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Tile gap!!
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Need help translating the...
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(LOST MEDIA???) The Lost ...
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world of fire
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Vault of ideas(Mods/hacks...
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In game menu translation
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Website Update Feedback (...
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kings-field.neocities.org...
Forum: King's Field Series
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  Adding videos to SOM
Posted by: Verdite - 2013-06-28, 11:44 AM - Forum: General Discussion - Replies (2)

Does anyone know the format of the video, and the specifics?

Im about to start making the intro and the ending. Nothing fancy - just text and image based.

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  Dark souls screenshots
Posted by: Verdite - 2013-06-28, 12:56 AM - Forum: Souls Series - Replies (5)

Took these Dark Souls screenshots this year, PC version.

[Image: vrbr.jpg]

[Image: gvvp.jpg]

[Image: wnev.jpg]

[Image: oq2e.jpg]

[Image: 08sn.jpg]

[Image: jb6g.jpg]

[Image: jcdm.jpg]

[Image: p5z2.jpg]

[Image: k8v.png]

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  Some forest reference pictures
Posted by: HwitVlf - 2013-06-27, 08:00 PM - Forum: General Theory Discussions - Replies (6)

Yesterday was my birthday and I took a short jaunt down some back roads near where I live to nice little nook I recently discovered. Anyways, I took pics of a few things that might be helpful/interesting for 3D modeling. Nothing great, just some tid bits that might inspire an idea.

Trees in this area were mostly tall, straight pines, but still, almost no two trees were positioned at the same agle. About 80% were nearly straight, and the rest were leaning in significant angles. Trees seek the sunlight. If there was a hole in the canopy, trees grew to lean toward it to catch the light.
[Image: TreeAngles2_zps5e378ca5.jpg]

[Image: TreeAngles1_zps4a0ef301.jpg]


Most games where I've seen a waterfall, the water pours off a sheer cliff and comes down in a single sheet. In the real world, waterfalls seem to have the water coming down in multiple, irregular streamlets. Because the water erodes the cliff face, its "drop-off" point is often cut down into the cliff and can't be easily seem from the side. ‎ 
[Image: Waterfall_zps05783cdd.jpg]

One of the principles in Geology is the higher you go in the mountains, the larger the rocks in the creeks are. Simply because they haven't had time to erode down into pebbles and sand. ‎  Games usually have streams as well defined "water roads", but in mountain areas water is filled with large rocks like the picture below. Another geological principle is that streams in steep areas tend to form a series of plateau 'ponds' with short waterfalls connecting them. That can be seen a little in the picture too.
[Image: RockyStream_zps3c4e56ff.jpg]

Because of the steep terrain in mountains and the fact that mountains are rocky by nature, water often flows in deep channels cut directly into the mountain's stone. The steeper the terrain, the more likely this is to happen in my experience.
[Image: RockyStream2_zpsf796b496.jpg]

Just a few pictures of multi-trunk trees that might be interesting to model. Some trees have multi-trunks by nature, but even single-trunk trees, have occasional "twins".
[Image: Multi-trunk2_zps41795808.jpg]
[Image: Multi-trunk_zps2c6681c1.jpg]
[Image: Multi-trunk1_zpsc44adaca.jpg]

A tree bridge across a creek. Usually, the root end of the fallen tree is still buried in the ground. Also, the bark is the fist thing to rot off because it holds the moisture more than the solid wood underneath., so tree bridges are usually barkless smooth wood within a few years after they fall. ‎ 
[Image: FallTree1_zps1f14e1d6.jpg]
[Image: FallTree2_zps915b54c4.jpg]

As was mentioned in one of the links Verdite posted about modeling trees, there is usually a lot more dead wood in a forest than games show. Trees are in a continual process of dying and regrowing- the lower branches usually die off because the highest branches block out the light. In a dense forest, the ground is often more dead wood than greenery. There's just not enough light for stuff to grow.
[Image: deadWood_zpsd14d16d5.jpg]

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  Still having problems
Posted by: Havok - 2013-06-27, 09:17 AM - Forum: General Discussion - Replies (29)

Hey its me, been away along time again, but I always come back! anyway, I Decided to start a new map and Im still having the problems I was before with messed up looking textures with the house addons, Am i installing the game/textures in a wrong order? I first installed the game and translation from swordofmoonlight, installed the game added on the translation, then I went to weissvulf's website and downloaded the house addons and placed them in the "map" folder over the old "map" folder and thats when I have problems, the houses always look like textures are missing and when I walk away from the houses i've built and the normal "grass" texture dissapere's..can anyone please tell me what's going on? I really want to start on a project again but I HAVEEEE to have these houses correct, its the main thing I wanted in my game.

[Image: 84e.png]

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  Member Post Achievements
Posted by: dmpdesign - 2013-06-25, 05:49 PM - Forum: General Discussion - Replies (5)

So there are a dozen or so titles dependent on your post count, and since this site was first created we have had several folks reach some high levels.

