Moratheia will take you to the land of Pelmora, a torn land where savage beasts await those who would dare explore its depths, where allies are few and trickery and temptation attempt to knock you off balance...
A story so daring it will take you to some of the strangest and eeriest places imaginable, testing your resolve and commitment at every turn.
Version 2.2 will be released early 2017. I suggest waiting for the final release, however due to demand a download link has been provided for a stable version released early 2016.
[size=12pt][size=10pt]Instructions: Unzip and extract the zip folder
Double click on Moratheia.exe inside that folder to start the game
Troubleshooting is in the manual[/size][/size]l
16/8/15 Patch 2.1c released, 9.8MB
16/6/15
Patch 2.1b released
3/6/15
Moratheia 2.1 released
14/5/15
Moratheia 2.0 released
Game features:
- PS2 style graphics and atmosphere
- 2.5 years worth of development
-Very balanced difficulty
- All textures baked accurately with light sources using Blenders cycles engine, including efficient use of normal mapping, specular mapping, and bump mapping
- Everything in game created, imagined and developed by me, retaining a very consistent atmosphere, soundtrack, story and art form
- 34 large levels to explore, filled with varied creatures, objects, plants, treasure and lore
- Passive skills such as lockpicking that get better as you use them
- Roughly 20-30 hours of game time
- 85 pieces of unique equipment
- 120 unique generic items
- Over 50 unique NPCs, who will offer advice, items, information and humor
- Around 37 unique monsters
- Different attacks for weapon types, including horizontal, vertical, and stab, and combo attacks
- Challenging and intense combat, faster attack speed compared to KF and other SoM games
- Very dark, isolated atmosphere similar to and inspired by Kings Field and a little Demons Souls and Dark Souls
News
02/12/2014
Moratheia link removed due to development.
- 31/08/2014
Moratheia 1.0 released!
Found a bug or error in the game? Please post it here.
Have a suggestion, or want to say thanks? Please post here, I would be happy to recieve feedback.
This is the Moratheia extras thread. I will be posting various things here such as video links related to Moratheia, optional files, and any other files related to Moratheia.
12.03.16 Past version videos Fan made review of the first Moratheia release, made by member al_hunt Fan review
Short Moratheia game trailer made by MasterTaffer Trailer
I'm not sure if I see the same person, but it is interesting
It's like Velstadt and Garl Vinland... So their head gear kinda looks similar and they both serve a similar purpose, so what? From a lore perspective, it could just be a coincidence or even worse... a reference!
Maybe there is a relationship, they could be tapping into the same wavelength or sharing the same essence. Maybe Garl Vinland's armor is based on the ancient Velstadt or vice versa.
The Lost Sinner is not the -DrKSII SPOILER!-, even if they have the same soul... but they are directly related by the Lore, explaining their numerous similarities to a certain degree
Well here it is, my next big Sword of Moonlight project, King's Field V, and it's exactly what the name suggests: a long awaited sequel to the famed King's Field series.
First off, most of the game will take place in a large, undead-filled hellhole called The Underworld, and a small kingdom above it named Nephrite. The plot will center around the first king of this kingdom, King Vinhardt I, who is resurrected as an undead 100 years after his reign. When he emerges from his tomb, he discovers that his kingdom is in ruins and that a gate leading to The Underworld has been opened underneath Nephrite Castle. Having no other option, he ventures into the gate to find a way to close it and banish the undead from his decaying kingdom.
The level design itself will be similar The Ancient City, in that it will be very nonlinear and handcrafted. Also, being that the game has a heavy theme of the undead, it will be a lot darker in tone than any other game in the King's Field series. And sorry, but King's Field V won't have anything to do with the story of the original trilogy, as I felt that creating a new world would be a more logical progression for the series.
Anyway, King's Field V will have its own map sets and far more custom resources in general than any of my past games, including a custom soundtrack (right Ben? ). It's going to be a very big project that I'm guessing will take around 8-10 months to finish. Once I finish conceptualizing, I'll start a daily update thread here so everybody can keep up to speed with the progress of this project.
I'm looking forward to posting more updates in the future and eventually releasing the game, wish me luck!
This is a simple chart I made that shows how each of the areas in the King's Field games inter-connect with each other. It's actually an edited version of a chart I made for a Sword of Moonlight game I'm working on, but I'll elaborate more on that later.
For now, enjoy not getting lost in King's Field ever again!
So I'm using Windows 8 now (not that I'm happy about it), and whenever I open up SOM's map editor it'll frequently crash on me at random and an error message will pop up. It looks like a Direct 3D problem, anybody know how to fix it?