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  Holy darkside Batman! SoM has shadows!!!
Posted by: HwitVlf - 2011-10-04, 10:59 PM - Forum: General Discussion - Replies (18)

Something Ben said got me curious so I did some tests and just realized that lamp Objects in SoM actually cast a shadow behind map Pieces! Maybe everyone else already knew this but I didn't. It seems to be a fairly complex ability since I put a tree in front of the lamp and it cast a somewhat tree-like shadow on the wall behind the tree. ‎  It only affects map Pieces, but still it could add a lot of immersion if handled right. COOL!! Attached is a sample project to show off the effect.



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.zip   Shadow.zip (Size: 28.72 KB / Downloads: 83)
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  Dark Souls
Posted by: dmpdesign - 2011-10-04, 06:27 PM - Forum: Souls Series - Replies (21)

Splurged for this game today, got the guide for it too, its a nice hard bound book with tons of sweet from software style artwork in it. ‎  If any fans of Demons souls are out there, I recommend it so far :)

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  Enemy/Equipment Stats made more simplyer
Posted by: HwitVlf - 2011-10-04, 12:19 AM - Forum: SOM Guides, FAQ and Help - Replies (3)

I came up with some fairly simple formulas for setting the stats on equipment and enemies that should keep gameplay somewhat balanced. It's set up around 'levels' meaning ‎  a level 10 player with level 10 equipment ‎  will be suitable for a level 10 enemy. It's based on a player starting STR/MAG of 5 and 100HP.


Player Weapon Stats:
+3 ATK points per level, spread across 3 damage types
For 'Elemental' weapon, ‎  - 50% to all non-elements and add it to elemental


Example, Lv10 Sword =10x3 ATK points so:
Normal . . . slash=10, smash=10, stab=10
Elemental . slash=20, smash=5, ‎  stab=5
Elemental ‎  .slash=5, ‎  smash=5, ‎  stab=5, ‎  Holy=15



Player Armor Stats:
Note: Armor's effective 'level' is the total level for all equipped armor. So 5 level 2 armor pieces = level10
+5 DEF point per level
For 'Elemental' armor suit, ‎  - 50% to two non-elements and add it to elemental


Example, Lv10 Armor =10x5 ‎  DEF points so:
Normal Armor Total . . . . . . . .Lv10 ‎  slash=6, smash=6, stab=7, flame=6, earth=6, water=7, wind=6, holy=6
‎  ‎  Actual Equipment - ‎  Helm ‎  Lv1. .slash=1, smash=3, stab=1
‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  Chest Lv2. .slash=1, smash=1, stab=2, . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ‎  holy=6
‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  Arms ‎  Lv3. .slash=1, smash=1, stab=1, . . . . . . . . . . . . . . . .water=7,wind=5
‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  feet ‎  ‎  Lv1. .slash=1,smash=1, stab=2 . . . . . . . . . . . . . . . . . . . . . . . .wind=1
‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  Shield ‎  Lv3. .slash=2,. . . . . . . . .stab=1, flame=6, earth=6

Elemental Armor Total ‎  . . . . . Lv10 ‎  slash=12, smash=3, stab=4, flame=12, earth=3, water=4, wind=6, holy=6
‎  ‎  Actual Equipment - ‎  Helm ‎  Lv1. .slash=3 , smash=1, stab=1
‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  Chest Lv2. .slash=2 , smash=1, stab=1, . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ‎  holy=6
‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  Arms ‎  Lv3. .slash=4 , smash=1, stab=1, . . . . . . . . . . . . . . . . .water=4,wind=5
‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  feet ‎  ‎  Lv1. .slash=3 , . . . . . . ., stab=1 . . .. . . . . . . . . . . ‎  . . . . . . . . . . .wind=1
‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  ‎  Shield ‎  Lv3. . . . . . . . . . . . . . . . . . . . . . . . . flame=12, earth=3





Enemy Attack Stats:
+8 points per level, spread across 3 damage types
For 'Elemental' attacks, ‎  - 50% to all non-elements and add it to elemental


