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  Introduction/Thank you
Posted by: Serek - 2010-05-29, 11:00 PM - Forum: Dark Destiny - Replies (6)

Ok, so i just started playing Dark Destiny, really liking it so far...but im at the part in the beginning where i just got the Earth Crystal from the cave, where the guy says hell give you the key to the city but winds up really not doing it :p...anyways, the crystal says "Magic Learned" when you obtain it and you get the support magic "Earth Heal"...I have 44 mp, and my magic i think is at 18 right now. My character lvl is 11...Under my bar for attack wait, the MP bar isnt there. I know theres supposed to be a blue bar but there isnt. And when i click to use the magic it just leaves the menu screen, but never will cast it? ‎ 

Am i missing something here? This is the only spell i have, and it wont cast!


EDIT: I figured it out actually, you have to get the fire crystal from the lighthouse and learn an offensive magic spell in order to gain the blue magic bar before you can cast any of the defensive magic spells.



It has been forever since ive played kings field, when i was younger i LOVED Kings field 1 and 2 for ps one. I played them non-stop and even my email since i was 15 years old (im now 21) has been [email protected]. :]

Id just like to say that the Sword of moonlight tool, and especially Dark Destiny, are both really nice to see out for the public. It really took me back to the golden days of gaming, where games were still a challenge, and you still really got into the role of the character instead of the new games where it just feels as if you are running someone else to their goal. Dark Destiny actually inspired me, and i got on Amazon today and ordered a psone console, memory card, and kings field 1 and 2. Im excited to finally play through them again! :]

Anyways, I guess im trying to say thanks for Dark Destiny, DMP Designs. It's really an incredible game, and it seems almost as if im playing all of the kings fields at once. ‎  Smile

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  Som discovery in map parts
Posted by: Madison Lastrega - 2010-05-14, 04:49 PM - Forum: General Discussion - Replies (2)

found a discovery last night with map parts...... a few months ago I posted some of my findings on map parts..... One of my findings is that map parts don't observe the "black" rule.......Meaning map parts "show" black areas instead of making " black" invisable...... well Funny thig is that when I make or test new parts , I always leave the sky off.... well I was setting up a pic to post last night and I turned the sky On to night...... upon rendering WITH the sky on , Black went bye, bye............ Meaning that with a sky Map parts DO obey the "Black rule".......... great news for anyone wanting to make low poly map parts out of 2D objects like trees and such but know this unless the sky is off......... black will disapeare...........Just passing this info on..........ML ‎  ‎  ‎  ‎  ‎  See pics.......



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  'Mytrosia' and 'Fallen By The Way' News
Posted by: Madison Lastrega - 2010-05-11, 04:50 PM - Forum: Mytrosia & Fallen By The Way - Replies (42)

Hello my friends..... Sorry for the long delay in progress reports.... I have been working alot and ‎  have MAJOR news to report...... My fallen by the way web link will be fixed by june 1 st......... I have made MAJOR changes but am waiting to post a demo befor I raise anymore hopes...... So here it is I won't sugar coat....... I have officialy killed the the SoM project of fallen by the way..... Now don't be sad, Fallen by the way WILL be released next year, but I have decided to make it what I wanted in the first place... A REAL GAME..... 128 bit engine, and all the stuff a NEW game should have....... My engine is Crystalspace, an exellent but hard to use engine that works seamlessly with Blender..... it is open sorce , free and you can sell your work,,,,,, please wiki it to see what I mean..... I have a C++ college student helping me write the source game code......So all is well, and FBTW WILL live and WILL be a TRUE "games for windows" title...... and will look as good as the models I have spent 7 months working on.. Will feature true motion blur , particle effects , the works..... and , as stated before works with blender and blender's animation engine.FOR REAL CUSTOM ENEMIES AND NPC'S....... also works with most high end map editors...... stay tuned to FBTW.com in june for details....... NOW, for all my friends whom have helped me over the last 7 months..... I still love SoM , and recomend to any one whom wants to make a game to make an SoM game...SoM provides game theroy, event theroy, and of couse model making skills...... A must for any new devolper..... So for my fans and just to say I did it, I WILL be releasing a working SOM title called 'Mytrosia" ‎  ‎  I have 4 maps ready made for it and will demo it soon....... Mytrosia is the prequel to fallen by the way....... Mytrosia is Madison's Home land..... it this game will document all the events that lead up to fallen by the way.......... I realized that my hopes for fallen by the way were IMPOSSIBLE for the weak and sad SoM engine.... and spending months trying to "RIG" som to do what other engines do standard was stupid and too time consuming...... Mytrosia will be a standard Som game with only a CGi opening and ending...... the video limitations of som SUCK..... Mytrosia is Island based and takes place on 8 islands...... 22 maps will be all there is to it....... I will also be using the standard som map set with all the ones I made for FBTW, that way I can get this game done, instead of making map parts for days at a time......... It will have many many customs that were made for both FBTW and DD.... (thanks Todd).... While it won't be the glorious vision I had of FBTW, it will be a solid som Based game with good plot.......... if anyones interested in knowing the story..Just ask ........ I will be hosting it here and on my own web site ,and ‎  will be freeware, and will release all my parts open source, upon it's release........... I am making it for the challenge and, for the fact I did not spend ‎  7 months F*%King with SoM to not make a game for it, I am just being realistic...... Som is so out of date that it hard to make a powerful game with it........ But I think Mytrosia will be as good as DoM and maybe even DD......... I thank all my friends on here , and promise to help anyone whom need SoM advice....... Stay tuned for further updates on both my Madison lastrega presents titles:).............. Love you all .........ML

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  I'll be a ghost for a while
Posted by: dmpdesign - 2010-04-30, 07:20 PM - Forum: General Discussion - Replies (5)

Ill probably be checking the boards semi daily to make sure no one is stuck on anything but I dont anticipate being much more than a ghost for a while ( a month or two?)

