King's field V - News

#51
Made this custom house set for the project today. Biggrin

In other news, I'm rethinking the level design; wherein instead of having 12 large maps, I thought it'd be better to break them down into about 24 smaller ones. This would make them a lot easier to manage, plus it would allow for more soundtrack variety.


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#52
I really like that! The scene has a lot of detail in the textures.
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#53
Good job MT, and I think having smaller maps is a good idea. You could even split up Hythe - have different 'districts' and maybe even the tavern could have its own map (if there is one)
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#54
Redid the rampart texture, I think it looks a lot better with the house set I made. Tongue


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#55
I really like the shading. If you attached some clutter like a barrel to a map piece and put it on the ground in front of the lamp, it should cast some really nice shadows. Cool stuff!
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#56
I agree, some objects and clutter would scatter some nice shadows ‎  Cool
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#57
New theme for the village of Hythe. :)

https://www.youtube.com/watch?v=FD5TSWChufI
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#58
I seems like your compositions are developing. You should try a two-part counterpoint composition.
Band
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#59
Currently working on map design. So far I've mapped out the exterior to Nephrite Castle and am working on the Garrison Ruins, which lies to the south of it. I'm really trying to be careful and match the style of hand-crafted level design seen in the other King's Field games. Biggrin


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#60
King's Field V has now adopted the subtitle "Dark Legacy" to help differentiate it from other similar projects.

In other news, a lot of new areas have been planned out, to the point that the game world has more than doubled in size. This should keep things interesting, as more maps means more variety (and a larger soundtrack). Wink


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