Welcome, Guest |
You have to register before you can post on our site.
|
Latest Threads |
Brigandine GE : Hex Edito...
Forum: Brigandine: Grand Edition
Last Post: Rune
2024-11-26, 06:30 PM
» Replies: 20
» Views: 37,219
|
world of fire
Forum: Diadem of Maunstraut
Last Post: Henrique
2024-11-07, 06:32 PM
» Replies: 0
» Views: 182
|
Vault of ideas(Mods/hacks...
Forum: Brigandine: Grand Edition
Last Post: Rune
2024-09-29, 09:03 PM
» Replies: 39
» Views: 26,080
|
In game menu translation
Forum: SOM Guides, FAQ and Help
Last Post: Azynt
2024-09-08, 01:22 PM
» Replies: 2
» Views: 392
|
Website Update Feedback (...
Forum: General Discussion
Last Post: Verdite Cat
2024-09-05, 08:48 PM
» Replies: 19
» Views: 8,157
|
kings-field.neocities.org...
Forum: King's Field Series
Last Post: Verdite Cat
2024-09-04, 12:30 AM
» Replies: 2
» Views: 1,822
|
Hello! :D
Forum: General Discussion
Last Post: Verdite Cat
2024-09-02, 02:19 PM
» Replies: 2
» Views: 1,037
|
Unable to climb stairs ma...
Forum: SOM Guides, FAQ and Help
Last Post: Fennick
2024-08-27, 08:18 PM
» Replies: 3
» Views: 740
|
Mista Fopa didn't give a ...
Forum: King's Field Series
Last Post: Verdite Cat
2024-08-27, 03:03 AM
» Replies: 5
» Views: 716
|
Wiki rendering issue.
Forum: General Discussion
Last Post: StolenBattenberg
2024-05-08, 05:08 AM
» Replies: 1
» Views: 1,324
|
|
|
A couple issues- Draw Distance is glitchy and control issues |
Posted by: WOJOxDJC - 2010-02-14, 02:31 AM - Forum: Dark Destiny
- Replies (8)
|
|
Ok first off the draw distance is too short on my default set up, though the game runs great. The draw distance is bothersome because I can see the outside in the distance when looking down a hallway even though Im in a fortress.
Secondly, is there an easier way to configure the input commands, as I dont have a controller atm, and Id like to reconfigure all the controls. Ive seen the config file but it seems I cant change anything except the keypad inputs (movement).
Lastly, is it normal for the walls to not be quite lined up? Its bothersome because it looks like theres secret passages everywhere lol. I figure I dont have the video setting configured for optimal viewing. Whats the best way to run this game on a Vista Machine with a nvidia geforce go 7300? Whats the optimal viewing resolution?
Well as stated in an earlier thread, I made my way to my folks house tonight for dinner and got around to trying the game on the laptop here. Totally psyched to try this with a gamepad, soon I hope. Nice work to the author of this mod- DMPdesign I believe?
Oh and Id like to kick your butt for sticking us with that really short dagger for the beginning of the game lol. Im guessing this is gonna be a hardcore game. Thanks again!
|
|
|
i've been gone too long..... |
Posted by: scott - 2010-02-11, 03:22 PM - Forum: General Discussion
- Replies (9)
|
|
As I said, I will come back now and then...anyway...
Everything looks so diffrent now, it looks nice too. I'm going to try and do this again, but I don't think I'll be able to get even a small, kinda "test game" finished. its always worth anoter try though....
|
|
|
Map Piece Contruction Guidlines |
Posted by: Madison Lastrega - 2010-02-10, 06:14 PM - Forum: SOM Addons
- Replies (1)
|
|
Alot of people (including myself) are wanting to add more custom map pieces to SoM games and not just reskinning the old ones. I have spent alot of my time researching, what som can and cannot do. I am writing this list of rules for map pieces, to help other people avoid some time consuming mistakes that I made in the past month.
(1) First thing to remember is that map pieces are very different from objects and items in EVERYWAY.
To help keep this in perpective, I will tell you just what the differences are between the two and why you must follow these rules. By trial and error I have made notes that should help others make nice looking effective map pieces in either blender or Metasequoia.
