King's field V - News

#21
That's brilliant and looks great and authentic. Sometimes game-level designs don't feel like anything people would really build because they're so tangled and asymmetrical. In real life, people usually build things that are patterned and functional instead of a tangled maze.

A thought, adding pillar supports under the 2nd-story floor might be neat. "Floating floors" are understood as a standard gaming convention, but looking more real doesn't hurt if it's not too much trouble. ‎  Cool
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#22
This is just a test map I'm using to test the pieces I make, it isn't at all a part of the game. Pillars are a good idea though, I might add them.

EDIT: Added a pillar tile!


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#23
Nice! Biggrin
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#24
Finished the final part of the indoor portion of the KFV set template, the 'chasm' set! Before I do anything else, I'm going to map some different floor textures to the set so that it doesn't look so repetitive.


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#25
Well, I'm back after a short hiatus and am going to begin work on map design. The first two areas I'm going to map out first are The Necropolis and a small village called Hythe, since they are most important. Wish me luck.
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#26
Finished another ambient track for the OST.

https://www.youtube.com/watch?v=qLQ-Q-OZ...e=youtu.be
~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
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#27
I thought Verdite's ambiance music worked quite well in Moratheia- better than I even expected, and this I can picture your theme fitting in quite well in the background of a spooky setting. Just in time for Halloween!

What tools/software do you use to compose?
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#28
I used a program called FL Studio, it's very easy to use. Biggrin
~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
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#29
Created this nifty little logo for the project today. Wink


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#30
Nice, I think it would look neat with a picture in the background that tied into the games theme and connected the 'King's Field' and 'V' together more.
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