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  Any Brigandine (PSX) fans?
Posted by: HwitVlf - 2013-06-14, 08:24 PM - Forum: Brigandine: Grand Edition - Replies (459)

I don't know if anyone here likes turn based strategy games such as Brigandine, but I'll post anyways. The Playstation game Brigandine Legend of Forsena was developed by Hearty Robin in Japan and translated by Atlus in the US. A few years later, Hearty Robin released a much improved remake called Brigandine Grand Edition. It had a considerable number of improvements like anime cut scenes, voice acting, and multiplayer, but it was never released in the US.

A few different people tried to translate but Brigandine Grand Edition through the years, but they all gave up fairly quickly. ‎  Grand Edition has a MASSIVE amount of text, an insanely complicated text drawing system, and a lot of Japanese audio that would need to be subtitled or re-recorded. It's quite an intimidating project. ‎  I actually did some work on translating it before King's Field (Jap), but never made it much past deciphering its "proprietary" graphic setup thereby translating some menu labels.

Recently, I was contacted by a fan wondering if any new progress had been made which got me working on it again. So far, I've made some progress: added English text support to all four (ugh) of the text drawing routines Grand Editions uses, added a couple different variable width fonts, made some tools to help with editing text pointers and such, and translated a few items and names.

Ben mentioned in a different thread about maybe getting some sound bites for NPCs from the people here (BTW Ben, I'd be happy to record something for you if you decide to go that way); when/if I get to the point of re-recording the Japanese voice acting for Grand Edition. it would be cool if anyone here wanted to voice a character from the game. The game is set in a medieval/fantasy world heavily influenced by Norse mythology. There are around 40 different Knights , most of whom have a short voiced script at some point, so there's plenty of room for 'character acting'.

Note to self: finish implementing variable width font for lower menu text. ‎  Dazed
[Image: Image5-1_zps2cded03c.jpg]



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  Kings field abandoned fangame
Posted by: Verdite - 2013-06-11, 06:55 PM - Forum: King's Field Series - Replies (4)

Found this today.

Seems like its a KF 5 project based around the events of the 'expedition' before prince Devian was given the idol of sorrow.

https://www.youtube.com/watch?v=wptJWBZOFeg

https://www.youtube.com/watch?v=dDihADMLBEs

https://youtu.be/RqnqcB1vEBw

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  Getting Started Again can be difficult
Posted by: Madison Lastrega - 2013-06-11, 08:56 AM - Forum: General Discussion - Replies (29)

Hello all, Madison here with a question. I am trying to set up a laptop for SoM, and I have Win7 Ultimate x64.... well no luck with running it in x64.... So I setup a virtual machine of Winxp pro (full legal).... the editor works ok I guess.... but I can't test nothing or see anything for that matter....In fact I cant even exit by the escape key * catches breath* ‎  So my question is , Can I run SoM in x64 some way or do I have to install x32 version? , and will it work..... I have no way to run XP natively.... machines are too new:) and this running in VMware xp mode SUCKS monkey parts. ‎  ‎  My Toshiba wont even install XP drivers for this laptop......I have reformatted the poor thing like 6 times now trying to get my beloved SoM running again........ Any ideas? ‎  ‎  ‎  kinda makes restarting a project a tad discouraging ya know. ‎  ‎  thanks ‎  ML



PS earliest my Toshiba can run natively is vista....... xp will install but there are NO drivers for it in xp only vista and up :) ‎ 

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  SOM Games on OUYA?
Posted by: Mord of Swoonlight - 2013-06-10, 07:53 PM - Forum: Game Chat - Replies (8)

Hello, community. ‎  I just got my Ouya today, and am seriously looking forward to what will come. ‎  I think it has a bright future. ‎  At any rate, one thought that stuck out in my mind was that this would be a great platform for playing SOM-style games. ‎  So I will lob this out there: would it be feasible to wrap SOM executables in a format that would work with Ouya (based on Android)? ‎ 

Forgive my ignorance - I have never looked into cross-platform coding/wrapping/etc, but thought it would be an interesting idea to bring up on the forum.

Oh, and for those who haven't heard about OUYA: https://www.ouya.tv/

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  NPC animation strategy
Posted by: Verdite - 2013-06-09, 02:47 PM - Forum: General Theory Discussions - Replies (16)

Something ive just come up with and thought i'd share, is setting one NPC to a specific position for your game (standing or sitting) and using the non-used animations for different reactions. So if you wanted a sitting NPC and have finished their sitting animation numbers (16-22), then you could pose the character in a sitting position for the 'standing' animation numbers (0-6) and have them give different reactions to their generic nod or such.

