Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 569
» Latest member: AreYouDead
» Forum threads: 910
» Forum posts: 12,608

Full Statistics

Latest Threads
Brigandine GE : Hex Edito...
Forum: Brigandine: Grand Edition
Last Post: Rune
2024-11-26, 06:30 PM
» Replies: 20
» Views: 37,219
world of fire
Forum: Diadem of Maunstraut
Last Post: Henrique
2024-11-07, 06:32 PM
» Replies: 0
» Views: 182
Vault of ideas(Mods/hacks...
Forum: Brigandine: Grand Edition
Last Post: Rune
2024-09-29, 09:03 PM
» Replies: 39
» Views: 26,080
In game menu translation
Forum: SOM Guides, FAQ and Help
Last Post: Azynt
2024-09-08, 01:22 PM
» Replies: 2
» Views: 393
Website Update Feedback (...
Forum: General Discussion
Last Post: Verdite Cat
2024-09-05, 08:48 PM
» Replies: 19
» Views: 8,157
kings-field.neocities.org...
Forum: King's Field Series
Last Post: Verdite Cat
2024-09-04, 12:30 AM
» Replies: 2
» Views: 1,822
Hello! :D
Forum: General Discussion
Last Post: Verdite Cat
2024-09-02, 02:19 PM
» Replies: 2
» Views: 1,037
Unable to climb stairs ma...
Forum: SOM Guides, FAQ and Help
Last Post: Fennick
2024-08-27, 08:18 PM
» Replies: 3
» Views: 740
Mista Fopa didn't give a ...
Forum: King's Field Series
Last Post: Verdite Cat
2024-08-27, 03:03 AM
» Replies: 5
» Views: 716
Wiki rendering issue.
Forum: General Discussion
Last Post: StolenBattenberg
2024-05-08, 05:08 AM
» Replies: 1
» Views: 1,324

 
  Making Music the easy way
Posted by: KoiKitsune2006 - 2010-04-20, 09:38 PM - Forum: SOM Addons - Replies (8)

I thought I should share this. There is an online application called Myna here at https://aviary.com/

I use it and you could create some pretty sweet tunes. Even create a looping mp3. and use it with SOM. Check out some of the songs I made. The recent ones I made I'd love to use in SOM. But first, I gotta plan something first.

https://aviary.com/artists/KoiKitsune2006

Print this item

  Reagents For Spells
Posted by: Havok - 2010-04-17, 09:25 PM - Forum: SOM Guides, FAQ and Help - Replies (1)

Hello all Im quite new at this and was messing around, I have a question I want my game to need certain reagents for casting the spells and I want to know if its possible to make it to where you use the item by 1 (or more) and that you cant cast the spell without them. If this is even possible could someone please explain a bit on how I would go and do this?

Print this item

  John's translation situation...
Posted by: Holy_Diver - 2010-04-17, 12:32 PM - Forum: General Discussion - Replies (7)

What are the plans to deal with the translation of the editors now with John kaput? Did he release anything to anyone? Did that mistranslation of the bad status buttons in the editor even ever get corrected? That's pretty bad, is there anything else like that?

Print this item

  Help me vet this MDL importer.
Posted by: Holy_Diver - 2010-04-13, 05:35 AM - Forum: General Discussion - Replies (31)

Here is the first steps towards breaking the MDL files free of Som's clutches. It should open a great number of MDL files though I'm aware of a few I plan on adding support for but I thought I'd go ahead and toss this out there before taking a look at those.

I want to ask everyone to try to open as many MDLs as you can with it and let me know which ones don't work (there has to be at least a few) and more importantly anything in the importer that doesn't look identical to Som... I mean down to the last nitpicking detail.

The reason I need help is the MDL files have this packet encoding scheme and most files only use one to three of the kinds of primitive packets available (of which there are a good deal) so I have to run into a particular kind of packet before I can wrap my head around what it's doing.

I don't actually know what this build will do if it runs into an unrecognized packet code, but you will be able to tell.

If you find a file that just doesn't open report it and wait until I've fixed it before looking for more because I don't want you to test a bunch of files that all have the same problem.

This is actually a custom build of Assimpview. I've changed the name to Somimp_so_and_so just so it won't be able to take on a life of it's own and get confused for Assimpview. It's not Somimp either.

Before anyone spazzes out you can't actually use this for anything but it does represent an understanding of the format itself. Once we understand it 100% we can start converting other files into MDL files. I think all that is left to do is animation. But I have a feeling that will prove a whole other ballgame...

EDITED: The new dl location: https://anon.swordofmoonlight.com/holy/S..._debug.exe

Print this item

  Windows 7
Posted by: KoiKitsune2006 - 2010-04-09, 08:50 PM - Forum: SOM Guides, FAQ and Help - Replies (17)

I really have no clue if anyone made a topic about this. I've heard many good things about Windows 7 saying that its better then XP and especially Vista (anything is better then Vista if you ask me). I wanted to ask if anyone here tried SOM on a Windows 7 OS as of yet and to see how it runs. Cause you all already know that the preview box in the map editor in Vista doesn't preview anything, so we Vista users are building blind (which is why I am trying to get it to work in Windows 98 using Virtual PC).

