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  SoM on Windows7 ?
Posted by: HwitVlf - 2010-01-16, 08:30 AM - Forum: General Discussion - Replies (2)

Has anyone tried SoM (game and editors) on Windows7 yet?
I doubt it will run any better than on Vista, but I hope there aren't any new incompatibilities.

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  Which map Piece models are defective in SoM?
Posted by: HwitVlf - 2010-01-16, 02:38 AM - Forum: General Discussion - Replies (9)

I'm trying to fix map Piece models that were defective in SoM.
I remember seeing a wall Piece with steps that was too short on one side and I noticed that some of the wall Pieces had gaps between them in the Verdite castle in DD (not sure if those were custom or original Pieces though).
Does anyone know what Piece#s those are?
Any other defective Pieces?

Already fixed:
diagonal cave wall ceiling mismatch
outdoor 1M slope fall-through wall collision error.
made 499 and 636 flat
gap fix in 252 and 380

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  Tree models/textures
Posted by: dmpdesign - 2010-01-14, 02:43 PM - Forum: SOM Addons - Replies (5)

John, I dont know if you made them or not...but I am posting here to ask for the original .mqo files and bitmap textures used to make the trees that I was using in SOM, and the grass patches as well.

Some folks are relying on these to add alot of depth to their game, and the polygon count is rather high. ‎  I think with some effort I could lower the count significantly and maintain a decent looking tree.

If anyone happens to have the original meta files for the trees and grass models please PM me or email them to me.

Thanks!

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  Starting up once again
Posted by: dmpdesign - 2010-01-13, 10:29 PM - Forum: Diadem of Maunstraut - Replies (3)

Never got the chance to finish this game since it pretty much was the inspiration for me to make my own and the site yadda yadda.

Loaded it up yesterday and am trucking along now. ‎  Downloaded your high quality versions of the songs and converted them to .wav and replaced the game folder's tracks with the high quality versions...they sound great in there :)

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  help with metaseq modeler
Posted by: johnnypark66 - 2010-01-13, 02:59 AM - Forum: SOM Guides, FAQ and Help - Replies (5)

I'm familiar with 3ds max but metaseq has no help files... is anyone familiar with the programs and can help orientate me?

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  Bugs Still in Game!
Posted by: kingsfieldfan - 2010-01-11, 06:16 PM - Forum: Dark Destiny - Replies (21)

First off I love kingsfield games and remember playing the original KF1 on the ps1 about 8-10 years ago, it had me mesmerized.

Second, thanks to all the fans for creating these offshoots.

Now I have noted at least 2 bugs still in game:

at Harry's inn , when I stay the night all I hear is music for a few seconds then the game crashes.

This bit is tricky to say.

After you kill the devil and it drops a crystal and the crystal falls over the waterfall, this bit, and you keep going until you have got past the mushrooms and snake, I first went throught this door and it is the bit where you can pick up a peach and if you fall off the cliff there is a truth mirror, and there is lava with a bridge and a pedestal in the middle, this bit now when I go there now and go through this door all I do is fall from the door and there is sky everywhere , if any one can understand that then you are better than me HA HA.

I have been playing for 3 days and have installed the game with the latest patch ver 1.5.

What is going on here can someone explain this Crying.

I am really enjoying the game and do not want to give up, if it can not be fixed could someone email some saves past this bit please Smile.

Thanks again to everyone involved in getting kingsfield games out to the general public, for they are truly gems of games Wink.

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  Fun with video!
Posted by: Hguols - 2010-01-11, 06:00 AM - Forum: General Discussion - Replies (10)

Here's two videos I did today, "acoustic" versions of the Hguols stuff. ‎ 

First, a classical guitar version of "...of Winter Moons", track 6 on the Epitome album. ‎  For those of you who don't have MP3s of the original song, that song is features on my myspace page. ‎  (https://www.myspace.com/hguols)

https://www.youtube.com/watch?v=OVF2C_J8-jo

For trivia's sake, that video was taken in my bedroom, and at the end of the video, I smiled at my mother who comes to see me Sunday afternoons. ^_^

Here is a piano version of "...of Unprecedented Deaths", which the original version of the Hguols song is track 2 on the Epitome album. ‎  This song is actually in the Dark Destiny game, I think with water droplets going.

https://www.youtube.com/watch?v=wJ8u7EwnhFk

This is played at an old piano in the cafeteria of where I work. The F key right below middle C makes this bad clicking sound, and the piano is out of tune... however, I like the look and sound of it, despite that. (I'm not much for "keyboards" at least in regards to performances)

The videos were taken with my PSP. ‎  I improved the audio a little with some Cakewalk plugins.

