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world of fire
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Vault of ideas(Mods/hacks...
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In game menu translation
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Website Update Feedback (...
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kings-field.neocities.org...
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Hello! :D
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Unable to climb stairs ma...
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Mista Fopa didn't give a ...
Forum: King's Field Series
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Wiki rendering issue.
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Need some help or brainstorming... |
Posted by: Verdite - 2011-03-06, 07:05 PM - Forum: General Discussion
- Replies (14)
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Meh. Been stuck with this for a while now, but tonight i saw something that inspired me and gave me confidence.
When i first started on my project i entertained the idea of keeping the player almost "trapped" amongst the confines of caves, high walls and the like... But since then i have become fond of open areas in other games... Maybe i'm forgetting kings fields' design and potential.
Just wondering, what do you guys think is the best way to restrict the players view from beyond a set area? Basically i'm finishing off my town construction and i dont want the player to see beyond a certain level.
I'm really tempted to go back to the cliff scene scenario...
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Has anyone tried to get PS1 modles using 3DRipperDX? |
Posted by: HwitVlf - 2011-03-04, 12:50 PM - Forum: General Discussion
- Replies (30)
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I know we can import PS1 models without textures, but has anyone tried to extract a PS1 model using 3DRipperDX?
For anyone who doesn't know 3DRipper works with DirectX to make a 3D 'image' of whatever your PC's video card is drawing at the time including textures and all.
As far as I know, it will not extract PS2 models while using the PCSX2 emulator. That emulator doesn't render the back of models (to save memory) so models come out 'flat'. It doesn't extract animations either of course- just stills.
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Looking for info on PRF/CP file info for animated models . . . |
Posted by: HwitVlf - 2011-03-01, 03:48 AM - Forum: General Discussion
- Replies (7)
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I'm trying to get the MDL importer tools to work and I've gotten an animated x file to convert to MDL and retain its animation, but SoM can't seem to access the animation in-game. I'm trying to figure out why.
I know Madison has done a lot of work on MDL CP/PRF files and I wonder if he or anyone has a breakdown on what locations in the files control. Anything like '$0e-0f control speed' would save me a lot of time. :)
Moved here
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