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world of fire
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Vault of ideas(Mods/hacks...
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In game menu translation
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Hello! :D
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Unable to climb stairs ma...
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Mista Fopa didn't give a ...
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Wiki rendering issue.
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Dark Souls |
Posted by: dmpdesign - 2011-10-04, 06:27 PM - Forum: Souls Series
- Replies (21)
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Splurged for this game today, got the guide for it too, its a nice hard bound book with tons of sweet from software style artwork in it. If any fans of Demons souls are out there, I recommend it so far :)
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Enemy/Equipment Stats made more simplyer |
Posted by: HwitVlf - 2011-10-04, 12:19 AM - Forum: SOM Guides, FAQ and Help
- Replies (3)
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I came up with some fairly simple formulas for setting the stats on equipment and enemies that should keep gameplay somewhat balanced. It's set up around 'levels' meaning a level 10 player with level 10 equipment will be suitable for a level 10 enemy. It's based on a player starting STR/MAG of 5 and 100HP.
Player Weapon Stats:
+3 ATK points per level, spread across 3 damage types
For 'Elemental' weapon, - 50% to all non-elements and add it to elemental
Example, Lv10 Sword =10x3 ATK points so:
Normal . . . slash=10, smash=10, stab=10
Elemental . slash=20, smash=5, stab=5
Elemental .slash=5, smash=5, stab=5, Holy=15
Player Armor Stats:
Note: Armor's effective 'level' is the total level for all equipped armor. So 5 level 2 armor pieces = level10
+5 DEF point per level
For 'Elemental' armor suit, - 50% to two non-elements and add it to elemental
Example, Lv10 Armor =10x5 DEF points so:
Normal Armor Total . . . . . . . .Lv10 slash=6, smash=6, stab=7, flame=6, earth=6, water=7, wind=6, holy=6
Actual Equipment - Helm Lv1. .slash=1, smash=3, stab=1
Chest Lv2. .slash=1, smash=1, stab=2, . . . . . . . . . . . . . . . . . . . . . . . . . . . . . holy=6
Arms Lv3. .slash=1, smash=1, stab=1, . . . . . . . . . . . . . . . .water=7,wind=5
feet Lv1. .slash=1,smash=1, stab=2 . . . . . . . . . . . . . . . . . . . . . . . .wind=1
Shield Lv3. .slash=2,. . . . . . . . .stab=1, flame=6, earth=6
Elemental Armor Total . . . . . Lv10 slash=12, smash=3, stab=4, flame=12, earth=3, water=4, wind=6, holy=6
Actual Equipment - Helm Lv1. .slash=3 , smash=1, stab=1
Chest Lv2. .slash=2 , smash=1, stab=1, . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . holy=6
Arms Lv3. .slash=4 , smash=1, stab=1, . . . . . . . . . . . . . . . . .water=4,wind=5
feet Lv1. .slash=3 , . . . . . . ., stab=1 . . .. . . . . . . . . . . . . . . . . . . . . .wind=1
Shield Lv3. . . . . . . . . . . . . . . . . . . . . . . . . flame=12, earth=3
Enemy Attack Stats:
+8 points per level, spread across 3 damage types
For 'Elemental' attacks, - 50% to all non-elements and add it to elemental
Example, Lv10 Enemy =10x8 ATK points so:
Normal . . . .slash=26, smash=26, stab=27
Elemental . .slash=13, smash=13, stab=14, Fire=40
Enemy Defense:
Note: Enemy Defense stats are always left at '0' unless they are 'elemental'.
+10HP per level
For 'Elemental' strength/weakness +/- 2 defense points per level to element
Example, Lv10 Enemy =10x10 HP and 10x2 Elemental so:
Normal . . . . . . . . . . . . HP=100, all defenses set to "0"
Elemental weakness . . HP=100, FireDefense= -20
Elemental strength . . . . HP=100, FireDefense= +20
I could perhaps make a tool to automate setting stats, if it's worth it.
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Model Artwork Needed |
Posted by: dmpdesign - 2011-09-30, 06:46 AM - Forum: General Discussion
- Replies (5)
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ok gang, I know youve been cooking up some snazzy enemy/npcs for SOM.
Id like to build a masthead for the forum displaying the work of the members so what im looking for are high res 'renders' from meta with pure black backgrounds (makes it easier for me to photoshop it out) of your work, whether it be enemies, npcs or weapons and armor.
any help would be greatly appreciated.
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bug report |
Posted by: dmpdesign - 2011-09-30, 05:30 AM - Forum: General Discussion
- Replies (4)
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Please post any bugs you find with the forum, ill try to correc them asap so we can move this back to the original forum link.
thanks
for now ignore the theme graphics - it will be a work in progress.
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Email Alert |
Posted by: HwitVlf - 2011-09-24, 09:57 PM - Forum: General Discussion
- Replies (4)
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Just a heads up that there seems to be a virus-email bouncing around the SoM community. The viral emails have only a link which takes you to a Russian site that does bad things to your PC.
I first got several viral emails from Johnnnypark's email address, but since have gotten them from a couple other members of the forum here so it may have spread. Last viral-email was from Tom's email address and I could see a copy was sent to Verdite as well.
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Demon's Souls.... |
Posted by: Hguols - 2011-09-09, 04:58 PM - Forum: Souls Series
- Replies (10)
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A nice wedding present from my mother in law.... Hands me a PS3 and 21 games. This being my first experience with a modern gaming system, it took some getting used to.
Got to admit, I've been an Oblivion junky for the past few weeks. Its quite a bit like King's Field actually, I think.
I picked up Demon's Souls, expecting a little too much like King's Field, and I HATED it. I thought it was linear, revolved around loss and more frustrating than difficult. After talking with some friends about how they did on the game, and how it SHOULD be played, I started to get into it.
After I beat the first area, things really started to fall into place. Now I see the King's Field in the gameplay (thought the atmosphere was always there) and I have a different attitude about the game.
I'm not that far, I'm a Soul Level 17, but things are going well. I'm probably going to be playing this for quite some time.... especially since the character can level up to.... 712?
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