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  Files to switch map Pieces available
Posted by: HwitVlf - 2010-01-09, 11:50 PM - Forum: SOM Addons - Replies (1)

The existing number of map Pieces is close to the maximum of 1024.
One way to have access to more Pieces is to use the attached files to switch
back and forth between new and original Pieces. New map Pieces can be distributed
named as PR2 instead of PRT and the attached BAT file will quickly switch them with
like-numbered PRT files.

You can not use PR2 and the original Pieces they replaced (PRT files) on the same map.
But you can use PR2s on one map, and the original Pieces on a different map in the same project.
You just have to make sure that the appropriate file (PR2 or PRT) is active when you "Output/Compile" each map in the project.

Included is the large Shadow Tower set that was made by one of our Japanese friends to show how the setup can work.



Below is the Readme for people who do not have Microsoft Word:
-- --------------------------------

The included files will let you use more than 1024 different map Pieces in one SoM project.
But you still can not use more than 1024 different Pieces on a single map.
This ability is accomplished by switching between two different map Piece designs.
New map Pieces can be distributed with the file extension "PR2" and the included BAT files
will swap the new PR2 Pieces with the original Pieces in the Map Editor.
You can also switch back if you want to use the originals again.

To use:
1) Install any PR2 map Piece files the same way you would install normal PRT files.

2) Place "Use_PR2s.bat" and "Restore_PRTs.bat" in ". . . \data\map\parts". You may make shortcuts to the BAT files for easy access.

3) Make sure the Map Editor is closed. Activate "Use_PR2s.bat" to switch original map Piece files with new PR2 map Piece files.

If you activate "Restore_PRTs.bat", the original map Piece files will be restored.

EXAMPLE:
Activate "Use_PR2s.bat"
The original 0512.prt-0591.prt are renamed 0512.orig-0591.orig.
The new 0512.pr2-0591.pr2 are renamed ‎  0512.prt-0591.prt and may be used to build maps.
[Image: Swap1.jpg]

Activate "Restore_PRTs.bat"
The new 0512.prt-0591.prt are returned to their original name of 0512.pr2-0591.pr2.
The new 0512.orig-0591.orig are returned to their original name of 0512.prt-0591.prt.
[Image: Swap2.jpg]


Important notes:
You can only use PR2 OR the original (PRT) files they replaced on the same map.
You must not use PR2 AND the original (PRT) files they replaced on the same map.
You may use PR2 files on one map in a project, and then use the original (PRT) files on a different map in the same project. But, the appropriate Piece set (PRT or PR2) must be active when you compile each map in your project (by pushing the "Output/Compile" button).

Included is a sample "Shadow Tower" Piece set which was made by one of our fellow Japanese SoM fans. To use the Shadow Tower set, copy the included "DATA" folder into SoM's install directory that also contains a folder named "DATA". Then run "Use_PR2s.bat" (make sure it is in the "parts" folder). The Shadow Tower set should show up at #512 in the Map Editor and it may be used to build a map. To restore the original map Pieces, activate Restore_PRTs.bat.

Basic assembly example:
[Image: ShadowTowerExample.png]



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  https://kingsfield.wiki.fc2.com/wiki1
Posted by: dmpdesign - 2010-01-09, 01:18 AM - Forum: General Discussion - Replies (38)

kind of a neat site if you translate it and understand it.

Seems some of our works here are being enjoyed over in Japan which is cool...not sure if anyone over there is still working on any games, but they do have a nice list of foreign SOM titles on their boards.

I woulda created an account but the security code requires kanji :)

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  Wicklow Demo V1.0
Posted by: johnnypark66 - 2010-01-07, 07:38 PM - Forum: Wicklow - Replies (27)

The demo for my game is finished, I sent it to todd via e-mail. It is just one map but it is big and tells enough of the story to get the player introduced to the jist of the game. Comments are welcome.



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.jpg   w.jpg (Size: 48.98 KB / Downloads: 355)
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