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  at 49 magic, need one more
Posted by: kimberlily - 2018-07-03, 02:13 PM - Forum: Trismegistus - No Replies

I'm at the final moment and know I need like 50 magic to do it, but I'm stuck at 49 and have no idea what I could be missing.

I've talked to the chest, the mummy, the 2 NPC things in the dark version of the Earth area, the weird thing in the dark version of the Fire area, I was even pretty confident I dug up every hole I've found, so I'm at a loss.

Only thing I can think of is that I'm at 114/118 solves and like I think two of them are papers for solving the fountain clock thing near where you start in the game, cuz I ended up brute forcing that using the two clues I had.

Unless there's a secret verdite in the last area or a way past the bars where you drain the lava in the Water area, I legit have no idea what to do.

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  Anyone have any suggestions on fixing monster skills in GE?
Posted by: Rune - 2018-06-28, 11:05 AM - Forum: Brigandine: Grand Edition - Replies (3)

I have been trying to remove "Nimble" as a skill in GE and balance classes a little better but...

It seems

Class : 30 bytes

Byte 01+02+03 - Class name 3 byte
Byte 04 -
Byte 05 - Move
Byte 06 - Move type
Byte 07 - Def
Byte 08 - Main attack
Byte 09 - Secondary attack 1
Byte 0A - Secondary attack 2
Byte 0B - Special attack 1
Byte 0C - Special attack 2
Byte 0D - Magic : white black << all magics are inherited
Byte 0E - Magic : black Red
Byte 0F - Magic : red blue
Byte 10 - Magic green
Byte 11 - Skill 1 << skill can be inherited
Byte 12 - Skill 2
Byte 13 - Element : black white red
Byte 14 - Element : blue green
Byte 15 - Add HP
Byte 16 - Add MP
Byte 17 - Focus ( Increase Magic Damage )
Byte 18 - Stars/Tier
Byte 19 + 1C - EXP required to level up (2 bytes)
Byte 1D-30 - Rest of code alters spirit and animation

Lizard King 000ADBC4 changing 00 FF to 01 08 with a monster and caster as the monster class and I got diffrent results. For all monsters the 2nd skill is ignored and with caster the 1st skill is overwitten and the 2nd skill is added. If I remove the 2nd skill then caster's lizard king class looses the last skill. Note that changing 00 to FF causes the lizard king to have no skills.



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  Discord Chat
Posted by: zengod2 - 2018-06-08, 09:09 PM - Forum: General Discussion - Replies (1)

Do you guys have a discord server? Cause I would love to join it, I feel like it'd be a nicer place to talk about these things more effectively too personally (except with a lot of text all over what everyone says XD) but that's my opinion. But yeah king's field fans are rare and I would love to talk about the games and the developement of them on a flexible and instant messaging platform! I plan to make my own similar games soon too~

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  Brigandine: Grand Edition Norgard Speedrun!
Posted by: Isralyn - 2018-05-13, 07:17 PM - Forum: Brigandine: Grand Edition - Replies (4)

Hello!

I've seen a lot of let's plays and have noticed many forums are still active regarding this hidden gem of a game so I thought that I'd reach out and show the community my particular take on the game lately in the form of speedrunning what is probably one of the slowest strategy games ever made! lol

There are many ways to play this wonderfully complex classic and I have beaten it countless times in more conventional fashions, I always love building up a super army and decimating any opposition. But I saw that Grand Edition opened up the possibility for a speedrun. Since this about saving time and not as much about leveling units I play on Squire difficulty mostly because the AI will actually attack you when they are defending castles instead of waiting for you to approach, this among other things makes a fully finished Norgard campaign possible in about 5 hours. When I first started running as Norgard I was looking at more around 8 hours, so the fact that my latest run finishes at 5:17 is a lot of progress, I honestly think it can drop down to 4:30 hours with good luck and master strategy.

