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  Happy Easter (inc mask file)
Posted by: Verdite - 2011-04-24, 01:48 AM - Forum: General Discussion - Replies (1)

Happy easter to all.

I spent a bit of time on a "fun" item tonight for som. Todd if you could upload it to the addons i'd appreciate it.

Hope everyone likes it. Its not meant to be so sinister... Try to use it for good events. ‎  Wink



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.zip   Rabbit Mask.zip (Size: 437.33 KB / Downloads: 124)
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  Metaseqouia texturing questions
Posted by: dmpdesign - 2011-04-21, 03:39 AM - Forum: SOM Guides, FAQ and Help - Replies (11)

For you Meta adept out there, I have a dilemma. ‎ 

I have recently started constructing some landscapes using the create landscape option in meta and have had decent results creating 3 x 3 map pieces with it, although when it comes to texturing, I hit a bit of a snag.

I have a lot of usable 256 x 256 textures, but what I am aiming to do is to tile them across a particle object...but I dont know if this is possible or how to do it. ‎  Basically the 256 x 256 itself is much to small to stretch across a big object thats roughly 6meters by 6 meters, but since the texture is perfectly tilable, I was wondering if I could force meta to tesselate the same texture maybe 3 times across and 3 times down to give the appearance of more details and to reduce the stretching of the texture across the faces.

Does anyone know how I can accomplish this...obviously normally i could just repeat the texture into one large texture and map it that way, but SOM wont accept anything over 256 x 256, so Im sort of stuck.

Any help would be appreciated.

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  This video explains it....
Posted by: Hguols - 2011-04-20, 07:22 AM - Forum: General Discussion - Replies (4)

https://www.youtube.com/watch?v=gC8LM_g-cOw

I already had most of the sheet music written in February, but the recording process took two long months to get the production just right, plus some additional on-the-spot writing.
This release is my crowning achievement! I'm so pleased with how this turned out!

This entire album is already on iTunes (took 'em like 1 day to put it on there!) and the CDs are in production.
Other digital distribution is on its way!

Sorry! Just thought I'd gush about this here!

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  *cracks knuckles* Ready?
Posted by: Hguols - 2011-04-17, 06:16 AM - Forum: General Discussion - Replies (58)

Its been long enough. ‎  Since I finished my 4th album, I'll be working on another game here pretty soon.... ‎  Once some of this fog settles....

....but I mean that. ‎  Very soon. ‎  ( ^ - ^)

Oh, and by the way, any and all custom stuffs would be greatly appreciated....

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  King Harvine Wind Knight WIP model
Posted by: dmpdesign - 2011-04-16, 05:47 PM - Forum: SOM Guides, FAQ and Help - No Replies

Thanks to everyone's help I have a semi complete wind knight model working in SOM.

It still needs some ironing out, but at least its fairly functional.

So far it has two types of attacks (the second animation needs some work though) and it will defend.

Spells dont work yet, so dont bother giving him any spell abilities. ‎  I plan on finding which hex of the prf I need to mod to speed up his movement a bit, but all in all I am pleased with the first enemy ive made (well, by I, I mean group effort :P)



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  Fortresscraft hits #1 on XBox Indie - released today!
Posted by: dmpdesign - 2011-04-08, 01:53 PM - Forum: General Discussion - Replies (15)

So far so good, top rated game on the marketplace for indie games.

Hopefully this means good sales for a change :)



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  The Art thread
Posted by: Verdite - 2011-04-05, 01:18 AM - Forum: Moratheia - Replies (33)

Welcome to the Art thread! All the images i post are models made by me or in some cases, modified. I'd like anyone to post their art here. Feel free.

Sciath Shield (wicker)[/glow]
This is an ancient style of wicker shield said to have been used by the Irish during well before and during the dark ages.
[Image: wickershield.png]

[glow=red,2,300]Dark ages Chainmail[/glow]
Chainmail made in the Dark Ages style. (mod)
[Image: rathmail.jpg]

[glow=red,2,300]Dark ages Axehammer

A type of axehammer, made directly from reference, almost exact.
[Image: axehammer1.jpg]

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  What info should go in a SoM help file?
Posted by: HwitVlf - 2011-04-04, 10:59 PM - Forum: General Discussion - Replies (1)

I have wanted to make a downloadable guide to go with SoM for awhile and Diver suggested enabling the standard Windows F1 help popup in SoM's editors. I don't know if I'll have time to put together a decent help file but:

Does anyone know if the F1 key is already used in any of the editors?
What aspects were hard to learn when you started SoM?

I'm thinking IF,OTHERWISE explanation, and basic Event/Page controls, basic how to use Counter, and perhaps a basic explanation of damage calculations.