This idea would work with positive / negative feedback from NPCs if you had such a feature of good and bad counters based on player behaviour.

So I could use the standing function in the parameter editor for the Taltareg NPC in my demo. We'l call him Taltareg1 in the parameter editor, and who will have a mutual pose when you first meet him. But after breaking his barrels change the NPC to the 'sitting' version, Taltareg2 in the parameter editor, who will have a negative set of animations, but stay standing in the animations.

More examples...

After defeating an NPC have them assume a 'wounded' pose elsewhere.

NPCs working / resting.

NPCs awake / asleep.

You could do this with first time greetings from NPCs too. SOMs got immersive perks, like this, that you wont find in other game making tools.

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  Sorry about site downage
Posted by: dmpdesign - 2013-05-31, 07:14 PM - Forum: General Discussion - Replies (4)

Somehow a new batch of malicious files crept its way back onto one of the domains of this account. ‎  Anyhow, the files are gone, and I have yet again updated security against hackers for all things sword of moonlight so we should hopefully stay safe from this in the future. ‎  Just fyi, the domain that got this site taken down is not at all related to som.com so the attacks are not targetting this site or its community directly...I will see about moving that domain to another account if the trouble persists.

Sorry for the inconvenience!

P.S. I hate hackers....get a life!

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  SoM Helper Tool
Posted by: HwitVlf - 2013-05-20, 10:30 PM - Forum: Tools - Replies (11)

This program is a front end for Sword of Moonlight's command line converter programs, and it also includes a PRT file maker with the same features as the "Map Piece Editor", but with a more convenient (hopefully) layout.

Some of the converter programs (x2mdo etc) require d3drm.dll to function. Since Microsoft removed it from Win7 onward, you'll need copy if you don't already have one.

If you find any bugs, have an idea for an improvement feel free to post.



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.zip   SoM Helper v1.0..zip (Size: 462.74 KB / Downloads: 275)
.zip   d3drm.dll.zip (Size: 171.55 KB / Downloads: 258)
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  x2msm.exe frontend?
Posted by: HwitVlf - 2013-05-18, 08:41 PM - Forum: General Discussion - Replies (7)

I expect Verdite is the only one using the Fromsoft command-line tools right now, but I'll still ask everyone:
Would a "front end" tool for x2msm/x2mdo be of helpful?

If anyone doesn't know, a front-end is a tool that lets you run a command line program by pushing buttons etc rather than typing commands into "the black window of confusion".

And if a front end would be helpful, would a "drag and drop" converter or a multiple-file-select window format be more useful. I ask because I'm setting up something similar to a front-end for part of a Map project and it wouldn't be far out of the way to throw one together for MSM/MDO if it would be useful.

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  A "Lets Play" video guide to Trismegistus by MrEmeraldDragon
Posted by: HwitVlf - 2013-05-15, 12:57 AM - Forum: Trismegistus - Replies (1)

Here are some links for a Lets Play video guide for Trismegistus taken from the thread HERE.

Videos by MrEmeraddragon:
https://www.youtube.com/playlist?list=PL...DT7sHvPNzB

Videos by The Everyman Gamer (Wolf):
https://www.youtube.com/playlist?list=PL...BkK6jiZQ5Q

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  So..... 2 years since this forum saw some life....
Posted by: MrEmeralddragon - 2013-05-07, 03:50 PM - Forum: Trismegistus - Replies (18)

So heres the thing.

I am doing a Lets Play of the game as is a friend of mine. I have gotten fairly far into the game and just need some minor hints to figure out whether im wasting my time on one thing and if there is a trick to another.

I have Jord, Branns and Farvanns hearts and working on getting the last one. I did the 2 crystals and opened the 2 walls to the wind seal and the button but every time i get close to the door to progress the screen flashes green and the door closes. Not sure what the trick to this one is yet.

Now for the place where Im wasting time faffing around. In the earth area in the room with supposedly nothing in it I can interact with an armour through the wall and one wall sticks out a bit so its obvious theres something there but I have no idea how to get this room ‎  to work for me rather than against me. Both upheavals and all 3 displcaes seem to do nothing so I dont know what to do here.

Any help would be appreciated.

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