There were two different versions known for the KF(US) longbox games.
The most common version is the original release where the sword on the cover has a black hilt, and the manual has a slightly different picture where the 'light' sword has a triangular butt and the dragon has a different head.
The less common version has pink jewels on the sword hilt, and the same picture on both the manual and cover.
This newly discovered version was apparently released between the "black sword" and "Pink jewel" versions and is kind of a cross between the other two. The box is identical to the original release, but unlike the original release, the manual has the exact same art as the cover. It's phone card is identical to the later "pink jewel" version.
For people who don't know, Sony only used the longboxes for less than 1 year before switching to standard jewel cases so it's pretty amazing that King's Field went through at least 3 different print revisions in that short period. I wonder what triggered the revisions? Attached is a picture of manuals from the three different versions.
So a friend of mine has downloaded Return to Melanat 1.2, and whenever he opens game.exe it immediately crashes and he gets an error message saying "game.exe has stopped working". Now, the game itself is working fine as me and several other people have been able to play it, and I don't think it's the operating system, because me and my friend both have Windows 8.1. Any ideas? We have tried tons of stuff like switching devices, changing resolutions, I even tried making a version without movie files, but nothing. He was able to run version 1.0 and 1.1 just fine, so it has worked before for him. I'm stumped, any ideas?
Here are his specs:
CPU:
INTEL CORE i7-4770K HASWELL 3.5GHz LGA 1150 84W QUAD-CORE DESKTOP PROCESSOR
GRAPHICS CARD:
ASUS NVIDIA GEFORCE GTX 770 GRAPHICS CARD
OPERATING SYSTEM:
MICROSOFT WINDOWS 8.1 PRO - 64-BIT - OEM
My bank has apparently partnered up with google and is offering small businesses a chance at receiving a $150k grant, there are several steps involved but one of them is gathering enough votes on Facebook (unfortunately) to be entered for consideration.
If any kind folks out there enjoy the development of indie games and future release by yours truly, please take a moment to visit the below link and click the vote button, its pretty simple and won't require you to post anything on Facebook etc (though I wouldn't mind if you did, I could really use the votes)
I thought I would create a topic where people can share their adventure with others. I would really appreciate people contributing to the screenshots thread.
I found this couple days ago and I want to share with you guys. We love brigandine and probably most here love tactics ogre and final fantasy tactics too. I hope we can love this unsung story!
They said "this game is the spiritual sucessor for final fantasy tactics and tactics ogre".
Moratheia will take you to the land of Pelmora, a torn land where savage beasts await those who would dare explore its depths, where allies are few and trickery and temptation attempt to knock you off balance...
A story so daring it will take you to some of the strangest and eeriest places imaginable, testing your resolve and commitment at every turn.
Version 2.2 will be released early 2017. I suggest waiting for the final release, however due to demand a download link has been provided for a stable version released early 2016.
[size=12pt][size=10pt]Instructions: Unzip and extract the zip folder
Double click on Moratheia.exe inside that folder to start the game
Troubleshooting is in the manual[/size][/size]l
16/8/15 Patch 2.1c released, 9.8MB
16/6/15
Patch 2.1b released
3/6/15
Moratheia 2.1 released
14/5/15
Moratheia 2.0 released
Game features:
- PS2 style graphics and atmosphere
- 2.5 years worth of development
-Very balanced difficulty
- All textures baked accurately with light sources using Blenders cycles engine, including efficient use of normal mapping, specular mapping, and bump mapping
- Everything in game created, imagined and developed by me, retaining a very consistent atmosphere, soundtrack, story and art form
- 34 large levels to explore, filled with varied creatures, objects, plants, treasure and lore
- Passive skills such as lockpicking that get better as you use them
- Roughly 20-30 hours of game time
- 85 pieces of unique equipment
- 120 unique generic items
- Over 50 unique NPCs, who will offer advice, items, information and humor
- Around 37 unique monsters
- Different attacks for weapon types, including horizontal, vertical, and stab, and combo attacks
- Challenging and intense combat, faster attack speed compared to KF and other SoM games
- Very dark, isolated atmosphere similar to and inspired by Kings Field and a little Demons Souls and Dark Souls
News
02/12/2014
Moratheia link removed due to development.
- 31/08/2014
Moratheia 1.0 released!
Found a bug or error in the game? Please post it here.
Have a suggestion, or want to say thanks? Please post here, I would be happy to recieve feedback.