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  Any hints as to how to get the drain staff?
Posted by: Luthius - 2010-12-26, 04:12 PM - Forum: Trismegistus - Replies (15)

I know this board has been pretty slow in recent times, but that won't stop me from trying. By the way, if you happen to read this, Tom, I just wanted to say that you did an excellent job on both this and Diadem of Maunstraut.

I have a couple of questions. I seem to be stuck at 80 solves, 15 intellect and 47 magic level. I have the second Trismegistus piece, the Hermes Chalice, the Alchemist Bracelet, and 37 spirits captured (if that leads to anything significant). I also have the staves of Earth, Flames, and Wind, and now I am looking for the Drain one, but I can't seem to find it. I have Displace III and have used it on the appropriate nearby pillar, but I need the drain staff to drain the lava, and I don't seem to be fast enough to beat the timed gate. So I was wondering where that thing was, since I've never seen any other staff besides the ones I have. I'm pretty sure I've looked almost everywhere, too, and I can't seem to think of anything that I might have missed.

I have also spoken to the worm-like creature in the fire realm and the mimic chest in the wind realm to get their magic upgrades, and I was wondering if the earth and water realms had creatures like that, too? Any help would be greatly appreciated.

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  Some weird bugs I've come across.
Posted by: Luthius - 2010-12-26, 04:04 PM - Forum: Dark Destiny - Replies (9)

Hello, all who may still come here. I know this section has been pretty dead lately, but I figured I would post anyway. First of all, congrats and thanks to dmpdesign for making this great game. It's awesome and all, but I seem to have run into a couple of bugs. (And yes, I'm playing the 1.07 version.) I'm not sure if you knew about any of these already, but just in case, I feel like I should point these things out so that you might finally manage to eradicate all of the bugs (I understand that's pretty difficult to do with SoM games, but with me running through the game and discovering some of them, I hope I'll have at least made the search a little easier for you!).

First off, Raffy in South Village will not speak to me at all. I've tried talking to him from every possible angle, but still he refuses to associate with me. He seems to be the only NPC I've encountered so far that won't respond. Also, I'm not sure if this is a glitch or not, but whenever I filled a Crystal Flask with Blue Water and used it, it permanently used up the flask. Was that supposed to happen?

This next one is a strange one. I had two Dragon Crystals in my inventory, and when I loaded up a save one morning, they were gone! I never used or sold them, as I was saving them for later, but I have no idea how long they've been missing. I remembered that I had recently obtained the Gaia Stone on that save file I loaded, but I don't know if that had anything to do with it. Also, when I go to the library, it freezes up for a minute or more, and when I finally regain control, the framerate is extremely slow, and I have to quit and restart to return the framerate to normal (though that's probably the fault of my crappy computer). Also, I can't seem to get the black skeleton with the long sword into the library. I've killed it quite a few times, and it still won't show. A couple of displays have also disappeared on me, though the only one that I'm certain has disappeared is the giant yellow scorpion.

I am not sure what is causing these things to happen, but hopefully I provided something for you to improve in the next version, if there will be one. I will keep on playing, and will mention if I come across anything else odd. You've done excellent work on this game, so I hope you can find the time to eliminate the rest of the problems someday.

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  Happy Bday DD
Posted by: dmpdesign - 2010-12-23, 03:29 PM - Forum: Dark Destiny - Replies (2)

Its been a year since release and I still get the periodic email about someone new who has downloaded and is enjoying the game...so I think it was a successful year for the game :)

Dance

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  KFJ - missed translation
Posted by: scott - 2010-12-20, 04:35 PM - Forum: King's Field Series - Replies (2)

Well, I haven't had much to talk about untill now. I've been playing KFJ for a few days now and I've notied a sign on the 4th floor that was overlooked in the translation. After KFJ I'm gonna play KFDD then continue with KF1, KF2, and end with KF:TAC. Anyway, screenshots are at bottom if they are of any help.



