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  MDL
Posted by: Holy_Diver - 2010-04-02, 04:35 PM - Forum: General Discussion - Replies (22)

I'm looking at the MDL files under a microscope. If anyone knows something they're holding back now is the time to share.

I'm working under the assumption the format starts to look very much like the popular .mdl format at one point or another.

I'd like to determine where the header ends and datablocks begin asap. I'm going to be in town(s) a bit this weekend / won't have very regular internet access from this point on. I will have my computer / dig into this a bit more myself if I end up stuck with nothing else to do at some point.


Off the top of my head, it looks like the following guesses might hold water...

First two octets: These are a "magic number" which seem to differ based on the folder where you'll find the file (different numbers may indicate different header layouts etc.)

Next octet: seems important, probably the number of discreet entities in the file.

Next 3 octets: I'm guessing this is a global additive RGB colour. It is always 1,1,1 which would makes sense because we don't see coloured models (that I know of) and 0,0,0 would probably make the entire file transparent.

Next 2 octets: Not sure, probably important.

Next 4 octets: These appear to be 0 in all the files I've examined. Possibly a reserved field, maybe a 32bit number or more than one number of unknown significance.

Next 4 octets: This appears to be two 16bit values (the headers may differentiate at this point)

Next 512 bits and onward: This looks like a string of 32bit values, either file offsets or meta data. This might be the point where the header begins to converge with the traditional mdl format. I will look into this possibility asap.


I could benefit from some simple mdl files if someone would be kind enough to prepare/share some. The non-discreet info is compressed via lookup tables however for simple planes and such the indices should overlap in a meaningful way. If possible please provide all the info you can about any such files. Things like a cube, square, triangle, etc.

EDITED: Nvm, we are only able to make MDO files yes? The Mdo and Mdl files appear to be fairly differently encoded. Does anyone have a guess that the Mdo format might be based on a popular format?

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  Haha!!!
Posted by: scott - 2010-04-01, 05:22 PM - Forum: General Discussion - Replies (2)

I felt like I needed to something today, so I turned myself into a fool! ‎  Biggrin

Anyone like what I did?!? Haha...I rock! ‎  Smug

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  King's Field 1 remake available in english
Posted by: dmpdesign - 2010-03-28, 11:26 PM - Forum: SOM Games General - Replies (23)

Back near the end of last year when I finished up DD I had wanted to do this project but held off because John had told me he was nearing completion of it himself and would be including it with his SOM patch he was working on.

Well unfortunately I have not heard from John for quite some time, so I decided to translate it myself.

Thankfully John's translation of the PS1 game was pretty much everything I needed to get the SOM version into english, so with some help from HolyDiver's gettext program, I decided to go ahead and get it done.

The current release is totally stand alone and supports only english as the translation was done internally to the files within the game...however I am working with HolyDiver to create a text dump of the game so that it can be packed together with SOMex and then easily translated into any other language quickly and simply drop the translation text dump into the games files.

KF1 is a relatively simple game, and ideal to use as a starting point for internationalizing SOM made games. ‎  If we can find a non-english fanbase for the games we are creating, the gettext program and site that Holy is going to manage should make it a relatively easy thing to do in the future.

Hopefully the voice overs for the opening/ending movie aren't too lame :P
Go to the main site for the download link.

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  Translation template online
Posted by: Holy_Diver - 2010-03-27, 12:55 PM - Forum: Trismegistus - Replies (3)

I've taken the liberty to setup a translation template here (https://www.swordofmoonlight.net/wp-prin...smegistus/)

Tris is a little different in that the interface is liberally customized so I went to some length to reproduce all of that baked it into the template so any new translation will start with the Tris changes in English. I added some extra stuff which would remove the disembodied numbers from the interface and stripped out some stuff that should never appear in the game.

I'm not positive I got everything but fixes down the line are not a prob.


PS: I'm not nuts for puzzle/adventure games but the opening/atmosphere are really great. It seems like a universe that could have room for another adventure possibly of an entirely different kind. I did finish a few King's Quest games and Phantasmagoria once upon a time in my erstwhile youth. Damned if I can come up with another one...

EDITED: The actual directory is here (https://www.swordofmoonlight.net/wp-prin...smegistus/) ...the link above is for Japanese translation in the hopes that some will do it and so to have at least one translation visible. I'd post the non-printer version of the link but IE is having difficulty with the theme here lately.

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  I've got a problem...
Posted by: scott - 2010-03-20, 02:20 PM - Forum: Trismegistus - Replies (21)

I stoped trying to make a game so I'm going to do what I do best: playing the games. But now I'm having a problem with Trismegistus.

I was going to put a screenshot here but I can't figure out how. ‎  Confused
I'll describe my problem then: I'M WALKING IN A ROOM OF INVISABLE FLOORS AND WALLS! I can see objects such as a tree, water the shield on the floor, ect. What do I do now? (and mabey someone could tell me how to insert a screenshot?)

