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  YAY! Turkey day! Its time to eat some ham!
Posted by: Hguols - 2009-11-26, 03:51 PM - Forum: General Discussion - Replies (6)

....and turkey. ‎  ^_^

Cow

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  An error in SoM's translation discovered!
Posted by: HwitVlf - 2009-11-25, 11:33 PM - Forum: SOM Guides, FAQ and Help - Replies (3)

Todd has just brought to my attention a fairly significant blunder I made in the SoM Parameter Editor's translation; I mixed up the labels on the status recovery buttons on the Magic tab. They should be ordered as in the picture below (ie like they are ordered on the Items tab). Really sorry if this messed anyone up and it will be fixed in the update. Thanks Todd!



Attached Files
.png   correct order.png (Size: 10.17 KB / Downloads: 322)
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  stuck
Posted by: zackblagg - 2009-11-24, 07:14 PM - Forum: Trismegistus - Replies (19)

how do you get th staff of invoke flame and where do you find the real water crystal also how do you get rid of the force field i am also stuck on the wind realm i cant open the door that has the case behind it and drain ‎  Mad

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  Know any SoM models with holes in their texture?
Posted by: HwitVlf - 2009-11-24, 12:36 AM - Forum: General Discussion - Replies (2)

For anyone who doesn't know, SoM renders textures that are dark black as invisible so
some of the models that came with the SoM appear to have holes in them (where pixels are too dark).
If anyone knows of a model with holes in it, please post so I can fix it in the next translation update.

Also, if you know of any Enemy models with a mis-colored strip down the center (caused by a misaligned texture) please say so I can fix them too. Example below.





Attached Files
.jpg   Holes.jpg (Size: 17.67 KB / Downloads: 330)
.jpg   misalign.jpg (Size: 14.22 KB / Downloads: 311)
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  Changing ingame font . . .
Posted by: HwitVlf - 2009-11-22, 05:31 AM - Forum: SOM Guides, FAQ and Help - Replies (4)

I've figured out a way to change SoM's ingame menu font. It's rather a pain to explain the procedure so I'm posting here just to let people know it's possible. If anyone gets ready to release a finished game and wants to change their font first, post here and I'll try to get them set up.



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.jpg   ReFont.jpg (Size: 39.82 KB / Downloads: 429)
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  Goodbye SoM
Posted by: scott - 2009-11-20, 04:54 PM - Forum: General Discussion - Replies (6)

Well, I haven't been on for quite a few days and I haven't done much with Som. All I've done was write a bad story line for a game that will be known to only a few people. I think I've given up on SoM...

I've recently been wasting my days away playing runescape, but I still want to play Dark Destiny so I'm going to pop up here from time to time. I just wanted to say my goodbyes to everyone.

Goodbye everyone, I hope your projects come along nicely...

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  Eternal Ring
Posted by: BurningDoom - 2009-11-19, 12:31 AM - Forum: King's Field Series - Replies (14)

I've heard this game compared against King's Field several times. Has anyone here played it? I'm thinking about picking it up, especially considering the low price. But I don't want to get a game that is only like KF in spirit but not quality.

-Nate-

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  Shadow Tower Abyss - Is there an English Version?
Posted by: BurningDoom - 2009-11-19, 12:29 AM - Forum: King's Field Series - Replies (112)

Is there an English Version of this game out there? I'm not smart enough to mod my PS2.

-Nate-

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  KF: Dark Destiny
Posted by: BurningDoom - 2009-11-19, 12:26 AM - Forum: SOM Games General - Replies (2)

Is this still in development? Or am I missing the link to download the full version?

-Nate-

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  Pad Config fix for testing SOM.
Posted by: dmpdesign - 2009-11-17, 09:14 PM - Forum: SOM Addons - No Replies

A few folks have been asking me for the control pad fix and I couldnt find the original posts.

I think I have the proper fix for the som_db.exe file contained below, it is the first link som_db.zip. ‎  A really long while back john told me the fix and I just got around to actually doing it.

Unzip this file and replace the som_db.exe you have in your ProgramFiles\KF\SOM\Tools directory and this 'should' fix the issue with it messing up the controls while in test mode for the game.

To fix the final executable requires a different fix. So you will have to follow the below instructions:

1 - finalize your project and build the runtime. ‎  In the runtime folder there will be a GAME.EXE file

2 - Use the xvi32 hex editor (free and the download link is available in the tutorials section of the site) to open the game.exe

3 - choose 'search' at the top and click on 'find'.

4 - on the popup window click the radio button for 'text string', this will allow you to type what youre looking for in the text box below.

5 - type 'pad' and click ok...it will bring you to the letter p in the config for control button 6. ‎ 

6 - 6 characters before that 'p' is the letter 'c'. ‎  that letter should be changed to a 'd' and read padCfg7. ‎  Once that is done move 9 characters to the right and change the second 'd' to a capital 'C'. ‎  That line should read padCfg6

7 - exit and save, this should be all that is needed to fix it, open up the screenshot below to see the before and after fix screenshot.

If you have any questions let me know.



Attached Files
.zip   som_db.zip (Size: 235.01 KB / Downloads: 175)
.jpg   padcfg.jpg (Size: 693.8 KB / Downloads: 300)
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