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  My review of Kings Field (jp)
Posted by: KoiKitsune2006 - 2010-12-14, 04:05 AM - Forum: King's Field Series - Replies (9)

Here you guys go
https://www.youtube.com/watch?v=4oUH-aTlHlM

I know this seems like plugging, but it was a fun review to make. I am also going to review Kings Field 1 & 2 soon enough. Just gotta work on getting The Ancient City again and I can review that too. Hope you guys enjoy.

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  The fire crystal/pedestal
Posted by: Holy_Diver - 2010-12-06, 08:59 PM - Forum: Trismegistus - Replies (2)

I have a deep seated disdain for puzzle games, but dicking around with Trismegistus lately has kind of endeared me to try to further my game a little ways / maybe finish it within the next few decades.

One thing I don't get (and don't want to be spoiled really) is there is the Brann Fire Crystal. The mirror says Magic Ability +1 (a typo maybe??) and to use it on pedestals. There is a fire crystal pedestal on the "other side" map near where you start the game. For some reason when I woke up today I had an idea that maybe I was really daft and there was actually another pedestal on the opposite map where it would work... but I went there and there is no pedestal.

Oh I forgot to mention the fire crystal does not mate with the pedestal. I've even tried it from about 8 angles sampled all the way around the pedestal.

PS: I like the idea of a total puzzle box puzzler but this seems a bit much... I just hope when I finish the game it summons a demon or something Evil

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  2011 projects
Posted by: dmpdesign - 2010-12-06, 03:48 PM - Forum: General Discussion - Replies (23)

I am going to see if we can get some more people back in here to update us on their projects and try to be better at getting this site up to date and finish the tutorial etc and probably start hosting some info about Ex.

I am hoping 2011 will see the completion of Rathmor and Mytrosia, and I thought I may start working on a secret project of my own sometime soon. ‎  I am not 100% sure what it will be yet, but I am feeling rather inspired today by all the good news with Ex and the updates that Verdite has been posting.

SOM games take a long time to make, so dont expect any real worthwhile info about anything im gonna work on for some time as it will be very slow going.

Ben I may be picking your brain for a refresher on custom map making.

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  What about the .snd files?
Posted by: Holy_Diver - 2010-12-05, 04:32 AM - Forum: General Discussion - Replies (1)

Are those another proprietary format? Or something we know how to play Confused

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  Object disappearances, maybe you can help...
Posted by: Holy_Diver - 2010-11-27, 03:16 PM - Forum: General Discussion - No Replies

I have an idea... if it worked it would be very nice, but it will take some work so I need proof it will work before trying it.

If it's not obvious, you guys should've worked out by now I've no proficiency at all with the customization tools you all use to make new objects etc. Figuring them out is something I've avoided burdening myself with.

So anyway, what I'd like to know/find out if necessary, is if you take an object like a tree... one we know is guaranteed to disappear when you look away from it. I'd like to know if the size of the tree, in terms of the outermost polygons actually effects the point at which it disappears.... In other words, if you give the tree a larger wingspan (in the model file itself) will it do a better job of staying put.

So, if it is the case that that helps, I can setup Ex to insert some invisible triangles about the objects so to make Som think they are larger than they actually are. Ex can also be optimized so to skip dealing with anything with a pure black (ie. invisible) texture.

This is the only foolproof way I can think of to keep event driven objects tied down without dipping into Som's memory.

So anyway, if you wanna contribute to fixing huge glitches like this, please consider helping out by setting up a proof!!


PS: It's just a hunch, but it seems like scaling up objects in either the parameter editor or map editor or both is somewhat responsible or increases the likelihood of disappearances.

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  Happy Turkey Day 2010s
Posted by: dmpdesign - 2010-11-26, 03:08 AM - Forum: General Discussion - Replies (4)

I know I dont post as often as I did a year ago, but I wanted to wish everyone who still visits a happy thanksgiving!

I think we have a lot to be thankful for coming pretty soon as Verdite's project and Holydiver's extension are ramping up to make the SOM experience better than it ever has been.

Maybe we will get lucky and some folks like Madison/Darchangel/Asus etc will return with some progress on their games.

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