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» Forum threads: 910
» Forum posts: 12,613
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Latest Threads |
Tile gap!!
Forum: SOM Guides, FAQ and Help
Last Post: ShatteredSpades
Yesterday, 12:19 AM
» Replies: 3
» Views: 150
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Need help translating the...
Forum: SOM Guides, FAQ and Help
Last Post: ShatteredSpades
2025-04-25, 07:32 PM
» Replies: 2
» Views: 150
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(LOST MEDIA???) The Lost ...
Forum: SOM Games General
Last Post: Verdite Cat
2025-03-16, 12:32 AM
» Replies: 2
» Views: 650
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Tutorial Images Missing
Forum: SOM Guides, FAQ and Help
Last Post: Verdite Cat
2025-02-01, 07:33 AM
» Replies: 1
» Views: 504
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Brigandine GE : Hex Edito...
Forum: Brigandine: Grand Edition
Last Post: Rune
2024-11-26, 06:30 PM
» Replies: 20
» Views: 40,205
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world of fire
Forum: Diadem of Maunstraut
Last Post: Henrique
2024-11-07, 06:32 PM
» Replies: 0
» Views: 443
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Vault of ideas(Mods/hacks...
Forum: Brigandine: Grand Edition
Last Post: Rune
2024-09-29, 09:03 PM
» Replies: 39
» Views: 31,097
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In game menu translation
Forum: SOM Guides, FAQ and Help
Last Post: Azynt
2024-09-08, 01:22 PM
» Replies: 2
» Views: 953
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Website Update Feedback (...
Forum: General Discussion
Last Post: Verdite Cat
2024-09-05, 08:48 PM
» Replies: 19
» Views: 10,770
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kings-field.neocities.org...
Forum: King's Field Series
Last Post: Verdite Cat
2024-09-04, 12:30 AM
» Replies: 2
» Views: 2,415
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Looking for info on PRF/CP file info for animated models . . . |
Posted by: HwitVlf - 2011-03-01, 03:48 AM - Forum: General Discussion
- Replies (7)
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I'm trying to get the MDL importer tools to work and I've gotten an animated x file to convert to MDL and retain its animation, but SoM can't seem to access the animation in-game. I'm trying to figure out why.
I know Madison has done a lot of work on MDL CP/PRF files and I wonder if he or anyone has a breakdown on what locations in the files control. Anything like '$0e-0f control speed' would save me a lot of time. :)
Moved here
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Next Xbox360 game soon to be available...Fortresscraft |
Posted by: dmpdesign - 2011-02-28, 04:24 PM - Forum: General Discussion
- Replies (3)
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Hi gang, just an update, I have been working on this game doing the textures for ProjectorGames, the guys that I made Steam Heroes with ( I am much less involved with this game however).
If anyone is a minecraft fan and has an xbox, be sure to check it out, will be available before the end of March.
www.fortresscraft.com
You can also check youtube for fortresscraft and see tons of videos on it already.
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Lamps? |
Posted by: Verdite - 2011-02-24, 03:31 AM - Forum: General Discussion
- Replies (7)
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Can a kind chap please tell me which objects are 'lamps' and do i need something vital to switch them on?
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Problems with the Aquarion boots |
Posted by: scott - 2011-02-18, 07:04 PM - Forum: Dark Destiny
- Replies (1)
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I've been trying to use the Aquarion boots item near the writing and even so close to the water I sometimes fall in. Evey time I use them nothing happens. Am I missing something or is there something I need to do 1st?
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SOM round 2 |
Posted by: scott - 2011-02-09, 05:50 PM - Forum: General Discussion
- Replies (7)
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I think I'd like to try this again but before I do I've got a few questions:
1. Would it be possible to add a new damage type? I'd like it better if there was a Dark damage type and change Holy to Light. With only Holy it makes the game 1 sided. I personally like game where you can choose your own path, not be only evil or only good. A Dark damage type would help with this.
2. Would it at all be possible to make spells so they can be equipped like weapons? Example: you would need to equip a book or scroll to use a spell.
this would allow you to be able to find and buy/sell spells. In my opinion it would make the game a little more unique.
3. Is there a way to change the HP/MP bar and compass?
That all the questions I've got....for now
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