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In game menu translation
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kings-field.neocities.org...
Forum: King's Field Series
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  Easy TXR to BMP converter kit
Posted by: HwitVlf - 2011-03-11, 01:43 PM - Forum: SOM Guides, FAQ and Help - Replies (4)

This 'kit' isn't a perfect setup, but it might help some people speed up texture modifying.
We need to get some games rolling out! :)



Attached Files
.rar   Quick_TXR2BMP_Converter.rar (Size: 280.9 KB / Downloads: 172)
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  Copy of Sword of Moonlight for sale
Posted by: HwitVlf - 2011-03-10, 12:15 AM - Forum: General Discussion - Replies (101)

It's pricey, but that seems to be the going rate (I paid 8900 yen for my copy).
For anyone who doesn't know, you can use a bidding proxy like https://www.celga.com/ to buy the item and ship it to you since most Japanese site's don't ship outside Japan. ‎ I'll post here whenever I come across a copy.

New copy!

A second copy

Fun KF graphic novel
Fun KF4 Quo card [similar to a gift card]

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  King's Field in sapce ???
Posted by: HwitVlf - 2011-03-09, 11:25 PM - Forum: SOM Games General - Replies (12)

I came across this cool Japanese SoM game.

https://www.youtube.com/watch?v=ed1CeAtQ...r_embedded

Here's the Engrished home page:
https://translate.google.com/translate?h...rmd%3Divns

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  Animated Waterwheel
Posted by: HwitVlf - 2011-03-09, 07:44 AM - Forum: SOM Addons - Replies (3)

Just a waterwheel model. You can post it on your addon section if you want Todd.
It's an NPC type technically (that's where it will show up in the editors).



Attached Files Thumbnail(s)
   

.rar   Waterwheel (1) [NPC].rar (Size: 34.61 KB / Downloads: 161)
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  How to make an animated MDL
Posted by: HwitVlf - 2011-03-09, 06:55 AM - Forum: SOM Guides, FAQ and Help - Replies (11)

Moved here:
https://swordofmoonlight.com/bbs/index.p...ml#msg5507

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  Need some help or brainstorming...
Posted by: Verdite - 2011-03-06, 07:05 PM - Forum: General Discussion - Replies (14)

Meh. Been stuck with this for a while now, but tonight i saw something that inspired me and gave me confidence.

When i first started on my project i entertained the idea of keeping the player almost "trapped" amongst the confines of caves, high walls and the like... But since then i have become fond of open areas in other games... Maybe i'm forgetting kings fields' design and potential.

Just wondering, what do you guys think is the best way to restrict the players view from beyond a set area? Basically i'm finishing off my town construction and i dont want the player to see beyond a certain level.

I'm really tempted to go back to the cliff scene scenario...

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  Dark Souls
Posted by: Verdite - 2011-03-06, 06:56 PM - Forum: Souls Series - Replies (5)

https://www.youtube.com/watch?v=lc8fsve6u8M

Looks like a DS clone, not alot to find out about it just yet.

Interesting trailer though.

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  Some new shields
Posted by: HwitVlf - 2011-03-04, 11:10 PM - Forum: SOM Addons - Replies (9)

I might have sent these to you before Todd, but I don't think anyone else has them.
You can post them in your add-ons section if you like. I was holding them back to
use in my own game, but I'm going a different way now.



Attached Files
.zip   Shields.zip (Size: 142.41 KB / Downloads: 180)
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  Has anyone tried to get PS1 modles using 3DRipperDX?
Posted by: HwitVlf - 2011-03-04, 12:50 PM - Forum: General Discussion - Replies (30)

I know we can import PS1 models without textures, but has anyone tried to extract a PS1 model using 3DRipperDX?

For anyone who doesn't know 3DRipper works with DirectX to make a 3D 'image' of whatever your PC's video card is drawing at the time including textures and all.

As far as I know, it will not extract PS2 models while using the PCSX2 emulator. That emulator doesn't render the back of models (to save memory) so models come out 'flat'. It doesn't extract animations either of course- just stills.

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  Moving textures
Posted by: Verdite - 2011-03-04, 12:53 AM - Forum: General Discussion - Replies (4)

Is it possible to apply a moving texture to an item?

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