(2) Size MATTERS. for objects and items you have a little creative freedom to build because som can handle any object or multple objects up to 12,500k in size. However try to keep customs down to a size of LESS than 9,000k and do not put too many high poly count objects in one place to avoid to avoid possible slowdowns, unless you have a strong graphics card installed, and you assume that everyone else who plays your title will have a strong card as well. Som Draws your map pieces in full and stores it as ram, so since SoM was built in 99 (released in 2000) the average computer had 64 megs of RAM during that time. So SoM was only allowed to have very little allotacated to it. (Don't know the exact number I'm sure JDO or Holy Diver would have that info if anyone needs it.) so to make a long story short, MAP pieces are limited to a VERY low poly count and I mean low.. The size limit is LESS than 500k or 1,500 polys give or take a few. However in my test pieces up to 500k have NO slowdown so build to that level only, any higher will make SOMDB.exe DIE AND CRASH.
(3) KEEP IT SIMPLE with the above section in mind, Keep your map pieces simple and sweet. Use planes as much as possible, and delete any unused vertices and points or combine the mesh , after you complete the model. I mean why make SoM work harder than it needs to. If your making indoor pieces, remove sides of the model that won't be seen , once again, SoM draws everything at once, so if its not seen ,it's not needed. Rely on your textures to give the piece life, not complex models.
(4) THE BLACK RULE... As most of you already know for objects and items don't like BLACK. Black is transparent, anyone that worked with textures knows about holes because of black. However, Map pieces do not adhere to that rule. (mainly for shadows to be added). With that in mind, you can NOT use black to add illusions such as a single plane with a grass texture attached to it. The Black will be seen and will be ugly. I know this because that is what I tried to do.
(5) LIGHTING.... Textures and lighting for map pieces is different from objects and items,like objects do NOT rely on SoM's primative lighting sceme to give depth or perception. for map pieces you must add any shadows that you want visable, with that in mind, you may need clone pieces with different shadows. IE if you plan on building a hidden area, you must make a clone of you doors archway WITH shadows on the floor or the lack of shadows under the door will be a huge TELL and ruins the effect. Do not try to build map pieces with textures used in objects, for once again the lighting differences will be another tell.
(6) Lastly, one personal tip.....When building a set of complex map pieces, think of the big picture.... IE when making a new outdoor set, and you want a hill effect, like the .5 or 1.0 slopes. Building one piece at a time can leed to pieces that dont line up and give holes, so make flat plane that is 9mx9m (or 3x3 in map piece size) Shape the whole hill with bumps and curves, or how you want it, THEN split the model in to 9 parts, at the 2m lines and BAM you have made 9 map parts at once that will 100% line up no matter how it is shaped, and then lable your set with numbers 1 to 9 for ease in placeing:)
Hope this guide helps anyone who is thinking about making custom map parts(not just reskinning them) If I left anything out, I am sorry, but I think this covers all the key points to remember in making map pieces..................Happy Modeling......................................ML
|
|
|
Hello |
Posted by: Verdite - 2010-02-08, 10:41 PM - Forum: SOM Guides, FAQ and Help
- Replies (101)
|
|
Hello fellow editors, nice to meet you.
I feel that this is a friendly board, and ive seen alot of good inputs from regular users, so i feel happy and pleased to be a part of it.
So ive a few small questions, ive been editing on SoM for a while now and essentially taught myself the basics (along with some tutorial references from the main site), but i need help with more advanced areas.
Firstly, i need to know how to move onto the next part of an event. If i have an event that follows say two lines in the event leaf summary, the character or event will only produce 1 line. Say [01] is read, and there is no movement onto [02] even if its start condition requirements are nothing. Do i need to use counter values for this?
Secondly, i'd like to know how to remove the roof tiles from map pieces. I use blender if thats any help.
Thirdly i'd like to know how to create simple objects and put them into the SoM folder, i'd like to create some bamboo so if anyone can give me some help there, id be really thankful.
Thanks!
|
|
|
Game doesnt load up main menu |
Posted by: WOJOxDJC - 2010-02-07, 12:29 PM - Forum: Dark Destiny
- Replies (8)
|
|
Ok so Ill admit I havent done that much research on any potential fixes for my issue, but I also realize this is a small community and using google isnt gonna help me much. So yeah, I double click the "game" icon in the dd6new folder I extracted. Black screen for about 10 seconds or so. Loadds up a video of gameplay, then gets to a screen with an island and it saysDark Destiny across it, and it hangs on this screen. Attempting to ctrl-alt-dlt or alt-tab brings me to a nasty desktop that forces me to restart the computer. Any ideas?
