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Tile gap!!
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Weissvulf's post about how to buy SOM |
Posted by: dmpdesign - 2010-02-19, 10:07 PM - Forum: General Discussion
- Replies (16)
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This is copied directly from the agetec boards, but I thought it might be good to post it here as well.
How to buy Sword of Moonlight and other KF memorabilia!
If you're one of those people who have been looking for a copy of the original King's Field Japan, Shadow Tower Abyss or Sword of Moonlight: King's Field Making Tool for EVER without any luck, I may have found a way to buy memorabilia for our beloved KF from Japanese sellers and have it shipped to the US.
Yahoo Auction Japan is one of several Japanese sellers' forums similar to ebay. Infoseek is a Japanese to English automatic webpage translator. Celga is one of several online bidding services that will buy items for you from sites like Yahoo Auctions who won't ship internationally, for a fee (around $5- $10), and ship them to you .
Here's the walkthrough for those of us who think Japanese looks like chicken scratch:
Go to: https://auctions.yahoo.co.jp
You should see this in the upper left corner
Copy and paste the Japanese name (shown below) of the item you want to buy in the text field at (1). Then, push the button (2) to begin search.
Sword of Moonlight: ???????????
King's Field: ?????????
Shadow Tower Abyss: ??????????
Yahoo Auctions will then show you the items that matched your search.
Look at the pictures and when you find what you're looking for click on its link.
In the middle-right of the item's listing screen there is a block of info about the listing.
Here's a rough translation so you know what it means:
Current price = current bid in Yen (1 yen = approximately 1 cent US so 7980 yen = $79.80US)
Remaining time -1st (1?) = ?means 'day' so, 1 day before auction ends
Maximum amount bidder = total number of bidders (no bids in this example)
Hope successful bid price = buy it now price (unlike ebay, the buy it now remains available even after someone bids)
A bid unit = how much you have to raise the current bid to place a new bid
Exhibition area = Item's location
To do an auto-translation of the item page, copy its address then go to:
https://translation.infoseek.co.jp/?ac=Web&lng=en
Paste the item's address into the text field.
Mark the bulls-eye (1) (says 'translate Japanese to English')
Push the button (2)
After your item's translated page loads, you will see the sellers item description info at the bottom part of the page. Japanese tend to give minimal descriptions because it is assumed that a seller will be honest and mention any serious defects in the item.
If you find an item you would like to buy or bid on, there are several online bid services who will deal with the seller and forward the item to you.
Celga is the one I recently used: https://celga.com/faq.html#ques1
Akibado is another such service: https://www.akibado.com/auction.html
You should definitely read all the terms and info for any service you might use.
They usually require a deposit for part or all of the purchase price in advance. Celga accepts paypal; I don't know about other services. When I used their service they required half my maximum bid, or all of my 'buy it now' in advance. After they received the item from the Yahoo seller, they sent a bill for the sellers shipping cost and the cost for shipping to the US plus their $10 fee.
Hope all this info helps someone. After years of looking everywhere, I finally got a copy of Sword of Moonlight this way YAY! It hasn't arrived yet but hopefully there won't be any problems.
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Any volunteers? |
Posted by: dmpdesign - 2010-02-17, 10:40 PM - Forum: General Discussion
- Replies (5)
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I would like to get a sword of moonlight page on wikipedia.org to highlight the tool and reference information about it in the style that would be acceptable to the wiki rules.
I know some folks that visit here and the agetec forums have constructed alot on the KF pages, so it would be nice to see some action there and get an official SOM page.
once that is done, I think it would be easier to create sub topics to it about some of the fan made games that are being created/finished. if we dont have the baseline SOM page, i think the editors of the wiki site will probably delete any pages about SOM made games. In fact they already did this to DoM (which is gay).
Anybody feel like starting an SOM page? I would but i think my affiliation with this site would cause them to immediately delete it due to calling it an advertisement.
if anyone does make the page, please do not put a link to this site within the contents of what youre writing.
Let me know if anyone wants to give a go.
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A couple issues- Draw Distance is glitchy and control issues |
Posted by: WOJOxDJC - 2010-02-14, 02:31 AM - Forum: Dark Destiny
- Replies (8)
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Ok first off the draw distance is too short on my default set up, though the game runs great. The draw distance is bothersome because I can see the outside in the distance when looking down a hallway even though Im in a fortress.
Secondly, is there an easier way to configure the input commands, as I dont have a controller atm, and Id like to reconfigure all the controls. Ive seen the config file but it seems I cant change anything except the keypad inputs (movement).
Lastly, is it normal for the walls to not be quite lined up? Its bothersome because it looks like theres secret passages everywhere lol. I figure I dont have the video setting configured for optimal viewing. Whats the best way to run this game on a Vista Machine with a nvidia geforce go 7300? Whats the optimal viewing resolution?
Well as stated in an earlier thread, I made my way to my folks house tonight for dinner and got around to trying the game on the laptop here. Totally psyched to try this with a gamepad, soon I hope. Nice work to the author of this mod- DMPdesign I believe?