Currently HolyDiver, you are the highest as Archmage of Light...you really should change your account note that says 'account retired' and just admit you're a lifer :P

Personal quarrels aside, you bring a lot of perspective to the boards and your development with SomEx is the future of the platform, no doubt about that.

Since you're our current post leader (by a long shot) I challenge you to reach the next two (and last) levels of posting! I bet you can do it without getting banned Saint

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  SQS tiled floor example
Posted by: Madison Lastrega - 2013-06-24, 09:36 PM - Forum: SQS Ultra - Replies (18)

These 36 k floor tiles are elegent and add depth to my project, I can build simular for others if you need .... just give advanced notice as I am really getting back into my own project. ‎  ML



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  FBTW and Mytrosia Parts
Posted by: Madison Lastrega - 2013-06-24, 09:27 PM - Forum: SOM Addons - No Replies

Over the next few weeks I am going to upload what I can findfrom these projects. I bit off more than I could chew on that one:)
However some great parts came out of it.... Some I am going to use still, but wanted to share some goodies:)...................Happy Modeling.................... ML



these are some awesome textures in txr



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.zip   foam02.zip (Size: 1.85 MB / Downloads: 179)
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  FBTW & Mytrosia goodies available
Posted by: Madison Lastrega - 2013-06-24, 05:03 PM - Forum: Mytrosia & Fallen By The Way - Replies (2)

Hey SoM modderlers I am releasing a bunch of goodies that I made for these projects.... I hope to start on these in the next year or so heh, but all my stuff is open to this community so I wish to add what I salvaged to the addons so real newbies can start a pretty attractive game with stock stuff:-) ‎  ‎  hope you all enjoy.... ‎  ML

PS I will still be using some of these mostly some items , cant wait to see what others do with them----Happy moddeling-........... ML

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  need help from Holy Diver and verdite plz
Posted by: Madison Lastrega - 2013-06-22, 03:53 AM - Forum: SQS Ultra - Replies (5)

hey guys, I would like a little bit of help from you guys if I could. I never really got the SOMex to work last time.... But I want to really give the extension a real test, and I want to play the Rathmore for one, and two some of the features I read about look real good. Like the Jump feature, I would love to use it for the last two worlds in SSQ.

So Holy Diver, I have an winXP pro Sp3 set up... I installed the dx9 package from your link. (Thank you by the way),

I downloaded the latest SOMex DLL version 1.7 I think. It's one my desktop. now please forgive me sir, but what exactly do I do with the DLL.is there any other type of setup package to install the EX features, I never seemed to get it working before. I know that you're very busy guy but could you give me a walkthrough on how to setup the EX program. ‎  if you are too busy or don't feel like writing a walkthrough, then it's no problem for Ben to give me a walkthrough. He said that he would do it after all, I just wanted the walk through from you since you are the author of the extensions. I hope you don't mind.

the only other information that I might be able to give that is useful, is that I downloaded Rathmore and I understand that that is preinstalled with your extensions. I even notice that there was an EX folder, the version of the SOMex DLL
was 1.5. ‎  anyway I copied the folders to my desktop, then I tried to run the game. It seems to open up in a window, it acts like it wants to run and then the program force closes. Any suggestions fellows? Thank you for your time in advance I hope that you're able to help me get your extensions to run correctly I'm very excited about using them :-) Thank you so much...............................ML

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  How is SOM different (or not different) from what people do with PC games (mods)
Posted by: Holy_Diver - 2013-06-22, 12:53 AM - Forum: General Theory Discussions - Replies (33)

There was no room for a question mark in the subject.

I get some very different impressions from people talking about "mods" and I wonder what they are. Could any game with mod tools be called a game development platform? Are mods somehow illegitimate? What makes something a mod and not a game?

Obviously not all games are super mod friendly. And probably mod enthusiasts circumvent official tools provided by developers.

There seems to be a lot of enthusiasm for modding games. I wonder if it detracts from what could be a vibrant scene of DIY game makers. Or if there is no real distinction to be made there. Maybe at the end of the day the only stigma for modders is their attachment to a commercial product with a limited window for support. At least until it is made opensource (which has happened with a number of games, Id always releases its sources.)


Disclaimer: I pose the question because its something I know nothing about. It's probably been ~20yrs since I've messed with anything that looks like modding. Which is probably the last time I really played a PC game for that matter. GoG.com has been having a sell this week. I've purchased a few games, Deus Ex, Witcher 2, and ArmaII (DayZ) with the intention of getting around to playing them. The Witcher team seems like a good group. When the game was on sell for less than 10$ I thought I'd get it just because their press is so good. I think their mod tools are almost a free development platform to boot.

Just yesterday (the next day) this (https://www.escapistmagazine.com/news/vi...cher-2-Mod) came out. It seems like an awfully varied list of features for a "mod". I'd characterize that as a remix. And DayZ is just one big mod. I assume my computers can play these games, but I guess I'll find out sooner or later. I wouldn't be surprised if I end up buying a new computer before I can make time in my schedule to try to play these. Deus Ex recently got a fan expansion too, and I think there are mods to pretty up its graphics. Probably the same way Ex cleans up SOM's.

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