So lemme know what your experienced with SOM in Windows 7. I am really curious as to how it handles. And by the way, been a Kings Field fan since 1996. Nice to meet you guys. lol

Print this item

  OMG The (PSOne) Holy Grail Batman
Posted by: Holy_Diver - 2010-04-07, 07:15 AM - Forum: General Discussion - Replies (3)

I just found this sitting on my harddrive... and I thought I'd looked in every single folder/file way back when Doh

Chapter 2 straight up documents every one of the the 3D file formats. As near as I can tell nothing is left out. It even covers formats I was unaware of, PMD and HMD (thought this was more of an umbrella term)

Until finding this it seemed as if Sony was trying to keep developers in the dark as much as possible about these binary formats.

I can't believe no one has put this document to good use in all of these years. We have emulators but no tools to completely rip the hell out of PSOne games Rolleyes

I think it's time someone put an end to that Cool


PS: Why is my theme back in these forums?? Todd isn't even talking to me afaik Mad



Attached Files
.pdf   Filefrmt.pdf (Size: 844.69 KB / Downloads: 5090)
Print this item

  MDL
Posted by: Holy_Diver - 2010-04-02, 04:35 PM - Forum: General Discussion - Replies (22)

I'm looking at the MDL files under a microscope. If anyone knows something they're holding back now is the time to share.

I'm working under the assumption the format starts to look very much like the popular .mdl format at one point or another.

I'd like to determine where the header ends and datablocks begin asap. I'm going to be in town(s) a bit this weekend / won't have very regular internet access from this point on. I will have my computer / dig into this a bit more myself if I end up stuck with nothing else to do at some point.


Off the top of my head, it looks like the following guesses might hold water...

First two octets: These are a "magic number" which seem to differ based on the folder where you'll find the file (different numbers may indicate different header layouts etc.)

Next octet: seems important, probably the number of discreet entities in the file.

Next 3 octets: I'm guessing this is a global additive RGB colour. It is always 1,1,1 which would makes sense because we don't see coloured models (that I know of) and 0,0,0 would probably make the entire file transparent.

Next 2 octets: Not sure, probably important.

Next 4 octets: These appear to be 0 in all the files I've examined. Possibly a reserved field, maybe a 32bit number or more than one number of unknown significance.

Next 4 octets: This appears to be two 16bit values (the headers may differentiate at this point)

Next 512 bits and onward: This looks like a string of 32bit values, either file offsets or meta data. This might be the point where the header begins to converge with the traditional mdl format. I will look into this possibility asap.


I could benefit from some simple mdl files if someone would be kind enough to prepare/share some. The non-discreet info is compressed via lookup tables however for simple planes and such the indices should overlap in a meaningful way. If possible please provide all the info you can about any such files. Things like a cube, square, triangle, etc.

EDITED: Nvm, we are only able to make MDO files yes? The Mdo and Mdl files appear to be fairly differently encoded. Does anyone have a guess that the Mdo format might be based on a popular format?

Print this item

  Haha!!!
Posted by: scott - 2010-04-01, 05:22 PM - Forum: General Discussion - Replies (2)

I felt like I needed to something today, so I turned myself into a fool! ‎  Biggrin

Anyone like what I did?!? Haha...I rock! ‎  Smug

Print this item

  King's Field 1 remake available in english
Posted by: dmpdesign - 2010-03-28, 11:26 PM - Forum: SOM Games General - Replies (23)

Back near the end of last year when I finished up DD I had wanted to do this project but held off because John had told me he was nearing completion of it himself and would be including it with his SOM patch he was working on.

Well unfortunately I have not heard from John for quite some time, so I decided to translate it myself.

Thankfully John's translation of the PS1 game was pretty much everything I needed to get the SOM version into english, so with some help from HolyDiver's gettext program, I decided to go ahead and get it done.

The current release is totally stand alone and supports only english as the translation was done internally to the files within the game...however I am working with HolyDiver to create a text dump of the game so that it can be packed together with SOMex and then easily translated into any other language quickly and simply drop the translation text dump into the games files.

KF1 is a relatively simple game, and ideal to use as a starting point for internationalizing SOM made games. ‎  If we can find a non-english fanbase for the games we are creating, the gettext program and site that Holy is going to manage should make it a relatively easy thing to do in the future.

Hopefully the voice overs for the opening/ending movie aren't too lame :P
Go to the main site for the download link.

Print this item

  Translation template online
Posted by: Holy_Diver - 2010-03-27, 12:55 PM - Forum: Trismegistus - Replies (3)

I've taken the liberty to setup a translation template here (\<span> site blocked, contact your administrator/wp-print.php/ex/lang/ja_JP/LC_MESSAGES/Trismegistus/)

Tris is a little different in that the interface is liberally customized so I went to some length to reproduce all of that baked it into the template so any new translation will start with the Tris changes in English. I added some extra stuff which would remove the disembodied numbers from the interface and stripped out some stuff that should never appear in the game.

I'm not positive I got everything but fixes down the line are not a prob.


PS: I'm not nuts for puzzle/adventure games but the opening/atmosphere are really great. It seems like a universe that could have room for another adventure possibly of an entirely different kind. I did finish a few King's Quest games and Phantasmagoria once upon a time in my erstwhile youth. Damned if I can come up with another one...

EDITED: The actual directory is here (\<span> site blocked, contact your administrator/wp-print.php/ex/lang/Trismegistus/) ...the link above is for Japanese translation in the hopes that some will do it and so to have at least one translation visible. I'd post the non-printer version of the link but IE is having difficulty with the theme here lately.

Print this item