I just discovered this game (or mod) and I am totally geeked to play it. Im a huge fan of the whole series, and of course, Demons Souls. Exploring the Kings Field game worlds was the highlight (or one of) of my gaming career. Any help is much appreciated. Thanks in advance.
|
|
|
Trismegistus |
Posted by: kelshar - 2010-02-04, 04:18 AM - Forum: Trismegistus
- Replies (6)
|
|
Is there a place to goto get hints? I need help. I am early in the game with only 2 solves, magic level 8, intellect 2 and I have found only one key to open the very first chests. I have looked in the light realm and real realm (did I day those right?) and have not found anything. I have found the two fake walls in the building with the two men statues and the griffin statue that comes alive in real, but cannot find any other secret doors. Thanks for any help...
'
|
|
|
Heh, music from back in the day.... |
Posted by: Hguols - 2010-02-03, 05:41 PM - Forum: General Discussion
- Replies (3)
|
|
I made this post on another forum. I did this stuff in high school and early college. Those of you interested in my music, while its not the most enjoyable listen, it sure is neat to see how I've grown as a musician and a producer!
____________________
This was my solo project and first attempt at extreme metal creation. The name of the project is GRIM, which is an acronym for God Rules In Metal, and was active 1997-2000. The musical focus was on death metal, black metal, with instrumental acoustic guitar and piano pieces.
After a few demo tapes which got some decent zine reviews, I had a full length CD released through Laceration Productions called Scepter of Blood. The CD did well, with Cross Rhythms Music being my biggest selling location. I retain the rights to the music, which is why they're getting posted here.
Below is the link for the said album.
For those of you lucky enough to get your hands on this back in the day, you might say,
"Well, I already have this. No sense in downloading it."
W-R-O-N-G.
Here's what's different. I gave the album a professional mastering, something it never had. The sound quality is improved DRAMATICALLY. There is also a bonus song, the last GRIM song made, called "Veil of Darkness".
Granted even after the mastering, it still has a lot of production flaws, and there are times when the music isn't the tightest. The "drums" for Scepter of Blood (which were played on a keyboard) is a whole other issue....
There is some decent tunes here. It's definitely old school, the vocals slay, and it is really an enjoyable listen. (heh, especially for me, its a part of my musical history!) The tunes have been compared to old-Kekal, Crimson Thorn, Metanoia, Horde, Antestor and Param?cium. (which ironically were most of my musical influences)
The "Veil of Darkness" song (which has me on real drums) was the fodder for the music I'm doing today. *cough* click my signature below *cough* This song was featured on a Laceration Productions Compilation called "Screams of Abaddon" (the first one) released in 2000. (Thanks to Necromanicide for getting this song to me. I really appreciate it!!!)
Without further ado.... here's the download:
- GRIM -
Scepter of Blood (1999) - Mastered 2010
1 ) Remorse
2 ) What a Terrible Night to Have a Curse...
3 ) Scepter of Blood
4 ) Exaltation
5 ) Writhe
6 ) Chastisement of the Putrid
7 ) From Within
8 ) Necrosis
9 ) Nocturne
10 ) Veil of Darkness (2000 BONUS TRACK)
https://www.hguols.com/GRIM_MASTERED.zip
The URL is a direct download - no external pages, just click and save as. Including:
- All songs are 320kbs MP3s and are id3tagged.
- Lyrics (and some recording information) are included for all the songs in a .txt file
- JPG of the Scepter of Blood cover.
ENJOY!!!
|
|
|
Forum Speed/Image uploading |
Posted by: dmpdesign - 2010-01-27, 02:50 PM - Forum: General Discussion
- Replies (1)
|
|
Thankfully the image space shouldn't be a problem for now, I upped the storage allotted for the images to 3x its current size.
I am not certain if the stored images have anything to do with the slowness, but I guess we will find out as folks load more screenshots etc.
I did a bit of forum pruning last night and tried all the maintenance features that are available to me.
Unfortunately it doesn't seem to have helped.
I would blame Ipower, but the rest of the main site runs just fine at all times when the forums are slow, so I dont know the answer yet to why everything is crawling on the forums.
When i get more information I will let everyone know.
|
|
|
|