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  Seaguard
Posted by: AsusX2 - 2010-01-23, 11:06 PM - Forum: SOM Guides, FAQ and Help - Replies (21)

I'm getting to the point where the som engine cant handle what i put through it. It's really getting frusterating. Mad

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  FYI: Fonts and stuff
Posted by: Holy_Diver - 2010-01-22, 09:11 AM - Forum: SOM Guides, FAQ and Help - No Replies

I've been working on a PAUSE extension lately which is really down to just very minor details, and anyway I noticed tonight the font that is favored by Som for nearly if not everything is actually ?? ?? (Mincho) ...which I mention because I've had the impression Som preferred MS Gothic (?? ????) ...which the tools very well may, but the latest patched exe anyway is Mincho based... or at least intended to be. If you like the look of Gothic I think Windows might fall back to it if Mincho is not installed.

This PAUSE extension really touches on so many aspects of Som it's really cracked open a lot of different avenues. Todd was able to help me sort out why it is most of you (you know who you are) have probably been unsuccessful with the Ex extension addons or whatever. You can get the idea from here (https://stackoverflow.com/questions/1734...nder-winxp) if you're remotely interested (the ATL security bit) but anyway rest assured it's working and coming to a game near and dear to you asap. So full circle on the subject of fonts, if you don't like Mincho or whatever anyway, thanks to the PAUSE work, choosing a different menu/default font to your liking should be very simple.

PS: I wonder why on earth / how long for Unicode (Japanese^) has not been working.

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  Termites as sounds wish list?
Posted by: Madison Lastrega - 2010-01-21, 06:15 AM - Forum: SOM Addons - Replies (2)

A little while ago I had an idea that objects needed sound , Ie Waterfalls, lava, riversounds ect... John came up with a brilliant idea for custom sound files (however SoM can only preload 15 FOR THE WHOLE GAME Bleah (Serious design Flaw).... And then I said "Why can't we change the sounds for an enemy an make it invisable?", and sure enough Todd was smart enough to make a reality, and he made me a cute little termite guy that was perfect for any waterfall, and believe me it will get used a bunch for me... I asked him to maybe make me a few more while he still has SoM in his blood:) and of course once again he had a great idea:) A list of like 10 or so ambiant sound effects ...... These are my top ten ... And the the first 6 I kinda need (wink Wink). Other folks whom are building thier own project in SoM should please input feedback and submitt your top ten sounds, and maybe we will get some life in ALL our games, and for anyone who have not tried it, Believe me it's very worth it, my little termite guy is perfect and fades away from left to right , just perfectly, And I am looking forward to any other ones he creates.... Props to Todd for making my little idea an awesome reality, So OTHERS please submit a list if your working on an SoM Game:) Thanks ML

(1) Lava
(2) Wind
(3) A brook sound effect like a flowing River
(4) A flame or fireplace sound
(5) Crickets for forest
(6) Crowd Noises for a tavern or castle with more than 5 occupants in one place
(7) Stable noises like a horse scuffling around,
(8) bushes or shrubs rustling
(9) Waterfall *I have it, ‎  reposting for others to see how awesome it is*
(10) water drips with echo for like a cavern or cave (very creepy)



Attached Files
.rar   Waterfall Noise Enemy.rar (Size: 47.75 KB / Downloads: 145)
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  A few new customizations, I would like feedback.
Posted by: dmpdesign - 2010-01-20, 11:16 PM - Forum: SOM Addons - Replies (7)

I have a couple little projects I am working on to enhance SOM options a bit for some game builders.

The two things I am working on are ambient sound effects and breakable objects.

The first thing, ambient sound effects is something I already know I can do without much problem...so what I would like to do is compile a list of sounds people would like to see available and I will construct the 'enemy' profiles to stick in your maps to make continuous ambient sound.

I have one done already, its a wave crashing noise that works really well along shorelines and where rushing water is (such as a waterfall).