Should be releasing an xbox game sometime in may or early june that is going to have my artwork in it and im behind a big time crunch for a company that needs stuff asap, so I am basically worthless to the KF folks for the time being.

In the meantime I sure hope to see a Fallen By the Way demo or Verdite's game in a demo form so i have something to look forward to when i get back into things.

Also, hopefully some of you guys out there working on games can give holy some help on getting that mdl editor up and running...it has promise and probably would make your customs very cool in your games.

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  Making Music the easy way
Posted by: KoiKitsune2006 - 2010-04-20, 09:38 PM - Forum: SOM Addons - Replies (8)

I thought I should share this. There is an online application called Myna here at https://aviary.com/

I use it and you could create some pretty sweet tunes. Even create a looping mp3. and use it with SOM. Check out some of the songs I made. The recent ones I made I'd love to use in SOM. But first, I gotta plan something first.

https://aviary.com/artists/KoiKitsune2006

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  Reagents For Spells
Posted by: Havok - 2010-04-17, 09:25 PM - Forum: SOM Guides, FAQ and Help - Replies (1)

Hello all Im quite new at this and was messing around, I have a question I want my game to need certain reagents for casting the spells and I want to know if its possible to make it to where you use the item by 1 (or more) and that you cant cast the spell without them. If this is even possible could someone please explain a bit on how I would go and do this?

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  John's translation situation...
Posted by: Holy_Diver - 2010-04-17, 12:32 PM - Forum: General Discussion - Replies (7)

What are the plans to deal with the translation of the editors now with John kaput? Did he release anything to anyone? Did that mistranslation of the bad status buttons in the editor even ever get corrected? That's pretty bad, is there anything else like that?

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  Help me vet this MDL importer.
Posted by: Holy_Diver - 2010-04-13, 05:35 AM - Forum: General Discussion - Replies (31)

Here is the first steps towards breaking the MDL files free of Som's clutches. It should open a great number of MDL files though I'm aware of a few I plan on adding support for but I thought I'd go ahead and toss this out there before taking a look at those.

I want to ask everyone to try to open as many MDLs as you can with it and let me know which ones don't work (there has to be at least a few) and more importantly anything in the importer that doesn't look identical to Som... I mean down to the last nitpicking detail.

The reason I need help is the MDL files have this packet encoding scheme and most files only use one to three of the kinds of primitive packets available (of which there are a good deal) so I have to run into a particular kind of packet before I can wrap my head around what it's doing.

I don't actually know what this build will do if it runs into an unrecognized packet code, but you will be able to tell.

If you find a file that just doesn't open report it and wait until I've fixed it before looking for more because I don't want you to test a bunch of files that all have the same problem.

This is actually a custom build of Assimpview. I've changed the name to Somimp_so_and_so just so it won't be able to take on a life of it's own and get confused for Assimpview. It's not Somimp either.

Before anyone spazzes out you can't actually use this for anything but it does represent an understanding of the format itself. Once we understand it 100% we can start converting other files into MDL files. I think all that is left to do is animation. But I have a feeling that will prove a whole other ballgame...

EDITED: The new dl location: https://anon.swordofmoonlight.com/holy/S..._debug.exe

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  Windows 7
Posted by: KoiKitsune2006 - 2010-04-09, 08:50 PM - Forum: SOM Guides, FAQ and Help - Replies (17)

I really have no clue if anyone made a topic about this. I've heard many good things about Windows 7 saying that its better then XP and especially Vista (anything is better then Vista if you ask me). I wanted to ask if anyone here tried SOM on a Windows 7 OS as of yet and to see how it runs. Cause you all already know that the preview box in the map editor in Vista doesn't preview anything, so we Vista users are building blind (which is why I am trying to get it to work in Windows 98 using Virtual PC).

So lemme know what your experienced with SOM in Windows 7. I am really curious as to how it handles. And by the way, been a Kings Field fan since 1996. Nice to meet you guys. lol

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  OMG The (PSOne) Holy Grail Batman
Posted by: Holy_Diver - 2010-04-07, 07:15 AM - Forum: General Discussion - Replies (3)

I just found this sitting on my harddrive... and I thought I'd looked in every single folder/file way back when Doh

Chapter 2 straight up documents every one of the the 3D file formats. As near as I can tell nothing is left out. It even covers formats I was unaware of, PMD and HMD (thought this was more of an umbrella term)

Until finding this it seemed as if Sony was trying to keep developers in the dark as much as possible about these binary formats.

I can't believe no one has put this document to good use in all of these years. We have emulators but no tools to completely rip the hell out of PSOne games Rolleyes

I think it's time someone put an end to that Cool


PS: Why is my theme back in these forums?? Todd isn't even talking to me afaik Mad



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