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Latest Threads |
Tile gap!!
Forum: SOM Guides, FAQ and Help
Last Post: ShatteredSpades
Yesterday, 12:19 AM
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Need help translating the...
Forum: SOM Guides, FAQ and Help
Last Post: ShatteredSpades
2025-04-25, 07:32 PM
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» Views: 153
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(LOST MEDIA???) The Lost ...
Forum: SOM Games General
Last Post: Verdite Cat
2025-03-16, 12:32 AM
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Tutorial Images Missing
Forum: SOM Guides, FAQ and Help
Last Post: Verdite Cat
2025-02-01, 07:33 AM
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Brigandine GE : Hex Edito...
Forum: Brigandine: Grand Edition
Last Post: Rune
2024-11-26, 06:30 PM
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world of fire
Forum: Diadem of Maunstraut
Last Post: Henrique
2024-11-07, 06:32 PM
» Replies: 0
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Vault of ideas(Mods/hacks...
Forum: Brigandine: Grand Edition
Last Post: Rune
2024-09-29, 09:03 PM
» Replies: 39
» Views: 31,097
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In game menu translation
Forum: SOM Guides, FAQ and Help
Last Post: Azynt
2024-09-08, 01:22 PM
» Replies: 2
» Views: 953
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Website Update Feedback (...
Forum: General Discussion
Last Post: Verdite Cat
2024-09-05, 08:48 PM
» Replies: 19
» Views: 10,770
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kings-field.neocities.org...
Forum: King's Field Series
Last Post: Verdite Cat
2024-09-04, 12:30 AM
» Replies: 2
» Views: 2,415
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Need some help or brainstorming... |
Posted by: Verdite - 2011-03-06, 07:05 PM - Forum: General Discussion
- Replies (14)
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Meh. Been stuck with this for a while now, but tonight i saw something that inspired me and gave me confidence.
When i first started on my project i entertained the idea of keeping the player almost "trapped" amongst the confines of caves, high walls and the like... But since then i have become fond of open areas in other games... Maybe i'm forgetting kings fields' design and potential.
Just wondering, what do you guys think is the best way to restrict the players view from beyond a set area? Basically i'm finishing off my town construction and i dont want the player to see beyond a certain level.
I'm really tempted to go back to the cliff scene scenario...
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Has anyone tried to get PS1 modles using 3DRipperDX? |
Posted by: HwitVlf - 2011-03-04, 12:50 PM - Forum: General Discussion
- Replies (30)
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I know we can import PS1 models without textures, but has anyone tried to extract a PS1 model using 3DRipperDX?
For anyone who doesn't know 3DRipper works with DirectX to make a 3D 'image' of whatever your PC's video card is drawing at the time including textures and all.
As far as I know, it will not extract PS2 models while using the PCSX2 emulator. That emulator doesn't render the back of models (to save memory) so models come out 'flat'. It doesn't extract animations either of course- just stills.
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