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  Need help making a piano object (split from Pumpkin Paster)
Posted by: Madison Lastrega - 2009-12-31, 07:47 PM - Forum: SOM Guides, FAQ and Help - Replies (11)

Ok REAL problem here:( I needa piano.... I made one I got it to work in met (no easy task by the way) Met doesn't export the texture like the tutorial says it does and the direct x file is colored and all seems well but I can't covert no matter what I do , someone plz Help me for I REAAAAAAALLLLLy want to finish my pub:) Ps Am sending my P folder with my files so you can see where I went wrong:(



Attached Files
.rar   P.rar (Size: 760.83 KB / Downloads: 174)
.jpg   Met Work.JPG (Size: 114.5 KB / Downloads: 290)
.jpg   DX work.JPG (Size: 20.49 KB / Downloads: 308)
.jpg   Notta.JPG (Size: 116.37 KB / Downloads: 307)
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  Question about browsers
Posted by: dmpdesign - 2009-12-31, 02:40 AM - Forum: General Discussion - Replies (3)

I was told that the main page of the site looks messed up for certain browsers.

i was curious which browsers folks have used to come to this site and which look funky when you load the main site page?

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  What is your total completion % in the library?
Posted by: dmpdesign - 2009-12-30, 07:54 PM - Forum: Dark Destiny - Replies (41)

For the folks who haven't found the hidden library yet...take a peek at those pillars behind where John Osborne has his shop set up...one of them is not what it seems.

Once you find the library, talk to the keeper and find out what your total % is...I am curious how everyone is doing.

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  The greatness that is Pumpkin Paster (tutorial)!!!!
Posted by: HwitVlf - 2009-12-30, 11:39 AM - Forum: SOM Guides, FAQ and Help - Replies (9)

Here's a link to a simple Pumpkin Paster tutorial video.
https://www.youtube.com/watch?v=jaey9RC1uSY

Here's a direct link to the MP4 video download.
https://www.megaupload.com/?d=GHBQ7BLU

In case someone doesn't know, Pumpkin Paster is a tool made by KilroyFX that works along side SoM's map editor to GREATLY increase SoM's editing abilities. Seriously, it's the greatest expansion to Sword of Moonlight EVER.
You can get a copy here:
https://www.swordofmoonlight.com/bbs/ind...228.0.html


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  New set of rock Objects available
Posted by: HwitVlf - 2009-12-30, 04:09 AM - Forum: SOM Addons - Replies (3)

I needed some rocks for my project so I made a set for everyone.
Get it here https://jdo-translations.100webspace.net/JDO.html
[Image: Rocks.jpg]

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  Corrupt file in archive
Posted by: Horosha Onikage - 2009-12-30, 01:26 AM - Forum: Dark Destiny - Replies (4)

Greetings all,

I've noticed that every time I have tried to download Dark Destiny, intro.avi is corrupt. It doesn't matter either where I download it from, which web browser I use (I use Firefox personally) or what I use to open the file (Winzip, 7zip, WinRAR.)

Is there just something wrong with the uploaded archive? Any help is appreciated, I would really like to give this game a go.

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  Oh..looky what I found!
Posted by: dmpdesign - 2009-12-29, 03:01 PM - Forum: General Discussion - Replies (5)

https://www.cdbaby.com/cd/Hguols

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  First impressions?
Posted by: dmpdesign - 2009-12-28, 03:13 PM - Forum: Dark Destiny - Replies (27)

So far I have heard that some of the starting enemies are a bit too difficult...I would like to get some feedback from folks who have gotten to about level 12-15 to see if they felt the beginning areas were too hard?

It was also suggested that more save points be added? ‎  How does everyone feel about that?

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  DD Updated V1.07 updated 8/26
Posted by: dmpdesign - 2009-12-28, 04:03 AM - Forum: Dark Destiny - Replies (2)

Its been 7 months since I have really added anything to the game but I felt these changes were enough to warrant an update. ‎  The patch itself will be available by Saturday (right now only 1.06 is on the download page) but the full game download is available on the DD site as well as via FTP download for anyone having issues doing a direct file download off the server.

V1.07 _______________________________________________________________

NOTE - THE FOLLOWING PATCH WILL HAVE ISSUES WITH SAVED GAMES CREATED IN PRIOR VERSIONS...PLEASE READ CAREFULLY!This patch will heavily modify the placed objects in the existing game maps. ‎  Unfortunately, save games also include the position of objects that are on maps, so if the map area or objects are moved in a patch, the saved game position for those objects takes priority. ‎  This patch will render previous games unplayable. ‎  This patch should be downloaded for anyone that will be playing the game for the first time or will be starting over.

New Content
-Magical waters can be found all across Melanat, but they do not all hold the same power as the water of the central Dragon Fountain. ‎  Blue water (which restores more health than golden water but does not restore magic) and Red water (which restores more magic than golden water but does not restore health) can be found at special dragon fountains.
-The library has been updated to include all enemies that can be found in the game.
-Added the Seath's Helmet, see if you can find this mystical artifact.
-Gossip is at an all time high across the island, the folk have been sharing even more secrets and information than before. ‎  Be sure to talk to everyone, they may have something new to say.

