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  Moratheia bug reports
Posted by: Verdite - 2014-08-31, 10:03 PM - Forum: Moratheia - Replies (101)

31/08/2014

While Moratheia 1.0 has had extensive testing done by me, some bugs may still crop up in game.

Please submit all bugs in this thread. Much appreciated.

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  Moratheia [2.2 pending]
Posted by: Verdite - 2014-08-31, 10:01 PM - Forum: Moratheia - Replies (8)

Click this link and like Moratheia on Facebook for updates!

Moratheia summary

Moratheia will take you to the land of Pelmora, a torn land where savage beasts await those who would dare explore its depths, where allies are few and trickery and temptation attempt to knock you off balance...
A story so daring it will take you to some of the strangest and eeriest places imaginable, testing your resolve and commitment at every turn.


Version 2.2 will be released early 2017. I ‎  suggest waiting for the final release, however due to demand a download link has been provided for a stable version released early 2016.


Official 2016 trailer

Moratheia fan trailer

Fan review

Downloads

[size=12pt][size=10pt]Instructions:
Unzip and extract the zip folder
Double click on Moratheia.exe inside that folder to start the game
Troubleshooting is in the manual
[/size][/size]l


16/8/15
Patch 2.1c released, 9.8MB

16/6/15
Patch 2.1b released

3/6/15
Moratheia 2.1 released

14/5/15
Moratheia 2.0 released

Game features:

- PS2 style graphics and atmosphere
- 2.5 years worth of development
-Very balanced difficulty
- All textures baked accurately with light sources using Blenders cycles engine, including efficient use of normal mapping, specular mapping, and bump mapping
- Everything in game created, imagined and developed by me, retaining a very consistent atmosphere, soundtrack, story and art form
- 34 large levels to explore, filled with varied creatures, objects, plants, treasure and lore
- Passive skills such as lockpicking that get better as you use them
- Roughly 20-30 hours of game time
- 85 pieces of unique equipment
- 120 unique generic items
- Over 50 unique NPCs, who will offer advice, items, information and humor
- Around 37 unique monsters
- Different attacks for weapon types, including horizontal, vertical, and stab, and combo attacks
- Challenging and intense combat, faster attack speed compared to KF and other SoM games
- Very dark, isolated atmosphere similar to and inspired by Kings Field and a little Demons Souls and Dark Souls


News

02/12/2014

Moratheia link removed due to development.

- 31/08/2014

Moratheia 1.0 released!


Found a bug or error in the game? Please post it here.

Have a suggestion, or want to say thanks? Please post here, I would be happy to recieve feedback.

Screenshots are downsized for viewing.



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  Moratheia extra downloads and video links
Posted by: Verdite - 2014-08-31, 04:04 PM - Forum: Moratheia - Replies (1)

Click this link and like Moratheia on Facebook for updates!

This is the Moratheia extras thread. I will be posting various things here such as video links related to Moratheia, optional files, and any other files related to Moratheia.

12.03.16
Past version videos
Fan made review of the first Moratheia release, made by member al_hunt
Fan review

Short Moratheia game trailer made by MasterTaffer
Trailer

08.09.14
Intro link removed



Attached Files
.pdf   Moratheia manual.pdf (Size: 2.41 MB / Downloads: 280)
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  I say! Solaire mystery uncovered?!
Posted by: Verdite - 2014-08-28, 01:47 AM - Forum: Souls Series - Replies (1)

Solaire, underneath the helm.

Why didnt I realise this sooner?! More importantly... Wheres Tim?!

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  Lenigrast Dark Souls II
Posted by: Xethuminra - 2014-08-27, 10:26 PM - Forum: Souls Series - No Replies

Just in case you any of guys missed it....

https://i.imgur.com/U721kEo.jpg

I'm not sure if I see the same person, but it is interesting

It's like Velstadt and Garl Vinland... So their head gear kinda looks similar and they both serve a similar purpose, so what? From a lore perspective, it could just be a coincidence or even worse... a reference!

Maybe there is a relationship, they could be tapping into the same wavelength or sharing the same essence. Maybe Garl Vinland's armor is based on the ancient Velstadt or vice versa.

The Lost Sinner is not the -DrKSII SPOILER!-, even if they have the same soul... but they are directly related by the Lore, explaining their numerous similarities to a certain degree

Can we get a Dark Souls II board? Haha

Bowl

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  The real Guyra
Posted by: Xethuminra - 2014-08-17, 04:01 PM - Forum: King's Field Series - Replies (5)

Lol ‎  Movingeyes

https://www.abc.net.au/pm/stories/s72515.htm

This did occur 4 years after the release of KF(na), which is funny

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  King's Field V - General Discussion
Posted by: JC Bailey - 2014-08-11, 01:50 AM - Forum: King's Field V - Replies (19)

Well here it is, my next big Sword of Moonlight project, King's Field V, and it's exactly what the name suggests: a long awaited sequel to the famed King's Field series.