I'd love for anyone interested to get involved, watch my run and give me notes, develop your own strat for Norgard or any other faction, find interesting ways to save time! For instance a newer concept I'm toying with is putting a super weak unit in the front line, like a mage or cleric, to draw one of their knights into kill range.. Problem with that is that you're playing with fire and if your knight gets gibbed then you lost the castle and for me that's pretty much a reset.. And you do not want to reset after 3 hours in and more than half the continent conquered lol

Anyway, let me know what you think! I'd love for some people to collaborate with me! See ya around :D

https://youtu.be/9DLUGd0Wovg

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  "VR"
Posted by: Holy_Diver - 2018-05-08, 12:47 AM - Forum: General Discussion - Replies (24)

Here (https://www.swordofmoonlight.net/bbs2/in...30#msg2530) is a link with a how-to set up PlayStation VR for SOM, with all necessary programs in a ZIP formatted download.

Just FYI I've been messing around with Sony's headset for a few days. It works wonderfully out of the box in its theater mode. It costs $200 or less. You could play King's Field on an emulator with it. I think it would be great, except that the digital controls might prove nauseating. Supersampling it would probably eliminate visual artifacts (I've seen it played on emulators in HD.)

www.swordofmoonlight.net has excellent analog controls (probably 5x better than any commercial product) and an excellent (possibly unknown/undiscovered) aliasing free visual. It also has a mode that happens to eliminate what are probably inconsistencies in the PlayStation VR's OLED pixels, that create the appearance of a moving rainbow fog. I'm not sure which extension makes the difference, either dithering or stippling, I think anything that creates more of a dot-matrix appearance eliminates the effect. And the pixels on the Sony headset are very fuzzy, so you cannot even see a difference between the stipple extension being on or off.

At any rate, I can report that the experience is excellent, and well worth the price. I'm just experiencing one artifact that I don't know if is a feature or a defect. I will include an attachment, but I didn't notice it until I started looking at modeling/art software withe headset. But it's by far the most unforgivable artifact in the budget headset. I'm trying to confirm that others see it.

For Sony's headset you need this (https://github.com/gusmanb/PSVRFramework/releases) and you also need DriverPackages.zip two headings down (very easy to miss.) I'm going to be working on full integration for SOM off-and-on. I feel like it's not so urgent since the Cinema mode works very well, and even does a lot of great things for "free." And is probably best for desktop development; switching between editors and playtests. Yesterday I did some work to enlarge the tools so that their text is not blurry on the 1080HD headset. I will publish it before long. The hardest part to enlarge is the little pie graphs SOM_PRM has. I have to work on them yet. Possibly later today. (edited: enlargement has the side effect of adding tiles to SOM_MAP's two work areas. It has random imperfections compared to the planned layouts. But I like that the button textures are stretched. That gives them a polished marble appearance that I think suits the tools well, that normally only unusually large buttons enjoy. The text remains 1px thick. It looks better in "VR" than bold text. I guess having the letter's lines not crunched close together makes the big difference.)


P.S. I imagine it's hard to see images like this on your PS4. If you have a web browser you can navigate to it... or just try your PSVR with Windows! It has almost everything, except the Cinema mode doesn't have the pupil setting, since no one has discovered it. Maybe I will be the one to. Because I really value the cinema mode. The effect is the same with blues, but not green. Red on a green background looks fine, if not perfect. Same for black backgrounds (obviously you cannot see the black defect on black background.) What's worse, is when the picture is magnified (I think through the lenses, but ‎  I don't have thorough knowledge of the PSVR hardware--yet) the black pixels turn into large horns that shift around when the image moves. Please help me confirm this effect if you can. And know that the PlayStation VR isn't perfect, but it's novel to have a colossal theater at the tip of your nose nonetheless Eek

EDITED: I should also point out that the effect/defect pictured only happens on the top and left sides of the pixels between the two colors. I've not neglected the other side in other words. This is what it looks like. It's pretty disturbing to say the least.



