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» Forum threads: 910
» Forum posts: 12,613
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Latest Threads |
Tile gap!!
Forum: SOM Guides, FAQ and Help
Last Post: ShatteredSpades
Yesterday, 12:19 AM
» Replies: 3
» Views: 150
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Need help translating the...
Forum: SOM Guides, FAQ and Help
Last Post: ShatteredSpades
2025-04-25, 07:32 PM
» Replies: 2
» Views: 150
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(LOST MEDIA???) The Lost ...
Forum: SOM Games General
Last Post: Verdite Cat
2025-03-16, 12:32 AM
» Replies: 2
» Views: 650
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Tutorial Images Missing
Forum: SOM Guides, FAQ and Help
Last Post: Verdite Cat
2025-02-01, 07:33 AM
» Replies: 1
» Views: 504
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Brigandine GE : Hex Edito...
Forum: Brigandine: Grand Edition
Last Post: Rune
2024-11-26, 06:30 PM
» Replies: 20
» Views: 40,205
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world of fire
Forum: Diadem of Maunstraut
Last Post: Henrique
2024-11-07, 06:32 PM
» Replies: 0
» Views: 443
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Vault of ideas(Mods/hacks...
Forum: Brigandine: Grand Edition
Last Post: Rune
2024-09-29, 09:03 PM
» Replies: 39
» Views: 31,097
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In game menu translation
Forum: SOM Guides, FAQ and Help
Last Post: Azynt
2024-09-08, 01:22 PM
» Replies: 2
» Views: 953
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Website Update Feedback (...
Forum: General Discussion
Last Post: Verdite Cat
2024-09-05, 08:48 PM
» Replies: 19
» Views: 10,770
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kings-field.neocities.org...
Forum: King's Field Series
Last Post: Verdite Cat
2024-09-04, 12:30 AM
» Replies: 2
» Views: 2,415
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Adobe Muse and the new website |
Posted by: dmpdesign - 2011-10-06, 06:16 PM - Forum: General Discussion
- Replies (2)
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Well I have come to terms with the fact I suck too much at dreamweaver to get what Im really looking for on the homepage of this site. I know Guyra has popped up a test main page on an alternate link for testing, but overall I want to move away from relying on Joomla etc to build the site.
Adobe is launching a new software suite soon that includes a new product code named Muse. I have been toying with the beta recently and I must say, it is the definitive way to build a website for a coding noob like myself.
Once this software becomes available we can really dress this place up nicely.
Check out this demo video of what Muse can do...
https://tv.adobe.com/watch/muse-code-nam...code-name/
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Forum Move |
Posted by: dmpdesign - 2011-10-06, 06:11 PM - Forum: General Discussion
- Replies (5)
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Im going to try to move the forums early Saturday morning Eastern Standard Time, so they will probably be down from about 6am-8am whilest I figure everything out. If I am successful this board should be back on the /bbs url of the old forum with everything in tact, if not the down time may be longer or you will see the forum come back up here.
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Dark Souls |
Posted by: dmpdesign - 2011-10-04, 06:27 PM - Forum: Souls Series
- Replies (21)
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Splurged for this game today, got the guide for it too, its a nice hard bound book with tons of sweet from software style artwork in it. If any fans of Demons souls are out there, I recommend it so far :)
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Enemy/Equipment Stats made more simplyer |
Posted by: HwitVlf - 2011-10-04, 12:19 AM - Forum: SOM Guides, FAQ and Help
- Replies (3)
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I came up with some fairly simple formulas for setting the stats on equipment and enemies that should keep gameplay somewhat balanced. It's set up around 'levels' meaning a level 10 player with level 10 equipment will be suitable for a level 10 enemy. It's based on a player starting STR/MAG of 5 and 100HP.