Oh and Id like to kick your butt for sticking us with that really short dagger for the beginning of the game lol. Im guessing this is gonna be a hardcore game. Thanks again!
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i've been gone too long..... |
Posted by: scott - 2010-02-11, 03:22 PM - Forum: General Discussion
- Replies (9)
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As I said, I will come back now and then...anyway...
Everything looks so diffrent now, it looks nice too. I'm going to try and do this again, but I don't think I'll be able to get even a small, kinda "test game" finished. its always worth anoter try though....
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Map Piece Contruction Guidlines |
Posted by: Madison Lastrega - 2010-02-10, 06:14 PM - Forum: SOM Addons
- Replies (1)
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Alot of people (including myself) are wanting to add more custom map pieces to SoM games and not just reskinning the old ones. I have spent alot of my time researching, what som can and cannot do. I am writing this list of rules for map pieces, to help other people avoid some time consuming mistakes that I made in the past month.
(1) First thing to remember is that map pieces are very different from objects and items in EVERYWAY.
To help keep this in perpective, I will tell you just what the differences are between the two and why you must follow these rules. By trial and error I have made notes that should help others make nice looking effective map pieces in either blender or Metasequoia.
(2) Size MATTERS. for objects and items you have a little creative freedom to build because som can handle any object or multple objects up to 12,500k in size. However try to keep customs down to a size of LESS than 9,000k and do not put too many high poly count objects in one place to avoid to avoid possible slowdowns, unless you have a strong graphics card installed, and you assume that everyone else who plays your title will have a strong card as well. Som Draws your map pieces in full and stores it as ram, so since SoM was built in 99 (released in 2000) the average computer had 64 megs of RAM during that time. So SoM was only allowed to have very little allotacated to it. (Don't know the exact number I'm sure JDO or Holy Diver would have that info if anyone needs it.) so to make a long story short, MAP pieces are limited to a VERY low poly count and I mean low.. The size limit is LESS than 500k or 1,500 polys give or take a few. However in my test pieces up to 500k have NO slowdown so build to that level only, any higher will make SOMDB.exe DIE AND CRASH.
(3) KEEP IT SIMPLE with the above section in mind, Keep your map pieces simple and sweet. Use planes as much as possible, and delete any unused vertices and points or combine the mesh , after you complete the model. I mean why make SoM work harder than it needs to. If your making indoor pieces, remove sides of the model that won't be seen , once again, SoM draws everything at once, so if its not seen ,it's not needed. Rely on your textures to give the piece life, not complex models.
(4) THE BLACK RULE... As most of you already know for objects and items don't like BLACK. Black is transparent, anyone that worked with textures knows about holes because of black. However, Map pieces do not adhere to that rule. (mainly for shadows to be added). With that in mind, you can NOT use black to add illusions such as a single plane with a grass texture attached to it. The Black will be seen and will be ugly. I know this because that is what I tried to do.
(5) LIGHTING.... Textures and lighting for map pieces is different from objects and items,like objects do NOT rely on SoM's primative lighting sceme to give depth or perception. for map pieces you must add any shadows that you want visable, with that in mind, you may need clone pieces with different shadows. IE if you plan on building a hidden area, you must make a clone of you doors archway WITH shadows on the floor or the lack of shadows under the door will be a huge TELL and ruins the effect. Do not try to build map pieces with textures used in objects, for once again the lighting differences will be another tell.
(6) Lastly, one personal tip.....When building a set of complex map pieces, think of the big picture.... IE when making a new outdoor set, and you want a hill effect, like the .5 or 1.0 slopes. Building one piece at a time can leed to pieces that dont line up and give holes, so make flat plane that is 9mx9m (or 3x3 in map piece size) Shape the whole hill with bumps and curves, or how you want it, THEN split the model in to 9 parts, at the 2m lines and BAM you have made 9 map parts at once that will 100% line up no matter how it is shaped, and then lable your set with numbers 1 to 9 for ease in placeing:)
Hope this guide helps anyone who is thinking about making custom map parts(not just reskinning them) If I left anything out, I am sorry, but I think this covers all the key points to remember in making map pieces..................Happy Modeling......................................ML
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Hello |
Posted by: Verdite - 2010-02-08, 10:41 PM - Forum: SOM Guides, FAQ and Help
- Replies (101)
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Hello fellow editors, nice to meet you.
I feel that this is a friendly board, and ive seen alot of good inputs from regular users, so i feel happy and pleased to be a part of it. 
So ive a few small questions, ive been editing on SoM for a while now and essentially taught myself the basics (along with some tutorial references from the main site), but i need help with more advanced areas.
Firstly, i need to know how to move onto the next part of an event. If i have an event that follows say two lines in the event leaf summary, the character or event will only produce 1 line. Say [01] is read, and there is no movement onto [02] even if its start condition requirements are nothing. Do i need to use counter values for this?
Secondly, i'd like to know how to remove the roof tiles from map pieces. I use blender if thats any help.
Thirdly i'd like to know how to create simple objects and put them into the SoM folder, i'd like to create some bamboo so if anyone can give me some help there, id be really thankful.
Thanks! 
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