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  Translation for ps vita
Posted by: B-movie - 2018-04-24, 08:23 PM - Forum: General Discussion - No Replies

Hi I've just started playing King's field, and I was wondering, is there any patch I can download or code I can install for a translation running on the ps vita of king's field 1-3 and shadow tower? Sorry if this has been talked about way too much or I've put it in the wrong place.

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  Trouble w/ Windows Xbox Controller
Posted by: jwhyrock - 2018-04-19, 05:13 AM - Forum: SOM Guides, FAQ and Help - No Replies

Sorry if this has been addressed before. ‎  I got a new laptop and finally get to delve into the amazing library from Sword of Moonlight! ‎  I bought myself a wireless (but using wired) Xbox controller and am trying to start Kings Field 1. ‎  In the game I'm doing button mapping, and for some reason the rear bumpers aren't mapping properly. ‎  L2 & R2.

I was going to use them for Magic and Attack respectively, however, I'd settle for Look Down Look Up. ‎  Using either bumper, nothing happens no matter what I assign to them.

I don't want to assume the hardware is defective, I assume it's software related, but that's why I'm asking.

For KF1 am I going to have to lose two buttons basically?

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  PSA: Running SOM on Windows 8/10 Without Crashing
Posted by: JC Bailey - 2018-03-26, 03:17 PM - Forum: SOM Guides, FAQ and Help - Replies (1)

Having trouble with crashing in SOM's map editor or other SOM windows? Try this:

Download and extract DirectX 9.0c: https://www.majorgeeks.com/files/details...panel.html

Run directx.cpl as an administrator, go to the Direct3D tab and uncheck "Allow Hardware Acceleration", hit apply. Be sure to check it again when playtesting/finished using SOM. Have fun.

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  Trouble downloading
Posted by: greatmasterkupo - 2018-03-23, 12:39 AM - Forum: SOM Guides, FAQ and Help - Replies (13)

Hi everyone.Sorry if this has been asked before.I'm sure it has I just can't find it.So, I just heard about this kit and the remake of the original KF game.I'm excited to try it out (Just did a run on ancient city and I need more!)

Anyway, When I click any of the links it takes me to a blank page.Right now I'm on a page titled Dropbox - SoM RPG Maker Install.zip , But again the page is just blank.Any help or advice would be much appreciated.I'm on a Windows 7 Inspiron Laptop.Thanks in advance!

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  New subreddit and weird SOM prototype? on FS's most recent product page?!?!
Posted by: Holy_Diver - 2018-03-03, 03:42 PM - Forum: General Discussion - Replies (2)

First of all, I made a new SOM forum today. While at it, I tried to find an official SOM page, and discovered some really funky screenshots (https://www.fromsoftware.jp/jp/detail.html?csm=013) ‎  Smash2

/r/SwordOfMoonlight: https://www.reddit.com/r/SwordOfMoonligh...t_is_this/

[Image: product_013_1.jpg]

[Image: product_013_2.jpg]

[Image: product_013_3.jpg]

[Image: product_013_4.jpg]

[Image: product_013_5.jpg]

[Image: product_013_6.jpg]

Eek In ways these look like a window into some alternate universe. Maybe the Donald J Trump dimension ripped a hole in the fabric of space-time....

It looks fresh. But I've looked at them a little. I think that probably they're pictures of a prototype prior to being repackaged as a glossy product.

There is a shop association option for the NPC. And an event trigger radius too. There seems to be tools for editing SFX.dat, which would've been great for developers. There is animations in the model preview window. If this isn't new, shame that didn't make it into the final product.

The map editor looks like it probably has a toggle for drawing versus selecting... which is something I've struggled to add to SOM_MAP... except I had it to draw when dragged/held for a period and otherwise work for selecting/opening up tiles (with a toggle for legacy drawing mode.)


P.S. I don't think Reddit is super user friendly, but I think that it's probably a better place to discuss SOM these days. Especially because it's a kind of neutral ground that can be resilient if there is ever a current interest in things SOM.

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