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Tile gap!!
Forum: SOM Guides, FAQ and Help
Last Post: Verdite Cat
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Need help translating the...
Forum: SOM Guides, FAQ and Help
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Yesterday, 07:32 PM
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(LOST MEDIA???) The Lost ...
Forum: SOM Games General
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2025-03-16, 12:32 AM
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Tutorial Images Missing
Forum: SOM Guides, FAQ and Help
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2025-02-01, 07:33 AM
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Brigandine GE : Hex Edito...
Forum: Brigandine: Grand Edition
Last Post: Rune
2024-11-26, 06:30 PM
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world of fire
Forum: Diadem of Maunstraut
Last Post: Henrique
2024-11-07, 06:32 PM
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Vault of ideas(Mods/hacks...
Forum: Brigandine: Grand Edition
Last Post: Rune
2024-09-29, 09:03 PM
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In game menu translation
Forum: SOM Guides, FAQ and Help
Last Post: Azynt
2024-09-08, 01:22 PM
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Website Update Feedback (...
Forum: General Discussion
Last Post: Verdite Cat
2024-09-05, 08:48 PM
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kings-field.neocities.org...
Forum: King's Field Series
Last Post: Verdite Cat
2024-09-04, 12:30 AM
» Replies: 2
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Unity Development Fridays |
Posted by: dmpdesign - 2014-06-12, 09:35 PM - Forum: General Discussion
- Replies (2)
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Hey gang, the programmer I work with is hosting a twitchtv channel every Friday (for now anyhow) where we get into the development of a game, start to finish, totally online.
We have done this two weeks in a row and the current game we are building is a milkfloat simulator (yes it sounds dreadful..but the development side is neat).
I am inviting everyone to poke their head in every Friday - we will be showing how to develop a simple game in Unity live, taking questions, fleshing out the game etc to the audience's liking. I suspect milkfloat will probably be finished up with 2 more sessions, but we have tons of other games coming up, such as a gauntlet clone, an 8 player capture the flag game etc etc. We really need to push the view rate so if you are interested in seeing development, learning about game dev or know someone who is please come!
You can find his twitch url here: https://www.twitch.tv/djarcas/
and I believe he will begin around 10am british time (5 am eastern) and will probably go most of the day.
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The KF1 SoM remake link is down. |
Posted by: Kyosho - 2014-06-10, 08:10 AM - Forum: General Discussion
- Replies (3)
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Wasn't really sure where to post about this. Moderators can feel free to move this.
But yeah, the link is down. Dropbox says the file was moved or deleted. Oh, I just checked and the PS1 ISO and PSP version are down too. Though I'm not personally interested in those two. I'm guessing the Dropbox account was closed or something.
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Return to Melanat [Full Game] |
Posted by: JC Bailey - 2014-05-30, 05:27 PM - Forum: JC Bailey's Games
- Replies (53)
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Return to Melanat
Introduction: Return to Melanat is an attempt to recreate the environments of King's Field 2 in a whole new light, and while delivering an entirely new story. Like all King's Field games, its gameplay centers around exploration, methodical combat, and light puzzle solving. All seven areas of Melanat are recreated to scale using nothing but the SOM toolset and very few custom resources. Please offer any constructive feedback, and have fun!
Note: This game is meant to be played in a standard 4:3 resolution. Widescreen mode is still playable, but will cause tile cut-off in open environments like the West Shore.
Download Links (235mb):
Full Game (Version 1.2)
https://www.mediafire.com/download/gjq7e...elanat.rar
Alternate Link
https://gamejolt.com/games/return-to-mel...os=windows
Version History
Version 1.0
- Game released.
Version 1.1
- Added directional lighting effects, which help to smooth out and blend textures.
- Rebalanced magic to make it a much more viable option in combat.
- The Moonlight Sword no longer increases holy magic, but regenerates more MP.
- A few instances where enemies could shoot projectiles through walls have been fixed.
- Healing spells now cost slightly more MP to cast.
- Fixed numerous grammatical errors.
Version 1.2
- Added a new area called the Lost City, which can be found behind a secret door on the West Shore.
- Reworked and added several small details to all maps.
- Added 11 (double the original amount) new NPCs and reworked all NPC dialogues.
- Added a fully voiced intro cutscene (voiced by Verdite).
- Added an extra final area and boss, and redid the ending cutscene.
- Added several new signs and wall writings.
- The dragon fountains now have to be 'activated' before they can be used.
- Removed the Aged Feather, but Dragon Fruits can now respawn on death.
- Reduced the amount of HP that Earth Herbs heal.
- Improved the sound quality of background music.
- Darkened the lighting a little.
- Added sword magic.
- The cliffs on the West Shore and East Shore are now much taller and more realistic looking.
- Lighthouses now actually look like lighthouses.
- Dark Slayer, nuff said.
Gameplay Length
Long (6-8 hours)
Story/Setting
This game takes place about twenty years after the events of King's Field 3. Light has been granted to the world and peace reigned for a while, however, a mysterious darkness has emerged on the Island of Melanat. Fearing the worst, the king led a detachment of knights to the island in an attempt to contain the spreading darkness, but they have not been heard from since. You play as a young prince who journeys to Melanat in search of his missing father, the king. From there, it is up to the player to explore the island and reveal its hidden secrets.
Screenshots
![[Image: 1_zps428d4717.png]](https://i1314.photobucket.com/albums/t568/mastertaffer/1_zps428d4717.png)
![[Image: 2_zpsd2d6672f.png]](https://i1314.photobucket.com/albums/t568/mastertaffer/2_zpsd2d6672f.png)
![[Image: 3_zps49faf4d7.png]](https://i1314.photobucket.com/albums/t568/mastertaffer/3_zps49faf4d7.png)
Credits
- From Software, for developing the engine and its resources, also for making King's Field.
- HwitVlf, for translating the SOM software and providing custom assets.
- Jacob Lake, who composed most of the soundtrack.
Beta Testers:
- Dmpdesign
- Verdite
- Jacob Lake
- George Ross
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King's Field V - What do you expect? |
Posted by: JC Bailey - 2014-05-29, 02:07 PM - Forum: King's Field Series
- Replies (2)
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The question I'd like to ask in this post is simple - What would you like to see in a new King's Field sequel?
Should it go back to the original trilogy, expand on The Ancient City, or create an entirely new universe?
What would the setting be like, and what types of areas would you be willing to explore in this setting?
Lastly, how much content, in general, should a game like King's Field V have?
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A Gauntlet Legends Style Game |
Posted by: dmpdesign - 2014-05-29, 03:39 AM - Forum: Game Chat
- Replies (4)
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Maybe I should call it a clone lol, but my programmer and I have dabbled in sorting a Gauntlet Legends style game the last couple days - here is 2 days worth of effort or so:
https://www.youtube.com/watch?v=vxSXH2TN...e=youtu.be
Note my dynamic lights aren't working for some reason when I run Fraps, its odd - I think it might be framerate driven (auto adjusts quality on low framerate detection).
Anyhow, if we get interest, this game may appear on Steam and possibly mobile format in the future!
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