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  Curse of the Pharoahs
Posted by: Xtremez - 2011-03-16, 12:51 PM - Forum: Curse of the Pharaoh - Replies (86)

Good day everyone, and thanks for letting me in on this chat string!

Well, let me introduce myself, I'm Xtremez, been a fan of all the KF games since PS1 came out with "KF2". So onto the next subject, I've been working on a new game called, "Curse of the Pharoahs". Has a number of different levels, Abu Simbel, Deir El Bahri, Kom Ombo and a few others, like a Labrynth w/ a Minotaur boss, etc. Being an Architect and Archealogist Im somewhat anal about the detailing and design of the maps, helps accuracy and intent anyway.

Well have most of the levels complete and need to start seeding the maps w/NPC's and Enemy's wanted to know if anyone would be interested in running thru what I have and giving me some pointers?

Write back and let me know! Thanks!

Xtremez

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  Rathmor Video
Posted by: Verdite - 2011-03-14, 04:04 AM - Forum: Moratheia - Replies (56)

30sec Ruins clip:

https://www.youtube.com/watch?v=SXvZVj1nHd4

oswald vs skeletons

https://youtu.be/aCf8MfRlFgU

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  Understanding Map Editor directional light angles
Posted by: HwitVlf - 2011-03-13, 07:17 AM - Forum: SOM Guides, FAQ and Help - Replies (1)

The directional light settings in the Map Editor can make some really nice effects, but they're also quite hard to figure out. I was adding some tips about angle values to the Map Editor for v1.2 and thought I'd post the "long" version here.

The light source rotates on the Y and X axis (see Picture). So:

Y (controls 'left to right'):
------------------------
‎  ‎ 0 = Shines North
‎ 90 = Shines West
180 = Shines South
270 = Shines East
‎ 45 = Shines North West
135 = Shines South West
225 = Shines South East
315 = Shines North East

X (Controls 'up and down'):
-----------------------
Important angles
‎  ‎ 0 = Shines Level
‎ 45 = Shines Diagonally Upward
315 = Shines Diagonally Downward

Other Angles (I recommend you ignore these ‎  Confused )
90 = Shines Straight Up (Negates Y Axis setting)
135 = Shines Diagonally Upward (Reverses Y Axis setting)
180 = Shines Level (Reverses Y Axis setting)
225 = Shines Diagonally Downward (Reverses Y Axis setting)
270 = Shines Down (Negates Y Axis setting)



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  JDO SOM patch....
Posted by: dmpdesign - 2011-03-12, 06:40 AM - Forum: General Discussion - Replies (7)

Hey Weissvulf, just wanted to say, can't wait for your patch for SOM, I am looking forward to ditching the download installer I have because it is so packed with pitiful customs I made and I would prefer to get the download back to the original with all the proper fixes you are implementing.

What is the time frame on the patch, can I do anything to help?

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  Creating darkened basements etc
Posted by: dmpdesign - 2011-03-12, 06:38 AM - Forum: SOM Guides, FAQ and Help - Replies (1)

Ben,

Earlier today we were talking about having a drop down point that fades to black. ‎  I dug up kilroyfx's old project and found the files he used to create a basement that was able to do what youre talking about. ‎ 

Now depending on the area you want you darken, this can be simple or difficult. ‎  I think in your scenario you are only darkening in a drop down hole, so it becomes a relatively simple matter.

I will catch you tomorrow and send you the test project I made with a simple object that decreases visibility as you progress down steps.

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  Metasequoia modeler tutorials and Keynote translated plugins
Posted by: HwitVlf - 2011-03-12, 04:23 AM - Forum: SOM Guides, FAQ and Help - Replies (426)

Plugins:
[b]Here[/b] is a link the latest v0.2 how-to. It also includes translations of some Metasequoia plugins and basic info on how to use Keynote. So it could be useful for people interested in Keynote more than Sword of Moonlight. Additional translated plugins are listed below including Keynote.

Here are some additional translated Metasequoia plugins (batch#1).
‎  UVPowerUnwrap was already in English, but some of the directions in its readme are translated. Home
‎  EasyUV gives a control panel for better control when moving UVs around. Home
‎  KeepUV gives a simple control panel that lets you 'keep' UV shape when you reshape a mesh. Home
‎  StitchUV(under "Selected") joins close UVs just like 'Join Close Vertices' does for vertices. Home
‎  ROKImport lets you import ROK models made in HexaGreat (2D to 3D model maker). Home

Here are some additional translated Metasequoia plugins (batch#2):
‎  Pipe lets you draw a 'framework' with lines, then extrudes a pipe tree along the lines. For pipeworks, or maybe trees. Home
‎  Multi-Bevel extrudes selected faces with various taper and division options Home
‎  Loop is a 5 function plugin Home:
‎  ‎  ‎  Select a full line, Make a hole in a face, Flatten multiple faces to point in the same direction,
‎  ‎  ‎  Select all polygons surrounding the current polygon(s), Make a rectangular face into a perfect square.

