc5 - 2009-04-05, 12:34 AM - Forum: Trismegistus - Replies (3)

I have all the staves from the elemental realms. There are a few things left I have been unable to solve (like the tall pillar in the main area where it states that a huge amount of strength would be needed to move it).

I'm not sure where to go next? There is a relic that I need to return to its original location, but heck if I know where that would be. Nothing obvious comes to mind.

I'll keep chugging along. By the way, here are my stats so far:

Intelligence 15
Magic level 47
Solves 86/118
Spirits Caught 34

I'll keep catching spirits until I have an eureka moment. =]

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  Water realm stumpage.
Posted by: Naldyc5 - 2009-04-04, 06:11 PM - Forum: Trismegistus - Replies (4)

Hi, me again. I've actually made great strides since my last thread. Here is my current status:

intelligence 15
magic level 42
solves 81/118

The Wind realm turned out to be easier than the Earth realm.

I'm currently on the Wind realm. I've solved some of the riddles (fountain, clocks, water), and now I'm trying to get the key at the end of a previously-flooded hallway. My problem is that one of the pillars that I bring up does not sit in the middle like the rest. This makes it impossible for me to get across from one side to the other. I tried displacing it, nothing. The pillar does not look big enough to make me think I will need Displace III or something. I also looked for an Insignia of Wind, but did not find any.

At this point I'm stuck. I checked the dark perspective, and didn't find any clues that would help me figure out what to do next. Help?

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