Player Weapon Stats:
+3 ATK points per level, spread across 3 damage types
For 'Elemental' weapon, - 50% to all non-elements and add it to elemental
Example, Lv10 Sword =10x3 ATK points so:
Normal . . . slash=10, smash=10, stab=10
Elemental . slash=20, smash=5, stab=5
Elemental .slash=5, smash=5, stab=5, Holy=15
Player Armor Stats:
Note: Armor's effective 'level' is the total level for all equipped armor. So 5 level 2 armor pieces = level10
+5 DEF point per level
For 'Elemental' armor suit, - 50% to two non-elements and add it to elemental
Example, Lv10 Armor =10x5 DEF points so:
Normal Armor Total . . . . . . . .Lv10 slash=6, smash=6, stab=7, flame=6, earth=6, water=7, wind=6, holy=6
Actual Equipment - Helm Lv1. .slash=1, smash=3, stab=1
Chest Lv2. .slash=1, smash=1, stab=2, . . . . . . . . . . . . . . . . . . . . . . . . . . . . . holy=6
Arms Lv3. .slash=1, smash=1, stab=1, . . . . . . . . . . . . . . . .water=7,wind=5
feet Lv1. .slash=1,smash=1, stab=2 . . . . . . . . . . . . . . . . . . . . . . . .wind=1
Shield Lv3. .slash=2,. . . . . . . . .stab=1, flame=6, earth=6
Elemental Armor Total . . . . . Lv10 slash=12, smash=3, stab=4, flame=12, earth=3, water=4, wind=6, holy=6
Actual Equipment - Helm Lv1. .slash=3 , smash=1, stab=1
Chest Lv2. .slash=2 , smash=1, stab=1, . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . holy=6
Arms Lv3. .slash=4 , smash=1, stab=1, . . . . . . . . . . . . . . . . .water=4,wind=5
feet Lv1. .slash=3 , . . . . . . ., stab=1 . . .. . . . . . . . . . . . . . . . . . . . . .wind=1
Shield Lv3. . . . . . . . . . . . . . . . . . . . . . . . . flame=12, earth=3
Enemy Attack Stats:
+8 points per level, spread across 3 damage types
For 'Elemental' attacks, - 50% to all non-elements and add it to elemental
Example, Lv10 Enemy =10x8 ATK points so:
Normal . . . .slash=26, smash=26, stab=27
Elemental . .slash=13, smash=13, stab=14, Fire=40
Enemy Defense:
Note: Enemy Defense stats are always left at '0' unless they are 'elemental'.
+10HP per level
For 'Elemental' strength/weakness +/- 2 defense points per level to element
Example, Lv10 Enemy =10x10 HP and 10x2 Elemental so:
Normal . . . . . . . . . . . . HP=100, all defenses set to "0"
Elemental weakness . . HP=100, FireDefense= -20
Elemental strength . . . . HP=100, FireDefense= +20
I could perhaps make a tool to automate setting stats, if it's worth it.
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Model Artwork Needed |
Posted by: dmpdesign - 2011-09-30, 06:46 AM - Forum: General Discussion
- Replies (5)
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ok gang, I know youve been cooking up some snazzy enemy/npcs for SOM.
Id like to build a masthead for the forum displaying the work of the members so what im looking for are high res 'renders' from meta with pure black backgrounds (makes it easier for me to photoshop it out) of your work, whether it be enemies, npcs or weapons and armor.
any help would be greatly appreciated.
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bug report |
Posted by: dmpdesign - 2011-09-30, 05:30 AM - Forum: General Discussion
- Replies (4)
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Please post any bugs you find with the forum, ill try to correc them asap so we can move this back to the original forum link.
thanks
for now ignore the theme graphics - it will be a work in progress.
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Email Alert |
Posted by: HwitVlf - 2011-09-24, 09:57 PM - Forum: General Discussion
- Replies (4)
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Just a heads up that there seems to be a virus-email bouncing around the SoM community. The viral emails have only a link which takes you to a Russian site that does bad things to your PC.
I first got several viral emails from Johnnnypark's email address, but since have gotten them from a couple other members of the forum here so it may have spread. Last viral-email was from Tom's email address and I could see a copy was sent to Verdite as well.
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