The few others I already have in mind to do are:

-trickling water, such as a fountain
-crickets and tree frogs, an ambient sound for a night time forest.
-howling wind
-lava bubbling
-gears grinding
-muffled crowd talking, such as in a public place to provide ambience for people in a bustling town
-bug screeches (similar to the sound of the termites in KF1 US)
-sword clanging (to simulate fighting nearby)
-thunder

Any other thoughts please post. ‎  I will release what I make in a single download pack when I am done...they will be in the form of enemies so you will need to place them accordingly, I will also have instructions on how to do it.

Now for the second project, I think I can create some enemies that look like objects that would allow you to kill them to simulate breaking an object. ‎  If I can get this working, I will probably start with the following objects:

-breakable barrels making a cracking wood sound
-breakable boxes making a cracking wood sound
-breakable doors with the wood sound
-breakable windows glass shattering sound
-breakable vases or ceramics again with the shattering sound
-breakable statues with a crumbling stone sound

If you can think of others list those here as well, though I havent successfully finalized this yet. ‎  If I can get it working, it would be easy to trigger item drops etc from barrels based on the enemies drop loot.

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  hguols... which song are you missing ??? found an old backup of kayef songs
Posted by: johnnypark66 - 2010-01-20, 07:58 PM - Forum: General Discussion - Replies (5)

???

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  Please Help: Game keeps crashing at Ebon demon of earth!
Posted by: kingsfieldfan - 2010-01-16, 08:11 PM - Forum: Diadem of Maunstraut - Replies (11)

first off great game, and very very very hard Crying.

My problem is the game keeps crashing at "Ebon - the demon of earth - the confrontation", the screen just after you use the earth crystal, it just says the diaduim of maunstrat is not working and closes the program, I am using windows Vista, and have the the latest game with patch v.1.4 installed.

Could someone please help and tell me a work around, for I am enjoying the game, and do not want to give up after putting all this effort into the game.

Thanks in advance to anyone how helps.

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  SoM on Windows7 ?
Posted by: HwitVlf - 2010-01-16, 08:30 AM - Forum: General Discussion - Replies (2)

Has anyone tried SoM (game and editors) on Windows7 yet?
I doubt it will run any better than on Vista, but I hope there aren't any new incompatibilities.

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  Which map Piece models are defective in SoM?
Posted by: HwitVlf - 2010-01-16, 02:38 AM - Forum: General Discussion - Replies (9)

I'm trying to fix map Piece models that were defective in SoM.
I remember seeing a wall Piece with steps that was too short on one side and I noticed that some of the wall Pieces had gaps between them in the Verdite castle in DD (not sure if those were custom or original Pieces though).
Does anyone know what Piece#s those are?
Any other defective Pieces?

Already fixed:
diagonal cave wall ceiling mismatch
outdoor 1M slope fall-through wall collision error.
made 499 and 636 flat
gap fix in 252 and 380

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  Tree models/textures
Posted by: dmpdesign - 2010-01-14, 02:43 PM - Forum: SOM Addons - Replies (5)

John, I dont know if you made them or not...but I am posting here to ask for the original .mqo files and bitmap textures used to make the trees that I was using in SOM, and the grass patches as well.

Some folks are relying on these to add alot of depth to their game, and the polygon count is rather high. ‎  I think with some effort I could lower the count significantly and maintain a decent looking tree.

If anyone happens to have the original meta files for the trees and grass models please PM me or email them to me.

Thanks!

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  Starting up once again
Posted by: dmpdesign - 2010-01-13, 10:29 PM - Forum: Diadem of Maunstraut - Replies (3)

Never got the chance to finish this game since it pretty much was the inspiration for me to make my own and the site yadda yadda.

Loaded it up yesterday and am trucking along now. ‎  Downloaded your high quality versions of the songs and converted them to .wav and replaced the game folder's tracks with the high quality versions...they sound great in there :)

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