First off, most of the game will take place in a large, undead-filled hellhole called The Underworld, and a small kingdom above it named Nephrite. The plot will center around the first king of this kingdom, King Vinhardt I, who is resurrected as an undead 100 years after his reign. When he emerges from his tomb, he discovers that his kingdom is in ruins and that a gate leading to The Underworld has been opened underneath Nephrite Castle. Having no other option, he ventures into the gate to find a way to close it and banish the undead from his decaying kingdom.

The level design itself will be similar The Ancient City, in that it will be very nonlinear and handcrafted. Also, being that the game has a heavy theme of the undead, it will be a lot darker in tone than any other game in the King's Field series. And sorry, but King's Field V won't have anything to do with the story of the original trilogy, as I felt that creating a new world would be a more logical progression for the series.

Anyway, King's Field V will have its own map sets and far more custom resources in general than any of my past games, including a custom soundtrack (right Ben? Wink). It's going to be a very big project that I'm guessing will take around 8-10 months to finish. Once I finish conceptualizing, I'll start a daily update thread here so everybody can keep up to speed with the progress of this project.

I'm looking forward to posting more updates in the future and eventually releasing the game, wish me luck!

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  King's Field World Inter-connectivity Chart
Posted by: JC Bailey - 2014-08-10, 08:49 AM - Forum: General Discussion - Replies (3)

This is a simple chart I made that shows how each of the areas in the King's Field games inter-connect with each other. It's actually an edited version of a chart I made for a Sword of Moonlight game I'm working on, but I'll elaborate more on that later. Wink

For now, enjoy not getting lost in King's Field ever again!



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  Crash Error on Windows 8.1
Posted by: JC Bailey - 2014-08-08, 12:02 PM - Forum: SOM Guides, FAQ and Help - Replies (8)

So I'm using Windows 8 now (not that I'm happy about it), and whenever I open up SOM's map editor it'll frequently crash on me at random and an error message will pop up. It looks like a Direct 3D problem, anybody know how to fix it?



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  King's Field III {spoilers, conspiracies, and more!}
Posted by: Xethuminra - 2014-07-31, 11:54 PM - Forum: General Discussion - Replies (51)

Hello! If you've played King's Field II (US), I'd like to hear your thoughts on this concept...

Vallad is not really who he says he is

The truth is... Vallad is a ruse and a manifestation of the Black Dragon, Guyra

First of all....

Dark Gods love pretending to be the good guys in From Software games

Now.... as for Guyra masquerading as Vallad

Guyra has done this sort of thing before.

Guyra was "secretly" responsible for a lot of things in King's Field, things which were not actually connected to Guyra until way later in the series

We find out that The Royal Cemetery was originally built for the resurrection of Guyra

The dark place beyond the chasm before the final boss of King's Field (JP) was actually a portal to the dimension of Guyra

Milia, the force of "good" in KF(JP), who can empower the Sword of Moonlight, just like King Alfred's spirit, is an emissary of Guyra

The Sword of Moonlight was stolen from Alfred by Guyra

King's Field (US) is about how The Sword of Moonlight was created by, yes, Guyra

However, interestingly, King's Field II (US) states that the sword was created by "Vallad"

Hmmm.....

So, if it was actually Vallad who made the sword, and not Guyra, why would "Vallad" tell Lyle to seek Guyra to repair the Sword of Moonlight?

Who is Vallad anyway?

Vallad is a talking, pale blue crystalline "tree", who claims to be the father of humanity

And pretty much all life on Earth

Well, everything Guyra put his hands on was made from sentient, pale blue crystals

And, who can corroborate "Vallad's" story?

Nobody. Not even Orladin.

Who, by the way, was known for summoning demons and has been decapitated, similar to Alfred's (Seath's) guards and the mysterious Black Knight

Really bad people

Speaking of Orladin, why would Vallad reveal himself only to the Elf Ichrius... Why not the dwarves?

Who were the gods of the Elves?

Seath and Guyra

Not convinced?

At the end of KFII (us), why did the narrator use an evil voice to talk as "Vallad"?

In the epilogue of KF (us), the narrator uses the very same evil voice only one time....

To say the name "Guyra"

Get it?

Also....

What is Necron doing in Shadow Tower, seducing the King?

Why does the Dread Knight have a pale blue crystal sticking through his body?

Why does the Demon King's crown look like the Phantom Crown?

Why does the Divine Symbol/first boss look a lot like the Ichrius Key/Symbol of Verdite?

The answer is simple...

Guyra, the Black Dragon, tricked you and won at the end of KFII(US), leading directly into Shadow Tower.

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