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Hello! :D
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Did you know Som has a loading screen? |
Posted by: Holy_Diver - 2011-01-22, 04:02 PM - Forum: SOM Guides, FAQ and Help
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Just saying the King's Field 1 game has a loading screen. I'd not heard of this before.
There is a loading.bmp file in the pictures folder. I can't see it referenced anywhere in the system editor, so I assume either the file is recognized automatically or it is in the events for each map. Which would mean apparently at least one of the events fires before the map starts loading.
PS: Someone should cut the KF1 opening movie off when it's at peak white so it will transition seamlessly into the white fadeout on game start... so it actually feels like the teleport in from the original games. I'd like to start a KF1 project organization thread or something so we can brainstorm / pitch in to making KF1 a little better. Think about it... Som KF1 can be a rebirth of the entire King's Field series if you want it bad enough.
Personally I'd like to talk about ways to make it more faithful to the original, and more challenging. It's too easy to just dance past all the monsters. That's a prob with Som in general which I wonder if Ex could do something to alleviate.
EDITED: Somehow the loading screen seems to be suppressed when you first start the game. I guess if it's in an event there'd be a counter that bypasses the first load. I deleted the sample folder with the maps when setting up King's Field here lately. I'll have to get them back off my disembodied harddrive to find out for sure.
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DirectSound acceleration |
Posted by: Holy_Diver - 2011-01-17, 12:07 PM - Forum: SOM Guides, FAQ and Help
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I have a USB sound card going into my stereo system on my XP machine. The sound effects in Som would make a lot of clicking around the beginning and end of each clip.
I have a nice HD surround sound output on the box (it's designed for home entertainment) but the USB is an FM transmitter so I can have music pumped into stereos around the house. Otherwise the USB card is pretty cheap... especially for mixing purposes. I wish windows would clone the output so I could use both outs, like a cloned dual head display, but that doesn't seem to be in the cards.
Anyway at first I tried using Ex to control the sound device used. Software was not offered as a device, the way it was for graphics in Som day. Ex can let you select a different device if you want, if you have more than one. Something I may do in my case.
But I found under XP in dxdiag you can disable acceleration for your sound cards. This did the trick. As I understand it DirectSound under Vista and 7 no longer use hardware acceleration at all, so there is no such option. And if you have a nice sound card I guess you're not getting any performance benefit from DirectSound games. Apparently game makers have to use OpenAL and other libraries to support hardware accelerated sound now
I also did everything to try to force the sound to software from inside Ex. Near as I can tell this had no effect. You'd think forcing everything to software would be the same as disabling acceleration, but it's not... and probably is ignored/unreliable from my results anyway. This would be understandable if the card had to do everything in either accelerated or unaccelerated mode. But I found I could turn off acceleration and start up a program, then turn it back on, and it would not affect that program. Meaning it could probably be tailored on a per program basis, but that doesn't appear to be an option. There is no way to change "acceleration" programmatically it seems.
Anyway my Taskmanager says I have four CPUs (two must be hyperthreading) so having one of them for fulltime unaccelerated audio is probably not a problem. I'm pretty sure they burn as much power whether they're used or not.
Anyway, for XP users, might as well suggest disabling DirectSound acceleration when discussing DirectDraw/3D acceleration. Turning off sound acceleration anyway is pretty harmless.
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The Circle of Twelve? |
Posted by: Luthius - 2011-01-12, 07:35 AM - Forum: Dark Destiny
- Replies (10)
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Alright, I seem to be stuck here. I opened the light chamber, then went to that area beyond Kal Fargus's arena where you get the Circle of Twelve, but I can't seem to figure out where to use it. So, where exactly do you have to be to use it?
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