Here are some additional/updated translated Metasequoia plugins (batch#3) including a new version of KEYNOTE.
‎  Keynote update v0.0.4.4 for making animated models in Metasequoia
‎  Make Anchor update for making anchors.
‎  AnimatedX Export translation update with a a few new errors translated.
‎  PMD/PMX ‎  Export which lets you export animated models to MikuMikuDance format.
‎  ‎  All brought to you by the genius at MQDL Home

Here is an additional translated Metasequoia plugin (batch#4):
‎  'Create Polygon On Surface' lets you draw new polygons on an existing polygon. Home
‎ 
Here is a translated tool that can sometimes fix broken Keynote animations- Home

Here are two translated Metasequoia plugins (batch#5):
‎  'PolyCounter' adds a new Panel that show the current polygon/vertex count.
‎  'Keynote Serial Save' adds a new "Save As" option that lets you save each keyframe from a Keynote animation as a separate non-animated MQO model.

Here is a set of plugins made by Siobi, who graciously released English versions for us! You can hover the mouse over the pictures on his site for an English description of what the plugins do.

Tutorials:
Keynote -
‎  In this thread, there is some very helpful Keynote information (a huge thanks to AirFlamesRed!)
‎  Here is a document with information about Keynote controlls.
‎  Here is a Japanese site with lots of Keynote tips. -Click squares to the right of "Mikoto TIPS"

Metasequoia -
‎  Below are some "tutorial" sites for Metasequoia. The information might be good for beginners or have a few new tips for 'old-pros':
‎  grumpyrarab
‎  skribblerz
‎  cutfoldpaste
‎  Metasequoia Menu v1.0 Page 1 / Page2 / Page 3 ‎  (Download Complete Tutorial / Home)
‎  Video's by Verdite: Head modeling 1 & 2, Monster modeling & texturing
‎  Utilizators

3D Modeling Resources -
‎  Itchy Animation.com Lighting tutorials - some very good information about how to use light. ‎  ‎ 
‎  3D Total.com modeling tutorials- link goes to especially comprehensive human modeling tutorial.
‎  anniemation.com Plants and Flowers textures and reference resource.
‎  biology-resources.com ‎  Amphibians, Birds, Fish, Shrooms, Insects and Plants reference resource.
‎  mega-tex.com General Textures and references.
‎  cgtextures.com General Textures, well organized and specifically geared to 3D modeling.
‎  New York Metropolitan Museum database with pictures and descriptions for thousands of ancient artifacts.

HexaGreat - (aka HexaSuper aka Rokkaku-Daioh)
‎  flad2d has tutorial links and download for this program that takes 2D 'drawing' and makes it into a 3D ROK model.


If anyone has other tutorial site links, post here and I'll add them. Or if anyone has a Metasequoia plugin they want in English.

Thanks to Verdite for finding the Metasequoia keynote plugin by the way :)

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  Easy TXR to BMP converter kit
Posted by: HwitVlf - 2011-03-11, 01:43 PM - Forum: SOM Guides, FAQ and Help - Replies (4)

This 'kit' isn't a perfect setup, but it might help some people speed up texture modifying.
We need to get some games rolling out! :)



Attached Files
.rar   Quick_TXR2BMP_Converter.rar (Size: 280.9 KB / Downloads: 171)
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  Copy of Sword of Moonlight for sale
Posted by: HwitVlf - 2011-03-10, 12:15 AM - Forum: General Discussion - Replies (101)

It's pricey, but that seems to be the going rate (I paid 8900 yen for my copy).
For anyone who doesn't know, you can use a bidding proxy like https://www.celga.com/ to buy the item and ship it to you since most Japanese site's don't ship outside Japan. ‎ I'll post here whenever I come across a copy.

New copy!

A second copy

Fun KF graphic novel
Fun KF4 Quo card [similar to a gift card]

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  King's Field in sapce ???
Posted by: HwitVlf - 2011-03-09, 11:25 PM - Forum: SOM Games General - Replies (12)

I came across this cool Japanese SoM game.

https://www.youtube.com/watch?v=ed1CeAtQ...r_embedded

Here's the Engrished home page:
https://translate.google.com/translate?h...rmd%3Divns

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  Animated Waterwheel
Posted by: HwitVlf - 2011-03-09, 07:44 AM - Forum: SOM Addons - Replies (3)

Just a waterwheel model. You can post it on your addon section if you want Todd.
It's an NPC type technically (that's where it will show up in the editors).



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.rar   Waterwheel (1) [NPC].rar (Size: 34.61 KB / Downloads: 161)
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