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  Kings Field TAC playthrough...
Posted by: dmpdesign - 2011-04-04, 02:29 PM - Forum: King's Field Series - Replies (8)

Just wanted to say Ive recently had a break from projects and have several brand new unplayed games sitting at my house I wanted to dive into...however for some reason when I went over to my shelf to pick up a game I decided instead to dust off Ancient City as it had been years since I had played it.

I have to admit, my experience with SOM, making a KF style game and so on has really changed my view of this game. ‎  A while back I was nothing but a naysayer complaining about the many aspects of KF4 that I didnt care for compared to the rest of the series. ‎  This play through however has opened my eyes quite a bit to the parts of KF4 that make it quite a good game...I cant explain why, but this time the game just clicked for me.

Maybe its because I am actually reading the lore/information about this game for what it is rather than comparing it to the rest of the series.

I can say this, I am thoroughly enjoying every minute of it and have completely changed my mind. ‎  I think it is a great game and I am sorry I ever said otherwise:)

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  Chapter 1: Death to the Hermit!
Posted by: johnnypark66 - 2011-04-02, 12:47 PM - Forum: Wicklow - Replies (2)

The Game is divided into "Chapters". To get people acquainted with the world of Wicklow, I'll be discussing the first chapter: Main characters, setting and story.

Main Characters:

Devyn Glyn - Lord of Wicklow
Cyric Rhys - Duke of Trevera and Lord of Castle Roscath
Tristen Price - Advisor to Cyric Rhys
The Hermit - Name unknown at this point
Dakr Gremmil - Elf of Treveran Lore, rumored to still be alive

Setting:

The game is set in a new colony of Igleck called Trevera. Trevera is built among the ruins of a group of elves that mysteriously disappeared. Only one functioning structure remains from the elves: An ancient temple that houses a huge crystal that still powers to this day a magical barrier that shelters the settlements of the south from the wilderness of north. Soldiers from the Treveran capitol of Roscath have started a fraternal order called the "Temple Gatekeepers". This order was formed after the group of soldiers learned how to turn the magical barrier on and off. Around that time, an expedition to the north was carried out which prompted one of the soldiers to create a journal after being the sole survivor to return. The book is call "The Other Four", it chronicles four different terrifying monsters that rule over four territories: Lake Cullen, Burkeen Forest, Barrow's Beach and The Cliffside. Since the return of that soldier, the expeditions stopped and the "Temple Gatekeepers" kept the barrier active at all times save a direct command from Cyric Rhys to temporarily open it to banish criminals.

Wicklow is the newest and most northern settlement of Trevera. Other older settlements (such as Roscath, Waterford, Blainroe, Rathnew and Dundur) are grouped to the south. The Capitol Roscath was built on the twin rivers while Waterford and Blainroe are each built to the south of Roscath each on one of the twin rivers. Dunbur is a village in the mountains to the west while Rathnew is a village on the cliffs to the east. North of Roscath is a small camp called the "Northern Outpost" which is a trading station built on the main river before it divides in two. North of the northern outpost is the Ancient Temple with it's barrier. Wicklow is just east of the northern outpost. The "Treveran Miner's Guild" is just south of Wicklow.

Wicklow (the game's starting point) was founded when rich mineral deposits were found in that area. There have been two previous Lords: Brasil Glyn and Anwyl Glyn. Both had very long and successful reigns. Devyn's father died when he was ten so he was groomed as a prince until his grandfather Anwyl died of old age. Devyn was then thrust into the role of Lord and protector of Wicklow at the young age of 27 as the fourth generation of his family to reign. Although Wicklow is the youngest village it's mineral deposit exports rank it number one among the Miner's Guild. Devyn Glyn serves as a member of the Miner's Guild along with the other Lords of each village. The Guildmaster is a personal friend of the "Glyn" family.

Story: ‎ 

Tragedy has befallen Trevera! A mysterious disease has krept up from the south as far as Castle Roscath. This is no ordinary disease and it threats to wipe out Trevera. "Is this what happened to the elves?" howled Tristen Price. The king's adviser is certain that the former adviser who was charged with the death of Cyric's son and banished to the wilderness is responsible for this treachery as part of his revenge. "Death to the Hermit" he shouted. Only one settlement is not yet affected by this plague and it is the young village "Wicklow". upon receiving a letter from the Duke by way of a raven messenger, Devyn learns of the situation to the south and accepts Cyric's plea for help in hunting down and killing the hermit. After finishing the letter, Devyn echoed the cry of the Duke's adviser as he ran to the center of the village yelling "Death to the Hermit!" The stunned villagers listened to their leader with a terrifying stare. Some said "Will we be like the elves? Stricken from this land in the blink of an eye?" "Not so!" retorted Devyn, "I am going to personally hunt down and kill the hermit to end all of this, the God's have not forsaken us." ...

-JP


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