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Hello! :D
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King's Field Additional I & II Soundtracks |
Posted by: 8bitninja - 2011-12-17, 04:32 PM - Forum: King's Field Series
- Replies (19)
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Say what you will of the rather disappointing PSP versions of King's Field but the music is fantastic. Remixed and moody versions of already stellar and atmospheric tracks from earlier King's Field games is nothing, and I mean nothing, to sneeze at. I have a lot of rips and original soundtracks for the KF games but nothing more than two or three tracks from the Additional series. I would really like to have it though so I was wondering if any of you fine gentlemen and good knights is sitting on some music from the two Additional games. If so, please let a fellow fan know. Cheers!
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A question about Shadow Tower Abyss's ending(SPOILERS!!!!) |
Posted by: knighTeen87 - 2011-12-14, 02:22 AM - Forum: King's Field Series
- Replies (9)
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*I CAN USE SOME SPOILERS FOR MY QUESTION. BE AWARE!"
Thanx to our hero Weissvulf again and again, i could finally played thru STA. And it was extremely good. anyways, here is my question. Right after the Dense Fog area, i kicked beat Auriel/Rurufon on the bridge area and take her ring. After that i cleaned two more areas and went to the final area. A demon Auriel/Rurufon was waiting for me. I slayed her again, and right after that i sliced the talking blob and boom! our hero was at the outside of tree and somegirl was looking at her from the behind of a tree. That's all.
What i will ask is, is that the only ending? Or did get a "bad ending" for killing Auriel/Rurufon? Is that so how can i get the other ending? Do not be afraid of using spoilers
But if you say that's the only ending, i have to say that this one was the easieast finall boss of my entire gaming life and that 10 seconds of ending was one of the worst endings i have ever seen. KF4's final battle was terrible also but the ending was good at least.
And there is a pendant in my inventory that i couldn't find any place to use it. What is it for?
Thanx for help!
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A translation request, a big favor.... |
Posted by: Hguols - 2011-11-27, 08:43 PM - Forum: General Discussion
- Replies (11)
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I just got custom firmware for my PSP 3000. Apparently this little scene has come a long way, and it looks like the officials are working with the "customs" instead of trying to stamp them out.
Anyway, with custom firmware 6.60 pro-b9 and its wonderful soft modding goodness, it was a simple install and I have quite a few extra features and the official firmware one button push away. One of the bonuses of the custom firmware is that I can rip UMDs into ISOs.
My request is... Could I please have the best translator I know of (John) translate King's Field Additional I and II with the perfect ISO provided?
I'll even go as far as to reimburse you for your time.
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Need help finding Gaia Stone |
Posted by: michael - 2011-11-18, 07:05 AM - Forum: Dark Destiny
- Replies (3)
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Hey I would like to say congratulations on making the great game :D It has been fun so far.
But I am having trouble finding the Gaia stone for the Fairy queen D:
I have explored King Harvine's place and the area around where you find the Shiden but I cannot find the stone.
Please help thanks :D
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Interesting idea for an actual shield |
Posted by: Verdite - 2011-11-17, 02:05 PM - Forum: SOM Addons
- Replies (3)
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A while ago i posted about support magic... The wolf gave me good info...
(2011-10-14, 11:41 PM)HwitVlf link Wrote:This is one of SoM's more disappointing problems. You can get the duration to save by selecting an attack spell and setting its stats, saving and then switching back to a support spell model. But, Todd noticed that the screen effects for support spells last the correct amount of time, but the actual stat boosts, fizzle out early. They only last about 1/10 the duration of the screen effects. You can still set up curative support spells, but anything with a 'duration' doesn't work well
This got me thinking. What about having an actual shield model that appears instead of a normal support magic graphic. You could set it to 3 seconds, and be able to have the defence increases, meaning if you were hit the damage would be lessened. You could still attack, but raising your shield would mean high mp consumption and a slow regen rate for balancing. I'm not sure how this would work with 2 handers... But its a perfect for spears and one handers.
If the player picked up a shield, then the player would learn magic. Or, the player would start with a round shield and have it strengthen over time.
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KF music |
Posted by: Verdite - 2011-10-27, 04:23 PM - Forum: General Discussion
- Replies (16)
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Does anyone have any scores or ideas about what music was used in KF? Im looking for the KF west coast / shore score, and i'm wondering if anyone knows of any medieval style plugins for fruity loops or a music studio.
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