Bug Fixes
-Fixed many bugs within the library that were causing some discoveries to disappear randomly. ‎  All monsters encountered and defeated should now remain showing in the library.
-Fixed the striking length of a few weapons so that the weapon model accurately lands a blow against the target.
-Fixed several bugs with NPCs that were still not talking to you at some point in the game.
-Drastically modified the layering of grass and trees in several areas that caused graphical slow down within the game. ‎  Travel through the forest and the lake area in particular should be noticeably smoother.



V1.0.6________________________________________________________________
NOTE - THE FOLLOWING PATCH WILL HAVE ISSUES WITH SAVED GAMES...PLEASE READ
This patch will introduce the first real map layout patch. ‎ Unfortunately, save games also include the position of objects that are on maps, so if the map area or objects are moved in a patch, the saved game position for those objects takes priority. ‎ This patch will not render previous games unplayable, however it will cause some visual issues on the western shore and earth cave core maps, notably, the placement of certain objects will be slightly out of place. ‎ This patch should be downloaded for anyone that will either be starting from scratch or is nearly finished with their game.

New Content
-The tides of the western shore have changed, revealing a new pathway to the fiery lighthouse. ‎ Beware this new path, with the change in tides, new creatures have come to the surface and are now on the hunt for fresh food.
-Two new item models have been added to the game. ‎ These items are rare drops from certain enemies within the game. ‎ See if you can find the new items!
-Gossip is at an all time high across the island, the folk have been sharing even more secrets and information than before. ‎ Be sure to talk to everyone, they may have something new to say.

Bug Fixes
-Fixed many bugs within the library that were causing some discoveries to dissappear randomly. ‎ All monsters encountered and defeated should now remain showing in the library.
-Fixed a bug that caused you not to be able to find the Ancient Relic on one of the gravestones in the West Garrison area....but what does the Ancient Relic do?
-Moved the height difference for the drop down on the earth cave core to the earth cave surface so that it makes more sense to go uphill to fall somewhere that is on a higher level than your starting point.
-Modified enemy stats again to improve player chances early on in the game.
-Fixed several map warp points throughout so you no longer walk off to your doom.
-Fixed a barrel bug in the earth cave/big mine so you can't get stuck next to Michael North any more.
-Fixed a bug with many NPCs that caused them to stop interacting later in the game.
-The Curator now speaks to you in Verdite Castle.
-Fixed a bug with several star key guide posts and removed an extraneous one in the central hub area.
-Fixed some bugs with item consumption.
-Removed many incorrect items from certain treasure boxes throughout the game.
-Added a sign to help adventurers find the access way to Atainius's Fortress in the Lost Lagoon.
-Dumbed down some grass graphics to improve speed in several maps.
-Reworded NPC dialog to clarify intentions.

Enjoy!
https://www.swordofmoonlight.com/DarkDestiny/V1_0_6.zip

V1.0.5________________________________________________________________
Updated again, includes the changes up to 1.0.4 and the following:

-fixed dialogue with several shop keepers that would stop talking to you part way through the game.
-fixed several chests which either had no way to open them or contained an item they shouldn't have had (this is not a retroactive fix for in progress save games)
-fixed the sealed door in the dragon warrior area
-fixed the save crystal in the colosseum
-fixed a door bug in the colosseum

https://www.swordofmoonlight.com/DarkDestiny/V1_0_5.zip

V1.0.4________________________________________________________________
Updated the patch file again. It includes all the changes of 1.0.3 with the following changes:

-reduced the hit points of the green slime and termite enemies that appear in the first 3 maps by 1/3. ‎ What took 7-8 strikes to kill should now take ~5.

-changed the properties of the tidal band from MP absorb with potency 1 to MP recover potency 1. ‎ Would like feedback if this makes the item more balanced.

-added the final battle cut music..it was missing before.

-fixed a few more death sequence events throughout the game.

-made the leather boots in the starting area easier to find and also added a leather chest guard piece to find in the north village. ‎ Upgraded the armor found on the west shore to a breast plate rather than the leather chest guard. ‎ Hopefully this will assist low level players.

-a few more pieces of armor are now available at Raffy's shop in case you could not locate their hidden whereabouts.

-modified the Thedeck's Wish accessory, it was overpowered before.

-modified the Harvine's Ring accessory, it was underpowered before.

-fixed a save point in the central forest.

-added more conversation to the mayor in southern village.

https://www.swordofmoonlight.com/DarkDestiny/V1_0_4.zip

V1.0.3________________________________________________________________
Updated the patch file again. ‎ It includes all the changes of 1.0.2 with the following changes:

-reduced the attack power of the green slimes in the first few areas significantly...they will still be hard hitting if you don't equip armor, but with only boots on you should no longer feel overwhelmed fighting them.

-fixed a star gate key bug in the eastern graveyard/village that was not setting the warp point for the star gate and was also not consuming keys properly.

-increased the weight of the necron's blade level 2 and level 3 to make it more balanced with similar level weapons.

-increased the casting cost of void bolt from 8 to 14, also increased the casting refresh time.

please download and install the new patch from here:

https://www.swordofmoonlight.com/DarkDestiny/V1-0-3.zip

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  decent texture help
Posted by: johnnypark66 - 2009-12-27, 11:23 PM - Forum: Resources Wanted/Available - Replies (11)

Does anyone know of a package or download of 256x256 textures? I can't find good textures anywhere... I'm willing to invest some money for good ones... any ideas?

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