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Tile gap!!
Forum: SOM Guides, FAQ and Help
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Yesterday, 12:19 AM
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Need help translating the...
Forum: SOM Guides, FAQ and Help
Last Post: ShatteredSpades
2025-04-25, 07:32 PM
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(LOST MEDIA???) The Lost ...
Forum: SOM Games General
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Tutorial Images Missing
Forum: SOM Guides, FAQ and Help
Last Post: Verdite Cat
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Brigandine GE : Hex Edito...
Forum: Brigandine: Grand Edition
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2024-11-26, 06:30 PM
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world of fire
Forum: Diadem of Maunstraut
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2024-11-07, 06:32 PM
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Vault of ideas(Mods/hacks...
Forum: Brigandine: Grand Edition
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In game menu translation
Forum: SOM Guides, FAQ and Help
Last Post: Azynt
2024-09-08, 01:22 PM
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Website Update Feedback (...
Forum: General Discussion
Last Post: Verdite Cat
2024-09-05, 08:48 PM
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kings-field.neocities.org...
Forum: King's Field Series
Last Post: Verdite Cat
2024-09-04, 12:30 AM
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Door rotation event project for ML |
Posted by: dmpdesign - 2011-01-31, 01:11 AM - Forum: Mytrosia & Fallen By The Way
- Replies (2)
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Joe, I have not forgotten you...I tried setting this up this weekend but I can't get it to play nice, its doing some odd things with model confusion that I can't figure out...I am going to peek at it again tonight to try to get it working and upload it soon hopefully.
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Website Update Feedback (UPDATED 2024) |
Posted by: dmpdesign - 2011-01-27, 04:33 PM - Forum: General Discussion
- Replies (19)
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Hi gang,
Its time for me to start overhauling some sections of this website, with the departure of a certain someone that was really draining my desire to visit the site I have a renewed interest in getting this place in tip top shape. So a few things to talk about for the months ahead that might spark some ideas from you folks on what you would like to see here.
Help is welcome, and if you have any technical expertise in website coding please let me know :)
Here are the things I have been working on, some are completed and some are just now getting started.
#1 - Pruning the forum and updating it to keep it safe from hackers.
This I have already begun by removing other admins to the database and locking everything down. The forum is actually hosted on a new, streamlined database now, which should query much much faster than the previous one that was bloated with several sites worth of data that for whatever reason was stored inside SOM's files (including all that wordpress garbage).
I would like feedback as to whether I should re-enable the SomEx section of the site if anyone really wants to go back through and read into some of the things Holy was working on...if need be I can get it back up on here.
#2 - The main page still looks really amateur to me, so I will want to update the whole layout of the table and try to incorporate some new graphics. This also means I would like to create a few new sections to add to the main page for our new games that are in progress, specifically Mytrosia and Rathmor. So I will be asking Ben and Joe for permission/files to add to the main page to highlight their projects.
I may incorporate flash animations if i get the time, though I dont know how folks feel about that.
#3 - The forum design...I still want to update this to some degree, not because the old is bad, but because the old is well...old. I would like to refresh the starry background to something new and higher res and also maybe spruce up the top banner a bit. Any suggestions would be appreciated...I thought about maybe integrating some thumbnails of the different games available in the masthead.
#4 - SOM addons section of the site...this is something I am working on which will be a living repository of custom collections in a gallery format where people can upload/download custom packs for their games.
Hi guys, VC here. We've done a major update to the forum, this thread should serve as a good place to leave feedback or report bugs on the changes made. Thanks!
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Did you know Som has a loading screen? |
Posted by: Holy_Diver - 2011-01-22, 04:02 PM - Forum: SOM Guides, FAQ and Help
- No Replies
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Just saying the King's Field 1 game has a loading screen. I'd not heard of this before.
There is a loading.bmp file in the pictures folder. I can't see it referenced anywhere in the system editor, so I assume either the file is recognized automatically or it is in the events for each map. Which would mean apparently at least one of the events fires before the map starts loading.
PS: Someone should cut the KF1 opening movie off when it's at peak white so it will transition seamlessly into the white fadeout on game start... so it actually feels like the teleport in from the original games. I'd like to start a KF1 project organization thread or something so we can brainstorm / pitch in to making KF1 a little better. Think about it... Som KF1 can be a rebirth of the entire King's Field series if you want it bad enough.
Personally I'd like to talk about ways to make it more faithful to the original, and more challenging. It's too easy to just dance past all the monsters. That's a prob with Som in general which I wonder if Ex could do something to alleviate.
EDITED: Somehow the loading screen seems to be suppressed when you first start the game. I guess if it's in an event there'd be a counter that bypasses the first load. I deleted the sample folder with the maps when setting up King's Field here lately. I'll have to get them back off my disembodied harddrive to find out for sure.
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DirectSound acceleration |
Posted by: Holy_Diver - 2011-01-17, 12:07 PM - Forum: SOM Guides, FAQ and Help
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I have a USB sound card going into my stereo system on my XP machine. The sound effects in Som would make a lot of clicking around the beginning and end of each clip.
I have a nice HD surround sound output on the box (it's designed for home entertainment) but the USB is an FM transmitter so I can have music pumped into stereos around the house. Otherwise the USB card is pretty cheap... especially for mixing purposes. I wish windows would clone the output so I could use both outs, like a cloned dual head display, but that doesn't seem to be in the cards.
Anyway at first I tried using Ex to control the sound device used. Software was not offered as a device, the way it was for graphics in Som day. Ex can let you select a different device if you want, if you have more than one. Something I may do in my case.
But I found under XP in dxdiag you can disable acceleration for your sound cards. This did the trick. As I understand it DirectSound under Vista and 7 no longer use hardware acceleration at all, so there is no such option. And if you have a nice sound card I guess you're not getting any performance benefit from DirectSound games. Apparently game makers have to use OpenAL and other libraries to support hardware accelerated sound now 
I also did everything to try to force the sound to software from inside Ex. Near as I can tell this had no effect. You'd think forcing everything to software would be the same as disabling acceleration, but it's not... and probably is ignored/unreliable from my results anyway. This would be understandable if the card had to do everything in either accelerated or unaccelerated mode. But I found I could turn off acceleration and start up a program, then turn it back on, and it would not affect that program. Meaning it could probably be tailored on a per program basis, but that doesn't appear to be an option. There is no way to change "acceleration" programmatically it seems.
Anyway my Taskmanager says I have four CPUs (two must be hyperthreading) so having one of them for fulltime unaccelerated audio is probably not a problem. I'm pretty sure they burn as much power whether they're used or not.
Anyway, for XP users, might as well suggest disabling DirectSound acceleration when discussing DirectDraw/3D acceleration. Turning off sound acceleration anyway is pretty harmless.
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