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  old music
Posted by: scott - 2010-03-18, 02:00 PM - Forum: King's Field Series - Replies (10)

I was going through some other topics when I came across some music from Eternal Ring. I was wondering if anyone had the music from the KF series. I enjoy the music and thought mabey someone had it and could share with me? (and everyone else here)

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  CP data and other fun Stuff...
Posted by: Madison Lastrega - 2010-03-18, 07:20 AM - Forum: SOM Guides, FAQ and Help - Replies (14)

Hello all, for months I have been working with MDL files and .cp files to see how they tick and in a way discover secrets to help us make custom Baddies, and townsfolk....... Well many have tried to alter .cp files , and (included myself) tried to alter MDL files.... As we all know they break easily, making testing slow and painful, so many give up, NOT ME.... NOT EVEN CLOSE... So Todd asked me to keep my findings quiet till I had some more data, I have enough, now to maybe get thoses who could help to do so, and is fun info for newbies, so enjoy my findings......... 1 SoM being primative is a good thing, Almost every action in som is seperated, like a node based system, that being said, I know beyond a showdow of a doubt , WHAT .CP FILES ARE, and what they do..... .CP files are detailed movement and timing details for the MDL Files to work with, they also have Shadow output... the MDL file it's self has the models basic movement paterened in the hex file, simular to the CP file, but is station to the model only .... NO MODEL in SoM can move without a .CP that being said you can make anything move with clever hex editing, not too tough in fact, only problem I have is not being to isolate to shadow detail of the file YET.... 2........CP switching is a great way to to raise your creatures or NPC's speed or attack paterns, no more zombies that move faster than knights, this works on NPC's as well, just rename any OTHER .CP to match the one you want to alter(Make a back up of course duh) ‎  until you get the desired speed and pattern , have to turn shadows off though, till I find how to swap them correctly:) ‎  3....Lastly with simple .CP AND PRF hex editing you can make enemys with other enemies attacks, and npc's that turn on you and become enemies, pretty nifty stuff HUH? well over the next few I will post more pics of my work and give more details , but for now I must rest, ...... I leave you with the catapillar that moves super fast and has the tripple fire ball attack, Not mist like default:).....More to Come, Happy modeling.............ML



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  HALP! SOMEBODY HALP PLEASE!!!!
Posted by: Hguols - 2010-03-17, 03:24 PM - Forum: General Discussion - Replies (8)

I tried to switch avatars and this forum exploded into a million pieces on my computer.

I tried going back to my old avatar (which is in the 256 pixel range to still be an animated gif) and that picture is now frozen.

Todd? ‎  HALP?

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  Recommended Games!
Posted by: Verdite - 2010-03-13, 02:13 PM - Forum: Game Chat - Replies (119)

Hey guys, i thought this kind of topic woulda been started already but i cant see one. Maybe im not looking hard enough? ‎  Rainbow So i thought id start one here.

Just post your favourite games or games you would recommend. You can include all kinds of games from mmorpg to puzzle based. Anything goes!

Ill start off with a few... People probably will have heard of some. These "reviews" are all based on my opinion and dont represent any of the games officially or professionally.

Blood will tell (ps2)

A strange game based around recovering the characters true body. You get benefits for each body part and demon hunting is a vital asset in the game. You can also find lots of swords in this game, and its a game that seems to have been overlooked somewhat. It is kind of Japanese based so alot of monsters etc are based around the Japanese culture. I am not sure if there are any western characters of items in the game.

Return to Krondor (PC)

An old game which is a sequel to the equally good Betrayal at Krondor. (DOS)
You start off with a squire and build up your team up. You find important NPCs along the way of the game who often join your party. Theres alot of item hunting in this game, and alot of randomly spawned battles. The best part for me is looking for items in the city of Krondor.

Might and magic VI, VII, VIII (pc)

Might and magic VI is an old school first person rpg. You create your own team and take them adventuring in a free form rpg where you can select quests and main quests at random. (Providing you meet the people etc.)
Again, its setting is Medieval, but there are some twists in the game that i personally like. This is an amusing game with lots of item hunting, and character building.
Might and magic VII is essentially an "improvement" certainly graphics wise, you have more options in this game and the interface is much easier to handle. You also get a castle.
Might and magic VIII is probably the most advanced of all the games, but i personally prefer VI. In this game you can hunt for more items, weapons etc and have more character options.

Mount and blade (pc)

Mount and blade is a great medieval game that mixes a good deal of rts and rp. I cant say much about it other than it is a very detailed, fun game to play with lots of mods to keep you going.

Well i hope people add to the list and maybe this list has been some help to anyone bored who fancies a new challenge.

Verdite

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  KFtAC questions
Posted by: scott - 2010-03-09, 07:36 PM - Forum: King's Field Series - Replies (17)

I got KFtAC a few days ago and have a simple question. (The question is simple but is the answer?)
What are bones and claws ment to do? Do they do anything at all? Will I find out what they are for?

Please, I don't want too much infomation untill I play it the second time so I just want to know if they do anything.

Just tell me about the bones and claws, nothing more.

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