2011-10-02, 05:39 AM
Absolutely! That's exactly what the hit timings are for. An enemy can deal damage to the player up to 3 times per attack animation.
You don't have to set the hit to the middle (ie 70 out of 140). Load Guardian (3) Purple (e025) and you'll see his Direct Attack #3 has three hits at 17, 27, 37 which correspond to thrusts with his spear in the animation. Also note that the sound effects time at 16,26,36 to correspond to the hits.
It would be really cool to have an enemy swing, and look like he's resting, then follow with a quick shield bash.
You don't have to set the hit to the middle (ie 70 out of 140). Load Guardian (3) Purple (e025) and you'll see his Direct Attack #3 has three hits at 17, 27, 37 which correspond to thrusts with his spear in the animation. Also note that the sound effects time at 16,26,36 to correspond to the hits.
It would be really cool to have an enemy swing, and look like he's resting, then follow with a quick shield bash.