Example, Lv10 Enemy =10x8 ATK points so:
Normal . . . ‎  .slash=26, smash=26, stab=27
Elemental . .slash=13, smash=13, stab=14, Fire=40

‎ 


Enemy Defense:
Note: Enemy Defense stats are always left at '0' unless they are 'elemental'.
+10HP per level
For 'Elemental' strength/weakness +/- 2 defense points per level to element


Example, Lv10 Enemy =10x10 HP and 10x2 Elemental so:
Normal . . . . ‎  . . . . . . . ‎  . HP=100, all defenses set to "0"
Elemental weakness ‎  . . HP=100, FireDefense= ‎  -20
Elemental strength . . . . HP=100, FireDefense= +20



I could perhaps make a tool to automate setting stats, if it's worth it.

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  Model Artwork Needed
Posted by: dmpdesign - 2011-09-30, 06:46 AM - Forum: General Discussion - Replies (5)

ok gang, I know youve been cooking up some snazzy enemy/npcs for SOM.

Id like to build a masthead for the forum displaying the work of the members so what im looking for are high res 'renders' from meta with pure black backgrounds (makes it easier for me to photoshop it out) ‎  of your work, whether it be enemies, npcs or weapons and armor.

any help would be greatly appreciated.

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  bug report
Posted by: dmpdesign - 2011-09-30, 05:30 AM - Forum: General Discussion - Replies (4)

Please post any bugs you find with the forum, ill try to correc them asap so we can move this back to the original forum link.

thanks

for now ignore the theme graphics - it will be a work in progress.

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  Email Alert
Posted by: HwitVlf - 2011-09-24, 09:57 PM - Forum: General Discussion - Replies (4)

Just a heads up that there seems to be a virus-email bouncing around the SoM community. The viral emails have only a link which takes you to a Russian site that does bad things to your PC.

I first got several viral emails from Johnnnypark's email address, but since have gotten them from a couple other members of the forum here so it may have spread. Last viral-email was from Tom's email address and I could see a copy was sent to Verdite as well.

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  Interesting
Posted by: HwitVlf - 2011-09-17, 11:18 AM - Forum: General Discussion - Replies (11)

Way too early to get hopes up, but I might have found a way we can use higher resolution textures.



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  Death Fountain
Posted by: scott - 2011-09-16, 08:25 PM - Forum: Diadem of Maunstraut - Replies (11)

I was wondering... has anyone else killed the giant plants at the death fountain? I must admit, it wasn't easy...



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  Demon's Souls....
Posted by: Hguols - 2011-09-09, 04:58 PM - Forum: Souls Series - Replies (10)

A nice wedding present from my mother in law.... ‎  Hands me a PS3 and 21 games. ‎  This being my first experience with a modern gaming system, it took some getting used to.

Got to admit, I've been an Oblivion junky for the past few weeks. ‎  Its quite a bit like King's Field actually, I think.

I picked up Demon's Souls, expecting a little too much like King's Field, and I HATED it. ‎  I thought it was linear, revolved around loss and more frustrating than difficult. ‎  After talking with some friends about how they did on the game, and how it SHOULD be played, I started to get into it.

After I beat the first area, things really started to fall into place. ‎  Now I see the King's Field in the gameplay (thought the atmosphere was always there) and I have a different attitude about the game.

I'm not that far, I'm a Soul Level 17, but things are going well. ‎  I'm probably going to be playing this for quite some time.... ‎  especially since the character can level up to.... ‎  712?

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  Whats your favourite enemy?
Posted by: Verdite - 2011-09-09, 03:57 PM - Forum: General Discussion - Replies (6)

In the hopes of varying my gameplay to suit different audiences, im focusing mostly on the combat in my game and im needing some input from you guys about different types of enemies and how they affected you and what you liked / disliked about them.

It can be any game - any platform or anything. What kinda enemies keep you busy? Whats boring and whats interesting in enemies?
Stunning enemies or enemies that dont get stunned when attacked?
Do you prefer to be ambushed and challenged on the spot or do you prefer a progressive stream of enemies that you can predict?

When you let me know if you could keep SoM's swing model in mind! ‎  Biggrin I need to work around it.

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